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IndieGames.com is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, Gamasutra.com and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Road to the IGF: Drinkbox Studio's Guacamelee!

March 12, 2013 6:20 PM | Staff

guacamelee small.jpgAs part of our Road to the IGF series, Gamasutra is speaking to each of the finalists in the 2013 Independent Games Festival to find out the story behind the games.

Today we speak to DrinkBox studios, the team behind action platformer Guacamelee!, which is nominated for the Excellence in Visual Art award this year.

What is your team's game development background, if any?

Graham Smith, Producer: DrinkBox has been around for almost 5 years now and has slowly grown up to 14 people working on multiple projects. Guacamelee! is our third internal game as a studio. The previous two games were Tales from Space: About a Blob on PS3 (PSN), and Tales from Space: Mutant Blobs Attack on PS Vita and Steam. We have also contributed to a number of other games being developed by other studios. Putting team members on to external projects has helped us to self-fund our own internal projects.

What game development tools are you using?

GS: We primarily use our own internally developed editor and engine for our games. The editor gives the ability to rig characters and audio, create levels, and test the levels on the fly. In addition to this, we use Adobe Flash for Animations, 3DS Max and Photoshop to create visuals for the game environments, FMOD for Audio, and Box2D for Physics.

Browser Game Pick: Stranger than Fiction (Stuart Madafiglio)

March 12, 2013 3:10 PM | Danny Cowan

130311_stranger.jpg

Stuart Madafiglio writes in with word that his story-driven cryptogram puzzler Stranger than Fiction has been released as a freely playable HTML5 game.

I don't often see games like this one. The core gameplay -- in which you decode short passages by switching letter placement -- requires you to use context and educated guesses in order to fill in the blanks within a larger story. It's great stuff, and it makes me wish that cipher-based gameplay was explored more frequently.

50 nifty, united devs to wave the Indie MEGABOOTH flags at PAX East 2013

March 12, 2013 1:20 PM | John Polson

PAX East 2013 will play host to 50 indie developers and over 60 games from March 22-24 by means of the Indie Megabooth. It's like 60 Vine trailers were all sewn together by Gorgeous Robot to create the above video, showing most games can get make a statement about themselves succinctly.

Those attending PAX East 2013 will want to see the list of the 60+ games that will gladly devour your weekend. I decided to make a game out of selecting what titles to highlight. You can see the results of the experiment and some ramblings about "what is indie?" after the jump.

Indie Tools: PolyVox

March 12, 2013 9:00 AM | Konstantinos Dimopoulos / Gnome

polyvox.pngPolyVox is (according to its developers admittedly) "a fast, lightweight C++ library for the storage and processing of volumetric (voxel-based) environments" that can be used for anything from games to scientific applications. What's more, PolyVox is both free to grab and use even in commercial software, and also handily open-sourced under the zlib license. Oh, and it looks rather powerful and beautiful indeed, though I can't really say much more; my C++ skills are below average and with said average being already abysmal I wouldn't know how to use the thing. A proper programmer would though...

Freeware Game Pick: Dead Cyborg - Episode 2 (Barath Endre)

March 12, 2013 6:00 AM | Konstantinos Dimopoulos / Gnome

DeadCyborgEp2.pngFollowing the well-received and actually very good indeed original episode of Dead Cyborg, Barath Endre has just managed to provide us all with its sequel: Dead Cyborg - Episode 2. And, yes, it's as great a fully 3D first-person, point-and-click, sci-fi adventure as its prequel, and definitely worth a try.

Dead Cyborg - Episode 2 is currently available for Windows and Linux and soon for the Mac. Oh, and if you enjoy it, please consider donating to its dev.

Veteran Japanese devs make a game on fighting terrorists with a wrecking ball

March 11, 2013 6:42 PM | John Polson

Don't let Team Grand Slam's Monken, or its addictive and cute jingle fool you. Monken in real life was what locals called the wrecking ball used in 1972 in Japan by the police to stop United Red Army radicals who had taken over a mountain lodge. This became known Asama-Sansō incident.

The developers do not think the footage from the original event convey its shocking essence well enough. Instead, they are using this video game, discovered at Japan's first BitSummit event, as a way to "construct real incidents and facts" and allow for a new way to "describe history."

Indie Royale unveils The Debut Bundle

March 11, 2013 4:23 PM | John Polson

Indie Royale celebrates the debut of six indie games in its new Debut Bundle. Four are all new games or new versions, and two are the studio's debut game. All of the games are on Windows, four of the games are Mac games, and none of the games are on Steam. Most recent games don't debut on Steam nowadays, anyway, what with the Greenlight process.

The all new debuts are arcade RTS McDROID by Elefantopia and platformer 6180 The Moon by Turtle Cream and PokPoong Games. Games with new versions are Rockin' Android's shmup Cloudphobia and Flexile Studio's platformer Wimp: Who Stole My Pants?.

Fast-Paced Roguelike Dungeon Fray Now Available for Windows and Linux

March 11, 2013 12:00 PM | Danny Cowan

Indie developer Nitesh Gupta has released Dungeon Fray, a briskly-paced, fully-featured roguelike for Windows and Linux. A free demo version is also available.

Dungeon Fray features three playable classes, each of which offers its own unique spells and abilities. There's an eight-level story mode to get you acquainted with the game's mechanics, along with a more traditional infinite mode with randomly generated challenges and permadeath.

One interesting twist is that the game's achievement system has a real impact upon your subsequent playthroughs; unlock enough awards and you'll earn the right to tack on an additional perk at the adventure's outset, giving you a leg up on any luck-related mishaps you may encounter.

Dungeon Fray is priced at $6.99. For today only, you can get 20% off of its regular price by entering the code ILOVEROGUELIKE at checkout.

7 Years in the Making: Driftmoon

March 11, 2013 9:00 AM | Konstantinos Dimopoulos / Gnome

I have but scratched the surface of recently released RPG Driftmoon, a rather epic indie endeavor, but I must admit that the seven years put into it definitely show. Driftmoon is a true work of love; a passionately and masterfully crafted game that its developers have created in order to, first of all, enjoy themselves. Happily it's a great game too, filled with all sorts of innovations, hours of gameplay, nice graphics, tons of polish, nasty villains and interesting characters. Don't believe me? Try the demo; it's the same demo we mentioned back when the game was still taking pre-orders and can still convince you of its quality.

Oh, and expect to discover a steampunk submarine too!

Alpha Pick: Avant-Garde (Lucas Molina & Morvan)

March 11, 2013 6:00 AM | Konstantinos Dimopoulos / Gnome

avant_garde.pngRoleplaying games usually deal with orcs and elves or, if you are eclectic enough in your tastes, with sci-fi societies on the brink of collapse. Avant-Garde also happens to be a roleplaying game, but there's neither an orc nor a boltgun to be found in it and, thusly, it ends up being an incredibly smart game that lets you live out a fantasy much different to the one of the hairy barbarian.

In Avant-Garde you are playing as an artist in post-revolutionary Paris (interestingly in pre-revolutionary Paris too); a character whose stats are all about Color, Expression and Form and also a character who might end up changing the history of the visual arts. You'll get to talk to Manet, improve on your technique, join schools and movements and, if you are good enough, create sublime paintings all the while listening to some exquisite 19th century music.

Frankly, Avant-Garde is, despite its alpha state, already brilliant, and should you be interested in helping shape how this apparent masterpiece (heh) will end up, well, its sub-reddit is for you.


(via Rock Paper Shotgun)

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