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About The IGF is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Limbo puzzle designer's pet project, 140, is a polychromatic, pulsing platformer

February 13, 2013 11:00 PM | John Polson

Jeppe Carlsen was a puzzle designer for Limbo and remains at Playdead as a lead gameplay designer. With his spare time, he has created IGF 2013 nominated platformer 140, showing he can do even more with a polychromatic palette. Learning the music the shapes move to is key to avoiding traps and beating bosses, but not much else is known for this PC game releasing this year.

Carlsen wrote in to say he has been working on 140 for 2 years personally. Jakob Schmid has joined to work on sound, and Niels Fyrst and Andreas Peitersen work on the visuals. Together they seem to be crafting something rhythmically enchanting for the eyes, ears, and maybe even the soul.

Throw Trucks With Your Mind using this Kickstarter project

February 13, 2013 4:40 PM | John Polson

A Kickstarter project Mentok would surely approve of, five developers seek to let players control a game with their minds in the aptly titled Throw Trucks With Your Mind.

Developer Caspian Priebe wrote in to describe the project. "Players wear an EEG headset and use their thoughts to control in-game telekinesis. The players have no weapons apart from their telekinetic powers and must battle by picking things up (not just trucks!) and smashing the other players with them."

Browser Game Pick: Prism Panic (Adult Swim)

February 13, 2013 11:15 AM | Danny Cowan


Noel Berry, Connor Ullmann, and Liam Berry have teamed up to launch the free browser-based platformer Prism Panic at Adult Swim's website.

There's a lot of solid action here -- the game starts simply, but soon enough, you'll be faced with a variety of challenges that require mastery of wall-jumping and air-dashing. I especially enjoy the dark world traps that put a perilous spin on otherwise harmless scenery and characters. Give it a shot!

Jonas Kyratzes announces Ithaka of the Clouds

February 13, 2013 9:00 AM | Konstantinos Dimopoulos / Gnome

Ithaca.pngFollowing the release of the oneiric and wonderful The Sea Will Claim Everything (an Top 2012 game) Jonas Kyratzes has finally announced the next Lands of Dream game; the brilliantly named Ithaka of the Clouds. A game inspired by the works of Greek poet Kavafis (whose sensual poetry is simply sublime) and, also, a game about two trolls. Two journeying gay trolls in search of the legendary city of Ithaka of the Clouds.

The game, which will once again feature the visual talents of Verena Kyratzes and the music of Chris Christodoulou, will be even bigger than TSWCE, with more detailed graphics and, crucially, many more words and the most majestic walls of magnificent text ever. Excitingly, what with Jonas' trolls being ingenious builders of things, Ithaka will feature both crafting and puzzles with multiple solutions. Oh, and you'll most probably get to play as each of the two, differently skilled protagonists.

Ithaka of the Clouds, possibly the last major and most ambitious Lands of Dream game, will try and get itself funded via an IndieGoGo campaign that will very soon launch. So, uhm, watch this space! Also, that one too.

Q&A: Bit.Trip Business: Indie studio life in 2013

February 13, 2013 8:00 AM | Staff

runner2 small.pngGaijin Games built its name on the Bit.Trip franchise -- a collection of six games for WiiWare, a platform that went largely ignored by the indie community after its launch. Now, the developer -- which has offices in San Francisco and which has grown to eight full-time staff in-house -- is soon to launch Bit.Trip Presents... Runner 2: Future Legend of Rhythm Alien for PlayStation 3, Xbox 360, Wii U, and PC.

Gamasutra recently sat down with co-founders Alex Neuse and Mike Roush to find out more about the growing studio and what it means to be an indie console developer in these tumultuous times of platform shifts and market changes.

Do you do all of your development in-house? Do you use contractors? Do you farm anything out?

Roush: Everyone is Gaijin Games. We farm very little out. We do do some contracting. But they're contracting with people that are exclusive to the company. For example, our animator, she has a family, so she does part-time. Everyone else is all Gaijin games members.

Neuse: Except for the composer. He's a full-on contractor. Yeah, all of the full-time development staff is Gaijin.

Why do you do it that way?

Roush: Instead of shipping it offshore?

Freeware Game Pick: The Plan (Krillbite Studio)

February 13, 2013 6:00 AM | Konstantinos Dimopoulos / Gnome

Krillbite Studio, the developers behind Among The Sleep, have gone on and released a most polished, visually stunning and freeware new game: The Plan. It's a subtly experimental game about a fly and a game that, despite my complete and utter hatred of insects, actually made me sort of like this particularly fly. Yes, that is interesting, as is the fact that the game actually gives you the time to think and appreciate things; even flies. Everyone intrigued by The Plan and willing to get a little bit sad should download it for either Windows, Mac or Linux. It's a wonderful short thing.

Browser Game Pick: And the Robot Horse You Rode in On (Auntie Pixelante)

February 13, 2013 3:00 AM | John Polson

andtherobothorseyourodeinon.pngAuntie Pixelante's newest Twine game is a story about the wild, wild West, in the year 2100. Along with robot horses, we see developer Anna Anthropy's vision of a futuristic Western filled with rayguns and self-cooling canteens, but one also with timeless classics such as heists and grave digging (no better way to get rid of the corpses, yet).

Curious about the tense, sometime sexual tale of two banditas trying to outdo the other to get their hands on some big-time cred-chips? Give And the Robot Horse You Rode in On a click-through.

Kickstarter not required: Prison Architect crowdfunds $1M

February 12, 2013 4:15 PM | Staff

prison architect small.jpgUK-based studio Introversion showed late last year that not everyone needs to utilize a service like Kickstarter to crowdfund a video game project. Now, just over four months after launching its Prison Architect crowdfunder, the studio has raised $1 million in pledges.

The game had previously made over $270,000 in two weeks, with nearly 8,000 sales total. It now currently sits at just over 30,000 pledges, with an average pledge of around $33.60.

Of course, Prison Architect isn't the only crowdfunding project to find success outside of Kickstarter.

Last year, Infinite Game Publishing's MechWarrior Online pulled in over $5 million via an alternative funding model, while Chris Roberts' Star Citizen raised millions via its own crowdfunding system -- although Roberts later added a supplemental Kickstarter campaign following heavy traffic issues.

[Mike Rose wrote this article originally for sister site Gamasutra.]

Freeware GGGGame Pick: GGGG (Moom)

February 12, 2013 2:15 PM | John Polson

GGGG.pngCan you handle 26 stages of sweaty palm, kamikaze-style gameplay in Moom's GGGG? The goal is to ram into all the enemies before they shoot and instantly kill you. Enemies have different reaction times and bullet (or explosion) patterns, making each stage equal parts strategy and action.

The only defense you have is a shield (hit "Z") that slows you down and dwindles away. You also have a moment from when you toggle the shield off before you can activate it again, adding to the tension.

Click on the big「GGGG」link for the game here. No Japanese is needed to play the actual game.

Soundtrack Preview: Mew-Genics

February 12, 2013 11:40 AM | Danny Cowan


Composer duo Ridiculon (Matthias Bossi and Jon Evans) has released the first full track from Team Meat's upcoming evolution-themed cat game Mew-Genics. Give it a listen here.

As promised in this previously released soundtrack overview, The Ballad Of D. Claude features lyrics throughout, and is likely one of many themes planned for starring Mew-Genics characters. In other news, Team Meat will wrap up its Mew-Genics teasers next week, after which developer Edmund McMillen pledges to "spill the kitty beans on the project." Can't wait!

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