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IndieGames.com is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, Gamasutra.com and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Metroid and Contra Had a Baby: Axiom Verge (Tom Happ)

April 15, 2012 12:00 PM | John Polson

Axiom Verge is all about classic metroidvania gaming, with around 8 hours of gameplay, over 60 items and power-ups hidden throughout the world, and over 20 upgradeable weapons promised. The run-and-gun feel I get from the trailer makes me think Contra, but that's just part of the developer's inspiration. He also cites to Blaster Master, Bionic Commando, Rygar, and Cave Story.

The large various creatures, pods (or are those chambers?), and background visuals align well with the game's sci-fi storyline. Happ made some nice disintegration effects for the defeated boss at the end of the trailer, too.

Axiom Verge's release is a bit far away, slated to hit XBLIG and PC in 2013. This won't quite pass the time, but check out this gallery of photos to get more acquainted.

[ Source: Armless Octopus ]

Browser Game Pick: Old Man Baby (Andrew Brophy / James Rhodes / Guy Noble / Matt Parsons)

April 14, 2012 10:30 PM | Steve Cook

old man baby.png Old Man Baby was originally developed for MolyJam. It's a puzzle platformer. In each level you will see waterfalls. As you approach, you will see a reflection of who you will become. You switch between a baby, a young man and an old man. Each interacts with the level differently.

The baby can crawl, the young man can push blocks and the old man can bounce on springs. Depending on the color of the exit, you have to finish the level with a specific entity. This allows for some rewarding and challenging puzzles.

Play it here.

Browser Game Pick: MMMMMM (Increpare)

April 14, 2012 12:00 PM | John Polson

MMMMMM increpare.png

MMMMMM is Stephen Lavelle's slanted take on Terry Cavanagh's VVVVVV. It feels a bit more puzzle than platformer, as players move and manipulate gravity in one of eight directions to avoid spikes, traverse 3 maps worth of levels, and collect items. Once the flow of gravity is flipped, it can pull the character depending on its orientation. This plays out particularly interestingly if you move off a diagonal.

Increpare tip: VVVVVV is the only relation between Increpare's MMMMMM and Kairo developer Locked Door Puzzle's MMMMMM. The latter is an independent game purchasing contemplation simulator (of VVVVVV) which also should be played, if only to see a parody of what the common gamer did upon hearing about VVVVVV for the first time.

Back to the post's original assignment, feel free to give Increpare's MMMMMM a try.

Trailer: Dynamite Jack (Phil Hassey)

April 13, 2012 11:00 PM | Danny Cowan

Galcon series developer Phil Hassey has released a trailer for his upcoming game Dynamite Jack, offering a tantalizing glimpse of its unique brand of alien-exploding action.

Dynamite Jack (formerly Anathema Mines) is a 2D, overhead-view action game in which a lone space marine must sabotage and escape from an alien mining colony. Players are equipped with time bombs, giving the gameplay footage a feel similar to Hudson's Bomberman series and the PSone obscurity Silent Bomber, with bonus stealth mechanics.

Dynamite Jack will be released for Windows and Mac in May.

Lead Illiterate Peasants To Glory In Upcoming RTS Folk Tale

April 13, 2012 5:51 PM | Cassandra Khaw



Folk Tale is an upcoming real-time strategy game with a sense of humor that I can totally get behind. According to the description on IndieDB, Folk Tale will have players diving into a 'comedy-fantasy world where they must lead their illiterate subjects to greatness in spite of their moronic attempts to undermine them'. As is the norm for such games, you'll also be spending a lot of your time harvesting resources, nurturing a budding economy, killing goblins, constructing buildings and amassing silly amounts of gold. Currently intended for the PC and Mac, it looks like the developers are hoping to someday bring Folk Tale to the iOS, Android, Xbox360 and the PS3.

Official website here.

