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About The IGF

IndieGames.com is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, Gamasutra.com and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Browser Game Pick: I Can't Escape (Fancy Fish Games)

February 12, 2013 9:00 AM | Konstantinos Dimopoulos / Gnome

icantescape.pngI Can't Escape is a tricksy one. It's so simple and innocent looking yet simultaneously so atmospheric and oppressive it will definitely disturb you. Scare you even. Most probably it will also impress you with the elegance and subtlety of its design. Better play it then and see whether you can avoid reaching the bottom of that ghastly dungeon...

Slender: The Arrival beta now available with pre-order

February 12, 2013 3:00 AM | John Polson

slender arrival.pngSlender: The Arrival has begun to accept pre-orders for the expanded, commercial version of Mark J. Hadley's Slender released last year. Slender: The Arrival is set to release March 26 for Windows and "shortly after" for Mac. Those who pay at least $5 can get early, immediate access to the beta, while saving 50% from the release price.

The developers say The Arrival will have "a brand new storyline, improved visuals and most importantly, survival horror at its best." The beta is currently only available for Windows users, but the website says that both the PC and Mac versions will be given upon their releases.

[source: @agentparsec]

Road to the IGF: Teknopants' Samurai Gunn

February 11, 2013 11:00 PM | Staff

Once you see other people playing Teknopants' games, you really can't wait to jump in and try them for yourself.

Samurai Gunn is the latest from Teknopants, a.k.a. Beau Blyth, and it's up for the Excellence in Design award at this year's Independent Games Festival. Like many of his previous games, such as Uberleben, Action Fist and Shoot First, it employs local multiplayer for a raucous, genuinely social effect that's truly magnetic.

In Samurai Gunn, two to four players (alright, samurais) go head to head, each one possessing a sword and three bullets per life. Swords and bullets can be deflected with precise timing. It's all 2D, it's hectic, and it's as much fun to watch as it is to play.

Smooth Operators: Call Center Chaos Out Now for Windows

February 11, 2013 6:15 PM | Danny Cowan

After debuting as part of last year's Indie Games Uprising III, Andreas Heydeck Games' call center simulation title Smooth Operators is now available for Windows via Desura.

Smooth Operators challenges players to build an efficient call center -- both in terms of architecture and in staffing. You'll need to balance several different employee types in order to manage your call queue, and though you'll start your career working out of a small office, your empire will soon expand to a multi-story skyscraper.

Smooth Operators is priced at $5.99.

Marriage equality, cave crawling in Stardew Valley farming RPG

February 11, 2013 12:15 PM | John Polson

A new trailer for online multiplayer farming RPG Stardew Valley is its first for our blog. Concerned Ape's upcoming PC game looks like a good mash up of Harvest Moon and Minecraft, allowing people to craft from nature a thriving farm community. Players will also fish, raise animals, fight monsters in randomly generated caves, and marry whichever gender they want to double the productivity.

Stardew Valley's developer says the game broke through the top 100 list on Greenlight late last month, so those who vote to get it on Steam may not have to wait much longer.

Check out the early co-op demonstration after the jump!

Three new games on two C64 cartridges by RGCD

February 11, 2013 9:00 AM | Konstantinos Dimopoulos / Gnome

rgcdcarts.pngRetro heroes RGCD have once again brought joy to the Commodore 64 indie gaming community with the release of their latest couple of shiny cartridges: Assembloids and Spike/MineStorm. Assembloids is an incredibly charming (and good looking) reflex-based puzzler, whereas Spike/Minestorm are remakes of two of the best known Vectrex games crammed into a cartridge.

As is customary, both games can be grabbed in both boxed and deluxe boxed versions and all purchases are accompanied by a digital copy of the respective game. Both carts run fine on PAL and NTSC C64s and even on the highly collectible yet rather daft C64GS console.

Cardboard Computer presents Limits & Demonstrations

February 11, 2013 6:00 AM | Konstantinos Dimopoulos / Gnome

limitsDemonstrations.pngThe wonderful people responsible for the sublime Kentucky Route Zero have gone on and released Limits & Demonstrations: an interactive Lula Chamberlain Retrospective. But, uhm, who is Lula Chamberlain again? Why, she's a pioneering installation artist with a thing for diagonally slicing through time, place and form and who may or may not have something to do with Kentucky Route Zero.

Intrigued? Good, for I cannot say anything else about this brilliant little exploration game, apart from noting that Limits & Demonstrations is a freeware release that will happily run on Windows, Mac and Linux machines.

Rhyth'em Up is a shmup and rhythm hybrid done mostly right

February 11, 2013 3:00 AM | John Polson

rhythemup2.pngAs a lover of rhythm games and shmups on their own, the premise of Rhyth'em Up sounds blasphemous. And yet, the game ties the action to the the beat quite well, including the player and enemy shots, background, and more. Players have to dodge bullets while being in the right area to hit or hold the beat and unleash more powerful attacks to take down enemies. The game starts out a bit easy, but the final stage certainly gives a reason to upgrade the ship with all those earned points!

Developer Moses Bounty told me that he made the game last summer but only released it last week. I've played randomly generated shooting games that use a player's music library, and they often don't pull off the stage design I enjoy. Bounty's hand-crafted levels, however, work just fine.

Browser Game Pick: Cathode Raybots (Tom Fulp, Johnny Utah)

February 10, 2013 12:00 PM | John Polson

CathodeRaybots.pngThe Behemoth co-founder Tom Fulp's Cathode Raybots is a one-on-one shooter (and level editor) where old TVs have returned from space and made a sport out of killing humans. Players can participate on either side of the death sport to help decide who wins.

Anyone can customize Raybot opponents, setting their design, attack pattern, and stage in which the death match occurs. Human mode is basically the campaign, where you fight all the user-created Raybots in random sets of two or more.

Cathode Raybots reminds me a bit of Mega Man: The Power Battle, in that it's essentially chained boss fights without gaining their powers (but with virtually unlimited content). Johnny Utah's art here looks superb, and the Newgrounds community has already a lot of hard Raybots to lose to.

iOS/Mac Pick: Traxion (Games Foundation)

February 10, 2013 8:00 AM | Danny Cowan

Games Foundation tackles a rarely explored subgenre in Traxion, a physics-based, arcade-style shooter for Mac and iOS devices.

Gameplay in Traxion is inspired by semi-obscure console games like Solar Jetman and Subterrania. Players navigate tricky level layouts using an unconventional thrust mechanic (similar to the arcade classic Asteroids), and items collected will weigh down your ship until you drag them to safety. The gameplay is solid, but hopefully, Traxion hasn't inherited its inspiration's difficulty -- Solar Jetman was quite punishing!

Traxion is priced at $1.99. Versions for Windows and Android are also in the works.

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