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IndieGames.com is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, Gamasutra.com and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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The Basement Collection Hits Retail March 8th, Includes Indie Game: The Movie

February 20, 2013 12:00 AM | Danny Cowan

130218_basement.jpg

Edmund McMillen's The Basement Collection arrives at retail on March 8th with a substantial number of extras, along with one last-minute surprise addition: a full copy of the documentary film Indie Game: The Movie.

McMillen recently revealed that the bundle will include DRM-free copies of The Basement Collection for Windows, Mac, and Linux, along with a Steam code, a 36-page art book, a Steven sticker, and soundtracks for all featured games.

Also included are 15 never-before-seen minutes of footage from Indie Game: The Movie and other bonuses like digital sketchbooks and comics. That's a lot of stuff! The Basement Collection's retail bundle can be preordered from Merge Games for $17.99.

Browser Game Pick: Counter Terror (Moonloop)

February 19, 2013 9:00 PM | John Polson


Counter Terror has been a long time coming, and FOG.com has finally added Moonloop's tactical action title to its service. The game offers one or two-players (locally) 6 stages with three different themes, 1 special level, a final boss to take down and silly dialogue to lighten the tension.

I can't help but think the game would be slightly more "tactical" if the player didn't have a machine gun with unlimited ammo, but the use of explosive grenades that actually affect the floors, flash grenades that stun the player and the enemy and ropes make up for it.

[Counter Terror]

3DS homebrew without piracy may work, thanks to Goodbye Galaxy Games' Indi3DS

February 19, 2013 2:45 PM | John Polson

3dshomebrew-indi3ds.png3DS can have homebrew without it leading to piracy, developer Goodbye Galaxy Games claims. Boss man Hugo Smits says his PC and eShop software project, tentatively titled Indi3DS, could be a viable alternative to create games, demos or at least prototypes without purchasing an expensive 3DS devkit.

Developing on non-retail devices almost seems a thing of the past: Vita and mobile game developers can dive right in with retail hardware and $100 SDKs. While Smits' Indi3DS won't provide everything that the standard 3DS devkit can, he tells IndieGames that this could be a great starting point for indie developers who want to create 3DS games but are not official Nintendo developers.

"You can easily create a demo with Indi3DS... and try to find a publisher then get an official Nintendo license," he says, all with a retail 3DS and an SD card or even a QR code.

IGF 2013 Audience Award Opens Voting

February 19, 2013 1:07 PM | John Polson

IGF2013polysquare.jpgGame Developers Conference organizers have announced that Audience Award voting for the Independent Games Festival (IGF) Main Competition Awards is now open through March 1, 2013 at 5PM ET.

Winners of IGF 2013 will be announced Wednesday, March 27 during the 2013 Game Developers Conference at the Moscone Center in San Francisco, CA.

Anyone who would like to vote for the IGF Audience Award can visit the links below, enter the name of the game they'd like to vote for, and a valid email address. Voters will then receive an email to confirm their vote. Certain rules for voting do apply. More information on Audience Award voting can be found at the below link:

Steam Release: Super House of Dead Ninjas (Megadev)

February 19, 2013 12:00 PM | Danny Cowan

Adult Swim has launched a Steam version of Megadev's stylish Super Meat Boy-meets-Ninja Gaiden action-platformer Super House of Dead Ninjas.

Previously released as an online Flash game, Super House of Dead Ninjas hits Steam with a new tower, a batch of new weapons, and 50 additional levels (for a total of 180 stages in all). The Steam version also boasts unlockable Steam achievements and level-sharing via Steamworks. The original game was a lot of fun, and this version has more than enough new content to make it worth a purchase!

Super House of Dead Ninjas is regularly priced at $6.99, but is available for $4.89 through February 25th.

Demo: Cataegis - The White Wind (RodrigoTesta)

February 19, 2013 6:00 AM | Konstantinos Dimopoulos / Gnome

Cataegis is a game obviously inspired by arcade classic Strider and the debatable glories of EGA graphics. Well, to be precise, Cataegis will hopefully be such a game sooner or later as it still hasn't been quite released yet. What has actually been released is its alpha demo, which you should probably download; especially if you are looking for a tough action-fighting-platformer. You'll get to play as a futuristic knight fighting a futuristic deity claiming to be Ishtar and, appropriately, die a lot. Both Strider and your average deity, you see, have always been on the ruthless side of things.

BitSummit initiative to help connect Japanese indies to the world

February 19, 2013 3:00 AM | John Polson

bitsummit.jpgBitSummit will hold its first day-long summit in Kyoto, Japan March 9, 2013, aiming to connect international media and digital publishing platforms (such as Steam) with the thriving indie development scene in Japan. Interpreters will be provided for the event. The event is free, but attendees must RSVP in advance.

James Mielke heads the initiative, bringing his experience as former editor-in-chief at Electronic Gaming Monthly and 1UP.com, development experience for Q Entertainment, and current production experience for PixelJunk developer Q-Games.

Browser Game Pick: Which? (Nekogames)

February 18, 2013 8:00 PM | John Polson

which.jpgYoshio Ishii's exploratory puzzle/guess game Which? asks you to identify 20 different items based on certain qualities. You'll poke and prod the circles to figure out which is soft, light, heavy, new, sticky, and other observations which are not normally discovered with the mouse. Be sure to play it with the sound on, as some clues are aural in nature.

Nekogames' latest will only take a few minutes of your time, but its playful discovery should keep you interested until the end!

[source: bontegames]

Democracy 3 is coming, Positech outlines gratuitous political battle changes

February 18, 2013 4:30 PM | John Polson

The world sure has changed a bit since Positech Games released its political strategy sim Democracy 2 in 2007, as has technology. Fans will be happy to see progress on the game's sequel, Democracy 3, is coming along quite smoothly. In addition to improving the game's GUI and resolution, the developer has blogged about simulating the private sector better, dealing with climate change, and possibly adding in the capital gains tax.

In addition to making computer lessons more prominent in schools, Cliffski's newest entry probably wouldn't hurt the classroom, either.

Sir Cliffski says the game should ship this year.

Riot simulator hopes to engage and educate, its pixels already stun

February 18, 2013 1:10 PM | John Polson

A small team of Italian developers are working on a riot simulator (RIOT) based on worldwide events. Leonard Menchiari heads the Indiegogo project that will target iOS and Android devices first, with eventually PC and Mac ports following.

"The main purpose of this project is to create a game that will get people to be interactive with two opposing forces during clashes between rioters and police while showing the moral aspects and viewpoints of both sides," the campaign states.

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