Recent Comments

Powered by Disqus

About The IGF is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

Read More

Indie Royale debuts its cool bundle for attractive people

February 28, 2013 3:00 PM | John Polson

Indie Royale's The Mash Bundle has a strong lineup this time around, with Strong Bad's Cool Game for Attractive People from Telltale Games, Guns of Icarus, Kung Fu Strike: The Warrior's Rise, Krunch and Delve Deeper. All 5 are on Windows, 3 are on Mac (not bad for a non-Humble bundle), and every game except Krunch is available on Steam.Krunch is on Greenlight, though, and developers have historically given away Steam codes after the fact.

Delve Deeper comes with Treasure & Tunnels and the Gratis Grottos DLCs and Krunch with its OST and a wallpaper. Those who pay $8 USD or their currency equivalent during the Mash Bundle will get Danimal Cannon and Zef's Parallel Processing album.

Browser Game Pick: Bombermine

February 28, 2013 12:00 PM | Danny Cowan


Do you subscribe to the belief that Bomberman is more fun when you add more players? Do you feel that 10-player Saturn Bomberman matches just aren't chaotic enough? Well, then you should check out Bombermine, a free HTML5 Bomberman clone that allows up to 1,000 players to compete online on the same map.

It sounds overwhelming in concept, but it actually works out pretty well. The maps are large enough to accommodate many, many players, and the self-reassembling level layouts are conducive to both your initial power-up phase and the all-out brawls that occur when several players meet up in the same space. Some concessions have been made to suit the massively multiplayer aspect, but many of the series' familiar power-ups remain intact, and the core gameplay is as fun as ever. Give it a try!

[via Reddit]

Freeware Game Pick: Root Access (Peter Moorhead)

February 28, 2013 9:00 AM | Konstantinos Dimopoulos / Gnome

rootaccess.pngThough Uplink remains the most atmospheric hacking game I have ever played, I must admit that the prompt interface of Root Access feels particularly authentic and oddly nostalgic and that Peter Moorhead's latest offering is something you should definitely try especially if you like typing stuff, fondly remember the days of MS-DOS and/or enjoy unique, clue-based puzzle games. It's a game in which you'll browse through the public files of shadowy corporations using simple DOS-like commands and collect the clues and tools needed to crack their passwords and expose them. Simple, smart and it works.

Root Access is available for Windows, Mac and Linux.

Browser Game Pick: FPS-MAN (briderider)

February 28, 2013 6:00 AM | Konstantinos Dimopoulos / Gnome

fps-man.pngAfter the Pac-Man text-adventure, Not Pac-man and Pac-Man's portals a horror FPS was simply appropriate and that is exactly what FPS-MAN is all about. A moody and interestingly tough first-person take on the venerable game that somehow oozes atmosphere and feels radically different while retaining all of the original's defining characteristics. What it now needs is a tiny bit of extra polish and it will truly be a terrific re-imagining.

Browser Game Pick: simian.interface (vested interest)

February 28, 2013 12:29 AM | John Polson

simian_6.pngOVNI developer vested interest (or fabrIQ on Newgrounds) has created a wonderful puzzler called simian.interface, where players must "align" each image with the mouse to succeed. Sometimes it's filling in squares; other times it's completing rather complicated patterns. Just stick with it past, say, 10 or so puzzles to get even more impressed.

The music by note! adds to the hyper, cyberspace vibe, and I quite enjoy the whole package. If you also enjoy simian.interface, you can pay what you want for a Windows or Mac build and the OST.

Not only does fabrIQ make a great game, he or she has great taste in games, too! Need some more visual encouragement? Click the jump below.

A free Twine game about the homeless of Denver, Colorado's Cherry Creek

February 27, 2013 10:55 PM | John Polson

cherry creek.PNGShawn Trautman's Cherry Creek is a short, simple Twine game that verbally paints a picture of a homeless character's fanciful escape into the imagination to deal with the life-threatening situation.

Sharing that much spoils the first few Twine-scenes already, so I won't say more about the story. However, I will say the inspiration for the story came from Trautman's daily bike commute along Cherry Creek, a small river in Denver, Colorado. He says that the river is cut off from the streets above by a large flood wall, and there is a "fairly sizable" homeless population that uses this space to sleep.

We talk about the game in a very spoiler-filled fashion after the jump. Play Cherry Creek first, if you don't want to spoil the experience.

