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About The IGF is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Indie Gala Flash Bundles Up Miner Wars, Paranormal, and More

March 8, 2013 12:00 PM | Danny Cowan


Indie Gala's newest Flash Bundle has launched, offering up a collection of six games for a price of your choosing ($1 minimum).

Pay any amount above the minimum and you'll receive DRM-free copies of Ice-pick Lodge's first-person adventure game Pathologic and Crimson Cow's The Abbey, along with a Steam key for Keen Software House's multiplayer-focused action game Miner Wars Arena.

Purchase the bundle for an amount that beats the minimum purchase price (currently $5.29) and you'll also receive D3's DLC-bundled giant bug shooter Earth Defense Force: Insect Armageddon, Keen Software House's "6DOF action-survival space-shooter" Miner Wars 2081, Matt Cohen's haunting sim Paranormal, and an as-of-yet unnamed bonus game that will be unlocked near the end of the campaign's conclusion.

Alpha Trailer: Darkwood (Acid Wizard Studio)

March 8, 2013 9:00 AM | Konstantinos Dimopoulos / Gnome

OK, it is a pre-alpha gameplay video, I'll give you that, but it definitely looks very alpha-ish to me. An early beta almost. I mean, it does really look good doesn't it? And promising too. Anyway. If procedurally generated, top-down, horror, RPG-ish affairs with roguelike elements sound exciting to you, well, you should definitely keep an eye out for Darkwood.

Free Bundle The Fourth

March 8, 2013 6:00 AM | Konstantinos Dimopoulos / Gnome

freebundle4.pngBundling up freeware games doesn't initially sound like the sensible thing to do, yet it somehow works. And it's a brilliant thing for both gamers and indie developers as The Free Bundle so effortlessly showcases; must be that obvious care for all things indie that's been put into it.

Anyway, enough with the digressions. Go grab the latest (and fourth already) Free Bundle now! It includes Bear Surfing Mega Wave, Megaman 8-bit Deathmatch, You Have To Win The Game, Dirty Split, Vicinity and, should you scroll down a bit, The Fabulous Screech.

Video: Relive GDC 2012's popular Experimental Gameplay Sessions

March 8, 2013 12:00 AM | John Polson

[Note: To access chapter selection, click the fullscreen button or check out the video on the GDC Vault website]

The Experimental Gameplay Session celebrates its tenth year, having developers show off their most curious approaches to interactivity, given in this free video lecture from GDC 2012 courtesy of the GDC Vault.

A few demos in this session include Daniel Benmergui's story-building puzzle game Storyteller, Steve Swink's size-changing Scale, Vlambeer's increasingly glitched to the point of death Glitchhiker, and Anna Anthropy's uniting multiplayer experience Keep Me Occupied which went inside a moving arcade for the Occupy Oakland march.

Road to the IGF: Mahdi Bahrami's Farsh

March 7, 2013 2:55 PM | John Polson

At the age of 17, Mahdi Bahrami entered the 2011 IGF competition and received an honorable mention in the Excellence in Design category for Bo. Now in college, Bahrami has become a finalist for the 2013 IGF student competition with his carpet rolling puzzler, Farsh, for Mac and Windows.

Bahrami's Farsh (Persian for "carpet") is the kind of free game you can easily get wrapped up in. It's a puzzler where the player must twist, turn, roll, and unroll a magic carpet to get to the end of every level, using specially colored tiles to affect the path to the end zone.

Continuing the Road to the IGF series, Gamasutra speaks with the NHTV Breda University of Applied Sciences student about his authentically Persian game, the changes he's made since its release, and the representation of Middle Eastern cultures and history in video games.

GDC, PAX parodied in free Game Conference Game by Riot dev's moonlighting team

March 7, 2013 12:55 PM | John Polson

game conference game.pngRiot Games dev Joel Gonzales has teamed with four other moonlighters to form Team LowPolyCount and re-re-release humorous ASCII-style roguelike Game Conference Game for free. Young developers can now practice the art of conferencing before the spring events such as GDC and PAX commence.

"We wanted to help aspiring developers begin their training in the fine arts of schmoozing, partying, and hiding from unwanted conversations," says Gonzales. The goal is to build as much fame as possible, by sharing your ideas with recruiters and nabbing ideas from other developers when you run out of your own. You also want to avoid angering conference associates and being cornered by employment-hungry students who will "waste your time arguing about game consoles."

Release: Reversion - The Meeting (3f interativo)

March 7, 2013 9:00 AM | Konstantinos Dimopoulos / Gnome

Having escaped the cartoony hospital from hell of the first, freeware Reversion episode, you are still stuck in dystopian 2035 Buenos Aires and have yet to unlock your memories. All that is left to you is pointing, clicking and puzzle-solving your way through the freshly released sci-fi adventure Reversion - The Meeting in an attempt to approach the one person who might just be able to explain what is going on. So, uhm, do it!

Having played a while with this second Reversion episode, I can't help but suggest you adventure lovers grab it. The game, though quite easy, looks and plays great and, if you buy it within the next 200 or so hours, you'll be enjoying a hefty 50% off discount.

Kickstarter Projects: Empire Eden (Ryan DeGange, Chris Legasse & Luke Butler)

March 7, 2013 6:00 AM | Konstantinos Dimopoulos / Gnome

Should Empire Eden reach its funding goal it will become a visually stunning action-RPG with hints of Metroidvania and run-'n'-gun gameplay that will have been inspired by such classics as Metal Slug, Contra Hard Corps, Metroid and Castlevania. Or, well, so its developers claim. What I see instead is a very promising, visually impressive and rather unique game that actually looks a lot like a vastly improved version of Shadow of the Beast. Why? I can't really say, but the naked protagonist reminds me a lot of the one in Beast II and I don't believe I have seen this quality of parallax scrolling since that game either. Will be definitely keeping an eye on this then...

'War is the H-word' in Green Slime's Mine Your Step free browser game

March 7, 2013 2:02 AM | John Polson

mine your step.pngSoldiers are little more than fleshy land mine detectors in the asynchronous, online war simulator Mine Your Step. Players step blindly into fields of cloaked mines towards a grey bunker, using the text clues and the blood of fallen (exploded) soldiers to guess where not to step.

So far around 150 soldiers have died to determine the paths to safety. Hopefully in future play throughs, their deaths will not have been in vain. Those morbidly curious can hover their mouse over the blood stains to see the names and time of death for each fallen online soldier.

Co-op dungeon crawler Hammerwatch demo needs playing - badly!

March 6, 2013 12:07 PM | John Polson

Jochum Skoglund and Niklas Myrberg have offered a demo of their Gauntlet-inspired hack and slasher, Hammerwatch, for Windows. This demo features Act 1, with a boss, secrets, bonus level, money, and vendors. Players can cooperatively loot via local, LAN, and online (without chat) connections.

Hammerwatch is currently sitting on Steam Greenlight, where the developers are fielding issues or questions about the demo. Hammerwatch is still tentatively set for a Q2 2013 release on Windows, Mac, and Linux.

[source: TIGS forums]

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