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About The IGF is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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XBLIG Pick: visually stunning deathmatch platformer JamSouls

May 3, 2013 10:53 PM | Anthony Swinnich

The ancient Greeks would have you believe Pandora made a huge mistake opening the box, but Chromatic Dream has turned her fabled moment into a positive one with their new multiplayer XBLIG title JamSouls.

Cloudbuilt's release still up in the air, still looking fantastically fast-paced

May 3, 2013 6:40 PM | John Polson

Coilworks teased us last year by announcing Cloudbuilt, a single-player, old-school 2D action platformer crossed with a modern Third Person Shooter for PC. The result seems like a high-speed Mirror's Edge with guns that I very much want to play.

Multi Pick: Perfect Crime tests corpse-carrying skills, a bloody "quilty" pleasure

May 3, 2013 1:40 PM | John Polson

perfect crime.jpgPerfect Crime is a freeware and browser entry for Ludum Dare 26 that asks players to move the body to get away with the crime. The cops are on their way, so the faster you drag the corpse the better. It's dead, after all.

Austin Wintory Interview: The Gentleman's Private Collection

May 3, 2013 11:00 AM | jeriaska

 Andy Schatz, Austin Wintory
Andy Schatz and Austin Wintory presenting on the music of Monaco at GDC

Austin Wintory, whose score for ThatGameCompany's Journey was nominated earlier this year for a Grammy Award, is among the most prolific composers working in independently developed games today. His swinging big band sounds for Leisure Suit Larry: Reloaded and orchestral pieces for The Banner Saga were both realized through the support of Kickstarter funding campaigns run by game industry veterans.

Freeware Pick: R,G,B - A beautiful, physics-based platformer by Frank Force

May 3, 2013 7:46 AM | Nick Reineke

I've had the pleasure of covering the games from three of the most recent Ludum Dare competitions and I'm always astounded at the amount of incredible games that are produced in a mere 48 hours. R,G,B by Frank Force is a physics-powered platformer that takes players on a short, but very graphically interesting (and colorful) journey.

A MAZE. Indie Connect - German Indie Festival - 2nd Encounter

May 3, 2013 2:10 AM | Staff


[by Jana Reinhardt]

The German Game Days

Every year in the last week of April, Berlin celebrates games with an indie festival, business meet-up, specials and a retro games market at the Computer Games Museum, and the Computer Games Award Lara.

Browser Pick: the first MMO Twine game, identity puzzler Naked Shades

May 2, 2013 10:10 PM | Paul Hack

nakedshades.pngOne of the most fascinating and enigmatic games to come out of Ludum Dare 26 is surely Naked Shades by Porpentine and Andi McClure. This is the first ever online multiplayer game made in Twine. It even uses a dedicated server to house its persistent online world. Your environment and your available actions are affected by those who came before you, and by those who are playing simultaneously. Naked Shades is the rare Twine game that is actually more game than story. There is no exposition, and descriptions are spare, keeping to the Ludum Dare theme of minimalism.

1983 in 2013: PONK for C64 postmortem, from McPixel creator SOS

May 2, 2013 7:30 PM | Staff

[by Sos Sosowski]

Sooo… I decided to make a game on a C64… And how did it go? Pretty awesome!

Making a game for a C64 and on PC is super simple and tons of fun! But Making a game on a real C64 is something else! One false move and BAH! your game is gone! There are no drives inside C64, everything that you are working on will die once you flip the power button. Moreover, there is no memory protection, so you can accidentally wipe out your code while it’s executing~!

Freeware Pick: Dehumanizer, an ultraviolent game in a 16x16 resolution

May 2, 2013 4:45 PM | Paul Hack

Sebastian Janisz (Ultimate Walrus), developer of Isopark and Trike, emailed us about his Ludum Dare game, Dehumanizer, and I am so glad he did. Dehumanizer is a masterpiece of minimalism and an elegant game design to boot. You are the Dehumanizer, a bio-engineered killing machine. Some intern put a violence chip in your cyborg brain instead of an obedience chip, and now the company that created you is determined to destroy you. What's a human weapon to do but what it does best?

The Perfect Woman is one who can adjust to the Kinect's bad interface

May 2, 2013 1:53 PM | John Polson

UCLA student game project Perfect Woman uses the awkward behaviors the Kinect can track to force players to mimic life choices starting from the womb. As Perfect Woman progresses, players make decisions that can make their simulated life difficult as they get older. The game aims to poke at the ideals media perpetuates, with particular inspiration drawn from questionnaires written in women's magazines.

Here, creators Robot Bear/Peter Lu (Animal Golf, Burn & Turn) and Lea Schönfelder (Ute, Ulitsa Dimitrova) discussed their inspiration, the limitations of the Kinect, and the game itself.

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