Mighty Switch Force 2 coming to 3DS, WayForward "hopefully" heading to Steam

February 27, 2013 6:55 PM | John Polson

Switch Force.pngWayForward's Austin Ivansmith revealed that a sequel to last year's panel-switching platformer Mighty Switch Force is on the way to the 3DS eShop during the first half of 2013, he said via a live chat with Destructoid's Jonathan Holmes. This marks the first sequel for the "Mighty" series that began as DSiWare in 2009.

The game's protagonist, Patricia Wagon, will be returning, but she will be doing something other than police work. I'm happy to report that Jake "Virt" Kaufman will work on the soundtrack, too.

Of particular note, Ivansmith seems optimistic when asked about having WayForward games to Steam. "We don't, not right now.... hopefully we will." I followed up with Ivansmith about this and will update if he responds.

Finally, I wanted to point out that The Sup, Holmes? series has been rather indie-focussed as of late. I posted a couple extra talks along with Ivansmith's full talk after the jump to enjoy.

Skullgirls DLC Character Successfully Crowdfunded

February 27, 2013 3:05 PM | Danny Cowan

Less than 24 hours after launching an Indiegogo campaign to fund the creation of a new character for its acclaimed 2D fighter Skullgirls, Lab Zero has successfully met its initial funding goal of $150,000, and is well on its way toward meeting its stretch goals.

Money raised from the campaign will fund Squigly, a unique ranged stance character that will be added to the PlayStation Network and Xbox Live Arcade versions of Skullgirls as free downloadable content. Three months after Squigly's launch, the DLC will rise in price to $5, though Lab Zero assures that "if you get it while it's free, it'll stay free forever."

Now that the project has reached its first stretch goal of $175,000, Squigly will also get her own stage, story mode, and theme created by Castlevania series composer Michiru Yamane. The next stretch goal of $375,000 will fund the creation of Big Band, the first male member of Skullgirls' playable cast.

Backers who pledge $30 or more will receive a Steam code for the upcoming PC version of Skullgirls, along with PC beta access and an exclusive Team Fortress 2 hat. Higher pledges are eligible for awards such as t-shirts, soundtracks, and Steam codes for Marvelous AQL's time attack RPG Half Minute Hero.

The Banner Saga: Factions Now Available for Free via Steam

February 27, 2013 12:00 PM | Danny Cowan

The multiplayer component of Stoic Studio's successfully Kickstarted strategy-RPG The Banner Saga is now publicly available as a free-to-play title via Steam.

Incorporating elements from Norse culture in its fantasy-themed narrative, The Banner Saga: Factions is a turn-based strategy title in which you'll command a large army of characters in a series of competitive battles. The game features some impressive animation, as you can see in the trailer above, and community tournaments (the first of which begins today) will be held regularly.

"Some people have had questions about what 'Factions' is, and why we released it separate from the single player Saga," Stoic notes. "To summarize, we built combat for the single player game and decided to release it as multiplayer competitive game free and early as we continue to develop the single player game."

Stoic continues: "Unlike many 'free to play' games, there's no energy system, no pay to win, and matches are made between teams with even power, regardless of whether they spent money or not. In fact, we've pretty much designed a game that you never need to pay a cent for, truly and honestly. We've probably screwed ourselves. In the meantime, work continues heavily on the single player campaign."

Kickstarter Projects: Mage's Initiation (Himalaya Studios)

February 27, 2013 9:00 AM | Konstantinos Dimopoulos / Gnome

Himalaya Studios, the very same team that released those spectacular and happily freeware Sierra adventure game remakes as AGD Interactive and the very same people that created the Al Emmo point-and-clickable Western game, are now working on their most exciting project to date. On Mage's Initiation, a pixel-art RPG/adventure hybrid inspired by Quest for Glory that features all sorts of bells and whistles and looks lovely in its high(er) resolution glory, but also needs your help. Give it to it via Kickstarter and effectively pre-order the completed game for as low as $16.

Having already played through an early tech demo I can assure you Mage's Initiation is looking very impressive indeed, what with its whimsical setting, beautiful graphics, great writing and sleek interface. Oh, and even that early glimpse of RPG combat was much better than I could have possibly expected.

twitter facebook RSS YouTube

Our Sites

game career guide Gamasutra Game Set Watch
UBM Tech