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IndieGames.com is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, Gamasutra.com and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Release: Incredipede [1.5] (Northway Games)

March 19, 2013 2:55 PM | John Polson

Fantastic Contraption developer Northway Games discovered that no contraption is more fantastic than nature itself and thus created the wonder-filled, creature-building puzzler Incredipede. After receiving an IGF nomination which circumvents the Greenlight process, the game has launched on Steam for Mac and Windows at 33% ($9.99). Those who purchased the game previously should receive Steam keys via the Humble Store.

Colin Northway shared that several major changes are included in the Steam version, earning it the name "Incredipede 1.5." Additions include 60 more levels in a new "Normal" difficulty, creatures controlled with two hands instead of one, and achievements to encourage players to explore the real world outside.

Extend your mind with Incredipede on Steam now.

Bastion dev's next game is sci-fi action RPG Transistor, playable at PAX East 2013

March 19, 2013 12:55 PM | John Polson

Bastion developer Supergiant Games has announced its next game, a sci-fi themed action RPG named Transistor, will be playable at PAX East 2013 this weekend. The developers promise that it will be fast-paced and have Supergiant's "signature melding of responsive gameplay and rich atmospheric storytelling."

Supergiant's blog also describes Transistor's premise: "players will assume the role of a young woman who gains control of a powerful weapon after a mysterious group of assailants nearly kills her with it. Now she must fight from street to street against forces that will stop at nothing to recover the weapon. During the course of the adventure, players will piece together the Transistor's mysteries as they pursue its former owners."

Transistor is due in early 2014, with platforms to be announced. Bastion eventually released on mobile, console, and desktop, so theoretically, the dystopian sky's the limit for Transistor.

Steam Release: Cart Life (Richard Hofmeier)

March 19, 2013 12:00 PM | Danny Cowan

Richard Hofmeier's IGF-nominated street vendor simulation game Cart Life is now available for Windows via Steam.

Cart Life features multiple storylines in which street vendors in the western United States attempt to turn a profit in an often unforgiving business world. On top of managing your stock and keeping your permits up-to-date, you'll also have to manage character-specific addictions and account for changing customer tastes and buying habits.

Cart Life is regularly priced at $4.99, but you can buy it this week for $3.49. A freeware version is also available.

Kickstarter Projects: Var and the Vikings (Brainworth)

March 19, 2013 9:00 AM | Konstantinos Dimopoulos / Gnome

Var and the Vikings is supposed to be an educational game. I'm not fooled. This game can't possibly have anything to do with the tedious stuff parents use to torment their kids with. It looks absolutely exciting and the kind of cerebral offering I am certain I will immensely enjoy. Provided it reaches its funding goal on Kickstarter, that is, which momentarily (also, sadly) doesn't look like such an easy thing to pull off.

Anyway, if programming the brains of Vikings using A.I. tools in order to battle steampunk robots is your thing, you'd better be pledging and helping Var happen. Admittedly, it might even provide you with some game developing skills too!

Freeware Game Pick: TRIAD (Anna Anthropy, Leon Arnott)

March 18, 2013 5:10 PM | John Polson

triad.pngSleepovers are really just elaborate, animated Tetris puzzles, suggests Anna Anthropy's and Leon Arnott's free game TRIAD for Windows and Mac. Players must learn the sleeping habits of three humans and one cat to make sure they all fit comfortably on the bed without bumping into each other. Once the terti-humans are in place, players can click off the lamp and watch how they toss and turn. I found that when I took too long to make some moves, I wore out Liz Ryerson's music that otherwise fit the late-night mood.

Here's to hoping TRIAD becomes a live-action, physical game in future indie events, maybe with more tertri-humans. Each player also must communicate and then role-play their sleeping habits until they arrive at a solution. Or something.

Dungeon Defenders II will be free-to-play, part-MOBA, now has beta waiting list

March 18, 2013 3:17 PM | John Polson

Trendy Entertainment has announced Dungeon Defenders II is in development and will be playable at PAX East 2013 in Boston, MA this weekend. Among the first details revealed, Dungeon Defenders II will be free-to-play for PC, Mac, iOS, Android, and Web. It will have a new competitive mode, is half-described as a MOBA, and is actually already in closed Beta testing.

Dungeon Defenders II will have a cooperative and competitive mode, and players' heroes, cosmetic items, pets, and more will transfer across both modes. According to the game's FAQ, the cooperative mode is the true sequel to Dungeon Defenders. "Expect more heroes, more towers and even more loot. New features like an expanded story and a 24-player overworld are also in the works."

FEZ coming to Steam May 1, Phil Fish fielding questions on reddit

March 18, 2013 1:17 PM | John Polson

Polytron Corporation's puzzle platformer FEZ is finally making the trek from Xbox 360 to Steam for Windows on May 1. FEZ features a wonderful rotating mechanic that allows players to explore a 3D world from four, 2D perspectives. The main character searches for the shattered pieces of the Hexahedron cube, which gave him the ability to see in the new perspectives.

Coinciding with this announcement, FEZ co-creator Phil Fish is answering questions IAmA on reddit now. So far, Fish has confirmed a Mac port is coming, but its date is TBA.

Demo: Empire Eden (Ryan DeGange, Chris Legasse & Luke Butler)

March 18, 2013 9:00 AM | Konstantinos Dimopoulos / Gnome

empiredendemo.pngIt's only an early, short tech demo, but it was exactly what I needed to know. Empire Eden will indeed look utterly brilliant, even though its kickstarter campaign doesn't seem to be doing that well. Seriously though, just play the thing and you'll be transported back to the best days of the Amiga 1200; only this time around said Amiga will sport tons of extra processing power, high-res graphics, multi-channel sound and everything we could only imagine back in the '90s.

Freeware Game Pick: 86856527 (smestorp)

March 18, 2013 6:00 AM | Konstantinos Dimopoulos / Gnome

868565.pngCreating a delicately complicated roguelike such as 86856527 in a mere seven days should definitely earn smestorp some sort of game dev medal, but, alas, there is no such thing. All there is is my sincere admiration and, hopefully, yours too brave readers. Download 86856527 (Windows/Mac) and prepare yourselves for a deep, elaborate, strategically demanding, downright confusing and wisely designed cyberpunk hacking game. Oh, and good luck! You'll be needing it.

Road to the IGF: Tale of Tales' Bientot l'ete

March 17, 2013 7:55 PM | Staff

taleoftalessmall.jpgWith Bientot l'ete, enigmatic development duo Tale of Tales has a third IGF nominee. This year, its game about beachcombing, romantic reflection and a cigarette-kissed conversation with a mysterious lost love has gained a nomination in the Nuovo category.

The game can be played on one's own, but with another player on the other side of the chess board, the conversation interplay can feel surprisingly intimate, even as it enforces Bientot l'ete's musing on unwinnable interaction and the circular logic of love.

Continuing our Road to the IGF series of interviews with nominees, we talk about the pair's literary inspirations for the unusual work, and how they aimed to communicate the inherent raw ambivalence of relationships.

What is your background in making games?

We were trained in sculpture and graphic design and worked as web designers and net.artists from 1995 to 2002, first apart and then together. When we got bored with the web, we turned to videogames as a medium for our art.

Since then we have released six games (The Endless Forest, The Graveyard, The Path, Fatale, Vanitas and Bientot l'ete), three of which were finalists in the IGF.

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