Freeware Game(?) Pick: Juniper's Knot (Dischan)

April 13, 2012 4:20 PM | Cassandra Khaw

junipersknot.jpg
Developed in the span of a month, Juniper's Knot isn't what most would expect from a visual novel. To begin with, there aren't any branching choices to tinker with in Dischan's latest release. Nonetheless, that doesn't stop Juniper's Knot from being an oddly lovely experience. Easily finished within the span of fifteen minutes or so, Juniper's Knot features an abundance of good-looking anime-inspired artwork and sketchy, watercolor backgrounds. The story of a chance encounter between a boy and a demon (one that doesn't end in wanton behavior, thank you very much), Juniper's Knot will probably be a pleasant way to a portion of your evening.

Download it here.

Freeware Roguelike Zaga-33 Updated, Released For iOS

April 13, 2012 12:00 PM | Danny Cowan

Developer Michael Brough (Vertex Dispenser, Glitch Tank) has released an updated version of his freeware seven-day roguelike Zaga-33 for Windows and Mac. A 99-cent iOS version has also been released.

The update adds a background music track, along with new enemy and item types. It also has an ending now, which is nice! Spoiler warning: the video above shows a full playthrough from start to finish, so don't watch too much of it if you want to experience the game for yourself.

Kickstarter Projects: Team Notion (Notion Games)

April 13, 2012 10:00 AM | Danny Cowan

Notion Games is nearing the deadline to fund Team Notion, a promising 2D brawler inspired by arcade beat-'em-ups like Double Dragon, Final Fight, and Teenage Mutant Ninja Turtles.

Based off of a comic book series starring two kids and a talking panda, Team Notion will be developed for the PC and Mac if the project's minimum funding goal of $3,000 is reached within the next five days. Further pledges will fund the development of additional features and ports for iOS, Android, and the PS Vita.

Pledge rewards include downloadable soundtracks, posters, art books, and copies of the studio's previous iOS game, Up Up Ubi. Backers who pledge $15 or more will receive beta access and a downloadable copy of the finished game.

[via Zeboyd]

Browser Game Pick: Snowball (Pixeljam)

April 13, 2012 7:30 AM | Steve Cook

snowball.png Pixeljam recently released Snowball, the first game that they actually own (most of their recent catalogue is owned by Adult Swim) since Dino Run. Although it's retro-inspired, it's something of a departure from their usual material - it's a fantasy pinball table, in which the ball is a snowball and everything on the table is themed to suit this.

The ball movement feels a bit unnatural at times but there are many bonuses to discover if you hit the ball in the right passages and the pixel art is pleasant to look at. Flippers and springs are littered around the playing field, allowing you to manoeuvre the ball into those higher areas that you would otherwise not be able to reach.

There are also other neat little touches such as magnetic poles (if the ball is rolling close enough, hold space to gravitate it towards the pole) and trees that grow when the ball repeatedly hits them.

If you dig pinball, you might get some enjoyment out of this. Play it here.

Preview: Resonance (Wadjet Eye Games)

April 13, 2012 5:00 AM | Konstantinos Dimopoulos / Gnome

resonance preview.pngVince Twelve of xii games first announced Resonance back in 2007, but, as he recently told Indie Games, he would still be working on it if it weren't for the involvement of adventure gaming heroes Wadjet Eye Games who made sure the game will be ready within the next couple of months. The question though remains: was Resonance worth the wait?

Well, simply put, yes. Having already played through the pretty hefty preview demo, I can assure you I simply can't wait for the full game to be released. That mere demo of Resonance simply blew me away, and, if the rest of the game lives up to such lofty standards, I'm more than confident we will soon be talking about a genre classic. This game may be as important as Gemini Rue and the Backwell series, and most probably one of the very best point-and-click adventures of all time.

Resonance is, most obviously, an indie point-and-click adventure, with full, quality voice-overs, some of the best pixel-art graphics we've ever seen, an excellent sci-fi setting and a truly mature plot. Actually, Resonance also is an interactive story about science gone spectacularly wrong, a particle physicist's mysterious death that sparks a race to find his hidden vault and claim his terrifying new discovery, and evolving characters.

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