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IndieGames.com is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, Gamasutra.com and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Freeware Pick: sing MOSHIMOSHI with a flashy arena shooter that teaches about life

May 2, 2013 12:10 PM | John Polson

Armel Gibson's freeware arena shooter MOSHIMOSHI for Mac and Windows requires players to temporarily memorize where enemies are, as they are constantly engulfed by cloaking waves of color. If that doesn't pose enough challenge, try not to smile when hearing the song and sound effects in-game or when reading the life lessons. Originally made for a Braingale Jam in April, Armel emailed us to discuss his creation.

Here's what makes Ludum Dare so special

May 2, 2013 8:10 AM | Staff

ludum dare thumb.jpgWhether you're an indie developer or not, you'll likely have heard of the Ludum Dare 48-hour competition and game jam. Three times a year, hundreds of developers come together online to create games based on a set theme over a single weekend, and subsequently vote for a winner in the weeks after.

Up until the start of 2011, Ludum Dare had a fairly sizable following, with around 170-240 indies applying for each competition -- but mid-2011 saw the gathering explode, first up to 600 submissions, then 900, until its record of around 1400 games last year.

This record was shortlived. During last weekend's Ludum Dare #26, offering the theme "Minimalism" to its participants, 2347 games were created with 1715 submitted in the main competition. More than 2000 games that didn't exist before the weekend are all of a sudden readily available to download and play.

Indie dev Mike Kasprzak runs the contest these days, and he says that there were some clear trends during the competition this time around.

"I'd say there's definitely a trend towards mechanics-driven games versus content-driven games," he tells us. "What I mean are games where mechanics dictate what art is made, versus the art dictating what code is written. It's not surprising really. The time is short and the main event is solo, so the vast majority of those entering skew programmer-ish or technical."

Fixing Steam Greenlight: one indie's perspective

May 1, 2013 10:20 PM | Staff

steam greenlight[by Enrique Dryere]

It’s no news that Steam’s Greenlight can be a daunting and often times discouraging process for an indie developer. Obviously, the difficulties my own project, Ring Runner: Flight of the Sages, might face as it struggles up this very competitive ladder are a problem. But they’re not necessarily a problem of the system; they’re in large part due to my brother and I being completely unknown. We have no right to have it easier than anyone who’s already worked hard to establish themselves in the market.

I’d also like to state that this article is not intended to address the inherent problems of crowd-sourcing your review process. Clearly it’s not an ideal system, but board review isn’t without its shortcomings either.

Freeware Pick: Twinland, a charming metroidvania set in a deadly dreamland

May 1, 2013 7:30 PM | Paul Hack

Jellyova developer Sergey Obolonkov (Mogwai13) writes in with news that the final version of his labor of love, Twinland, has been released. Twinland casts you in the role of a chubby, mild-mannered office drone who falls asleep at his desk and finds himself transported to a dangerous dreamland. Soon he's casting magic and killing things as if he was always meant to be a hero. Maybe the office job was the dream?

Browser Pick: a bundle of ASCII-surprises await those who open the Candy Box

May 1, 2013 4:28 PM | John Polson

candy box.pngThere's more than meets the eye in aniwey's ASCII-art RPG clickfest Candy Box. The game begins with only two options. However, as I have somewhat spoiled in the photo above, things progress as you make more choices and get more candy. You'll build an inventory and go on quests, and... I've already said too much. Candy Box. Get ready for its sweetness.

[source: @Meedoc]

Release: FEZ now rotating in GOG, Steam dimensions today

May 1, 2013 1:20 PM | John Polson

Windows users can finally play the IGF 2012 winning platformer FEZ, which has released today for $9.99 on Steam and GOG. Puzzles, cubes, and hidden treasures surprise with every 90-degree spin in this 2D-turned-3D world. We thoroughly enjoyed the game on XBLA last year and are anxious to hear how your Windows experience goes.

Freeware Pick: Minimalismism, a game with one screen and many possibilities

May 1, 2013 10:23 AM | Paul Hack

mm1.pngBrowsing through the Ludum Dare 26 entries, I stumbled upon an unassuming little game that ended up quietly blowing my mind. Minimalismism by Alexander Taylor is a single-screen platformer controlled with the arrow keys. All you have to do is guide your tiny avatar to the glowing block. But when you touch the block, that's when the magic happens.

Freeware Pick: Hi Me Ro Me (NAL), ascend future Japan's tallest tower or die trying

May 1, 2013 6:10 AM | Paul Hack

himerome.pngAndrew McCluskey (AKA NAL Games) wrote in to let us know about his latest release, Hi Me Ro Me. Developed in only 48 hours for GMC Jam 10 and for Ludum Dare 26, and inspired by the "mad side of Japanese culture", it's a vibrant arcade platformer that plays at a breakneck pace.

Four perspectives on personal games

April 30, 2013 10:40 PM | Staff



Video streaming by Ustream

[by Leigh Alexander]

The personal games movement is providing an important, exciting new avenue for expression and a new understanding of design, many believe. At the Different Games conference in New York this weekend, four panelists presented on the theme of personal game-making and why it matters to them.

XBLIG Pick - Magnetic By Nature: Awakening draws you in

April 30, 2013 7:40 PM | Anthony Swinnich

Magnetism is a cruelly underused game mechanic. There's something inherently cool about the ability to attract and repel objects, or walk along the ceiling a la The Legend of Zelda. These properties have been applied to every level in the remarkable Magnetic By Nature: Awakening.

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