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About The IGF is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Unity conference goes on a world tour

January 26, 2013 12:00 PM | Staff

unity small.jpgThe makers of the popular development platform Unity are ramping up their conference offerings, announcing that its popular Unite event will be touring the world with seven different events in 2013.

The main event, Unite 2013, will take place at the Vancouver Convention Center in August. Now in its seventh year, Unite will offer tutorials, technical sessions, talks, and previews of upcoming Unity features.

In addition, following up on the success of last year's "Unity Bootcamp" events, Unity will offer smaller, two-day Unite events around the globe this year.

The schedule is as follows:

Unite Japan - April 15-16 - Tokyo
Unite China - April 20-21 - Shanghai
Unite Korea - April 23-24 - Seoul
Unite Nordic - May 21-22 - Malmo
Unite 2013 - August 28-30 - Vancouver
Unite Colombia (TBD)
Unite Brazil (TBD)

More on the Unite 2013 website.

[Frank Cifaldi wrote this article originally for sister site Gamasutra.]

Release: Croixleur (souvenir circ, Nyu Media)

January 25, 2013 6:00 PM | Danny Cowan

Nyu Media has released a localized version of souvenir circ's doujin hack-and-slash action game Croixleur via Desura, GamersGate, and its official website. A free demo version is also available.

Croixleur is an arena-styled brawler in which the object is to scale a monster-infested tower, leveling up your stats along the way and collecting coins in order to charge special moves. In addition to a brief story mode, Croixleur also includes a three-minute Score Attack mode and a challenging Endless Mode.

Croixleur is priced at $4.99, and is up for vote at Steam Greenlight.

Trailer: Duplicity (Taco Graveyard)

January 25, 2013 3:30 PM | John Polson

Taco Graveyard's Duplicity is an OUYA Create entry (and possible PC game) that involves versus puzzle play on a horizontal Tetris-like board. Every piece acts as both a block and open space simultaneously.

Taco explained more to me via Twitter: "When you clear a row, it fills their row. You lose when you don't have room for your next block to spawn." They say that it gets tricky because "you have to see it from both perspectives, there is a bit of figure-ground illusion/multistability going on."

I'm dizzy watching it, but anyone interested in learning more should check out this Duplicity postmortem. Sal of Taco said he'll likely release Duplicity on OUYA, PC, and maybe mobile. "I also have a half backed idea to release it on mobile devices and have multiplayer over Bluetooth."

Chivalry: Medieval Warfare Free to Play This Weekend on Steam

January 25, 2013 12:00 PM | Danny Cowan

If you haven't yet had the opportunity to check out Torn Banner Studios' first-person melee combat game Chivalry: Medieval Warfare, now's a good chance -- it's free to play on Steam this weekend.

There's a great amount of variety to Chivalry's gameplay, as players have access to over 60 different weapons, ranging from battle axes to longbows to javelins. If the in-depth combat mechanics prove overwhelming, this tutorial video might help to ease you into the game.

Chivalry's free weekend ends Sunday at 1 PM pacific time. If you end up enjoying the game, you can buy it at a reduced price of $12.49 through Monday.

Trailer: Treasure Adventure World (Chucklefish, Robit)

January 25, 2013 3:00 AM | John Polson

Starbound developer Chucklefish and Robit have announced a partnership to bring a fully realized, HD version of 2011 freeware hit Treasure Adventure Game to life on unannounced platforms. Entitled Treasure Adventure World, it promises a new engine for smoother gameplay, HD widescreen mode; high-res, hand-drawn art; more treasures and collectibles, remixed puzzles and new equipment; Improvements to enemy AI, more intense boss fights; and new multiple endings.

For loads of details from Robit Studios, check out this feature over at Indie Statik.

Free, Musical Pac-Man and Bomberman hybrid Chompston sinks its teeth into you

January 25, 2013 12:00 AM | John Polson

Contralogic's Chompston for Windows is a free, infectious combination of music, Pac-Man, and Bomberman. Players must collect dots and drop bombs to defeat monsters. However, players create the toe-tapping music as they collect the dots and plant bombs that explode to the rhythm.

The destroyed enemies drop extra bombs and hearts to replenish lives. The maximum dot combo is added to your score at the end of each level. I am not good enough to tell you how many levels there are total, but there are also three differently skilled enemies to make things tough and cause the classical Bomberman-style suicide.

I can say this upbeat, musical Pac-Man is now one of my favorite ways of playing Pac-Man. It doesn't dethrone Ms. Pac-Man, but what can? Friday nights at the arcade with her are long gone, but the free Chompston has at least saved this weekend.

[source: TIGSource]

Interview: The 411 on Indie Speed Run

January 24, 2013 3:05 PM | John Polson

indiespeedrun.jpgThe new game jam on the block, Indie Speed Run, is wrapping up its first event, and co-founder Michael Kayatta "couldn't be happier with the outcome." He says that future Runs will happen, and it will "at least" be once a year.

The inaugural competition saw 182 developer teams pay the $25 fee and complete a 48-hour game. They are competing for $2,500 and recognition from some of the industry's top designers, including Notch, Kellee Santiago, and Jason Rohrer.

Whether it be because of the monetary prize, the recognition, or something else, the event brought in a sizable batch of developers who've never jammed like this before. Kayatta said that more than 20% of Indie Speed Run developers had never made a game in 48-hours before this event.

Indie Speed Run has announced four its seven finalists so far and will reveal the winner February 5. With the downtime, Kayatta was able to talk to me about creating the jam, the positive use of celebrity, handling the issues and nuances that came up during the jam, his philosophy of "game jam," the functions of prizes, how Indie Speed Run differentiates itself, and hints at its future.

Owlboy Soundtrack, Background Art Featured in New Teaser Video

January 24, 2013 12:00 PM | Danny Cowan

It's been a while since we'd last heard from Owlboy developer D-Pad Studio, but judging from this recently uploaded soundtrack sample and teaser video, it's obvious that a lot of work on the project has been completed in the meantime.

Owlboy has changed so dramatically, in fact, that the previously released demo version is no longer available from its official website. D-Pad Studio is currently working on a comparison video to demonstrate how far the game has come over the last few months, and if the lavishly animated backdrops in the video above are of any indication, the final product should be something truly special.

Teaser Trailer: Unclaimed World (Refactored Games)

January 24, 2013 9:00 AM | Konstantinos Dimopoulos / Gnome

It's been over two years since the last teaser trailer of Unclaimed World, but apparently development work on this interesting planet colonizing sim is far from over. The brand new teaser trailer posted above is proof enough that the project is making progress and, though a release date has not been announced yet, the free alpha version should be made available sometime during this spring, with a demo following in the summer.

Now, all we know about the game is what the developers told us, but, admittedly, what they did tell is quite exciting. Unclaimed World will allow players to explore and colonize a fertile yet dangerous alien world modeled on some logical sci-fi assumptions and the historical experiences of frontier expansion on Earth. Its characters will be AI individuals and the game will sport both a detailed economic model and structured societal and ecological systems.

Demo: Troll Song (L.E.M. Studios)

January 24, 2013 6:00 AM | Konstantinos Dimopoulos / Gnome

troll song.pngIf you fondly remember last year's UNGA needs MUMBA and have a soft spot for adventuring trolls, chances are you'll be thrilled to know that the demo of Troll Song has been released. You can download it here and then spend 20 or so minutes having point-and-click fun as a civilised and surprisingly gentle troll in the demo of the first installment of the freeware episodic adventure series. You can keep an eye on the development of Troll Song over at its dev blog.

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