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About The IGF

IndieGames.com is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, Gamasutra.com and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Freeware Game Pick: Isopark (Sebastian Janisz & Liana Sposto)

February 18, 2013 9:00 AM | Konstantinos Dimopoulos / Gnome

isopark.pngEver since I first saw (the now ancient) Ant Attack in action I have been in love with isometric graphics. From the 8-bit era, through the 16-bit days of the Amiga and up to now there's something in the detail, perspective and character of quality isometric representations that simply fascinates me. Yes, I digress, I know. Sorry about that. Better relax by playing the lovely, peaceful and definitely isometric isopark for Windows then.

Browser, Freeware Pick: Binary Boy (Data-Fidelity)

February 18, 2013 3:00 AM | John Polson

binary boy.jpgData-Fidelity offers a single-player, five-stage walking game called Binary Boy that reminds me a bit of a stripped-down ibb and obb. You move left and right while flipping between both sides of the center of gravity.

I enjoyed how I fought enemies with just flipping. I really think the game opened up at the end, when everything began to go askew.

To say more would spoil the 15 minutes of fun waiting for you, so hop over to this link to play Binary Boy online or grab the Windows standalone build... or watch the somewhat revealing gameplay trailer after the jump.

One way to tackle online multiplayer in platforming games

February 17, 2013 11:00 PM | Staff

awesomenauts long.jpgSpeedrunner HD is known as one of the best games you can pick up on the Xbox Live Indie Games store, so the idea of the platform-running title coming to PC with added online multiplayer support makes for a rather exciting prospect.

However, DoubleDutch, the studio behind the game, hit a snag when it tried to tackle the hairy issue of online multiplayer, setting the release date for the game back way into 2014.

"Online multiplayer is just inherently difficult," noted the studio's Gert-Jan Stolk, "just because sending messages back and forth over a network costs some amount of time. In-game this results in a situation where every message a player receives from other players actually contains information about stuff that happened somewhere in the past. The question is then how to cope with that time difference so that players are still able to interact with each other correctly."

But now the team is back on track, thanks to a conversation with Joost van Dongen at Ronimo Games, who explained to DoubleDutch exactly what kinds of problems it was going to face, and how Ronimo got around these issues with last year's Awesomenauts.

Turn-based strategy demo - Crasleen: Drums of War (Vladimir Konstantinov)

February 17, 2013 12:00 PM | John Polson

Vladimir Konstantinov's Crasleen: Drums of War is an upcoming turn-based tactical strategy game that has just received a free Windows demo to sample four of its missions and the hotseat multiplayer mode.

One neat feature of Crasleen is its interactive environment, which should allow for trees to be "turned into allies-ents, burned or just cut down, barrels can block the way, and part of the river may be frozen into ice for moving to the other side."

The full version of Crasleen is scheduled to release February 27.

[source: TIGS Forums]

Road to the IGF: Michael Brough's VESPER.5

February 16, 2013 8:00 PM | Staff

vesperbig.jpgImagine a video game in which your character can only take one step per day. Do you want to move again, right now? Too bad. You have to wait until tomorrow.

Michael Brough not only imagined that game, but he created it in about week and named it VESPER.5, which is up for the Nuovo award at the Independent Games Festival 2013.

In order to experience VESPER.5, you'll need some patience, because you'll need at least 100 days to finish it. But exercises in patience, routine and ritual are kind of the point of this unique game.

Trying to pixelize the ugliness away in Ode to Pixel Days: a game about male image

February 16, 2013 12:30 PM | John Polson

odetopixeldaystitle.pngAdding to the heavy-hitting games this week is Bogazici University student Talha Kaya's narrative platformer Ode to Pixel Days. The player is able to go back in time, thereby pixelizing himself to the point where he looks appealing to the cheerleader that dismissed him earlier. Or, so Hans tries.

Kaya writes in, "The game is played in a castle that represents the world created by Hans' mind. The game's artistic goal is to put the players in Hans' mind, to make them play through his emotional experiences, hopes and dreams. The core experience of the game is the feelings a boy goes through when he gets into puberty: loneliness, sadness, low self-esteem, the desire to change things about you and everything around you."

Browser Game Pick: Father Jonah Saves the Day (onehandclap)

February 16, 2013 9:00 AM | Konstantinos Dimopoulos / Gnome

father jonah.pngCrafted following the style and sensibilities of a ZX Spectrum game Father Jonah Saves the Day is a simple, short, colourful and delightful arcade adventure. Uhm, play it, will you? It's well designed, incredibly easy to pick-up and unashamedly fun.

Kickstarter Projects: Delver's Drop (Pixelscopic)

February 15, 2013 6:00 PM | Danny Cowan

Developer Pixelscopic has launched a Kickstarter campaign to fund Delver's Drop, an overhead-view action-RPG in development for Windows, Mac, Linux, iOS, and Android platforms.

Delver's Drop promises immense depth, thanks to its many randomized elements and multiple puzzle permutations. Players can choose from among five playable classes -- some of which will be decided by Kickstarter backers -- and the physics-based combat looks mighty intriguing in the preliminary footage seen above.

Delver's Drop has earned over $28,000 in pledges as of this writing, and is well on its way to meeting its goal of $75,000 by March 12th. A digital copy of Delver's Drop for Windows, Mac, or Linux can be preordered with a $15 pledge, while $25 gets you access to a closed beta in August.

Zelda-like RPG Anodyne gets a Pirate Bay promo, takes BitCoins

February 15, 2013 2:15 PM | John Polson

piratebay-anodyne.pngReleased in early February, Sean Hogan and Jonathan Kittaka's Zelda-esque action RPG Anodyne has dropped from $8 to $1+, as part of a Pirate Bay promotion until Monday. Windows, Mac, and Linux users can grab the file to experience the game and pay what they wish on Anodyne's main site or simply vote for it on Steam Greenlight.

Curiously enough, this Pirate Bay promotion, or Promo Bay, allows users to "pay" via digital currency called BitCoin. Hogan said this was for people who can't pay via Credit Card or Paypal. He also managed to expedite the Humble Store widget to have it in place for this promotion, saying the Humble team was quick to reply.

Alpha Release: Cannon Brawl (Turtle Sandbox)

February 15, 2013 12:00 PM | Danny Cowan

Over at Indie DB, developer Turtle Sandbox has released a free alpha demo version of its in-progress artillery-RTS Cannon Brawl.

Playing somewhat like a more strategy-oriented version of Death Tank (or, if you'd prefer, a more action-oriented version of Worms), Cannon Brawl boasts multiple troop types and a variety of fully-destructible maps. The full game will feature a 20-mission campaign, along with an online competitive multiplayer mode.

Cannon Brawl is currently up for vote at Steam Greenlight.

[via Joystiq]

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