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IndieGames.com is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, Gamasutra.com and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Proteus Beta Concludes, Steam Release Set for January 30th

January 22, 2013 12:00 PM | Danny Cowan

Ed Key and David Kanaga announced that their ambient exploration game Proteus has left beta, and is scheduled for a Windows and Mac release via Steam on January 30th.

Proteus has earned multiple awards and honors during its beta period, including a finalist nomination for the 2012 Independent Games Festival's Nuovo Award. Designer Key notes: "Since the start of the beta we've been refining and expanding Proteus and have reached a point where it feels right to call it 'done' (at least until we've had a rest and thought about another update)."

Proteus will be available for purchase from its official website for $7.50 until January 30th, after which it will increase in price to $9.99. All current and future purchases include a Steam key and a DRM-free copy of the game for Windows and Mac.

Freeware Game Pick: Deepfall Dungeon (Rick Parker)

January 22, 2013 6:00 AM | Konstantinos Dimopoulos / Gnome

deepfall dungeon.pngAre you into hack-and-slash, dungeon crawling RPGs but out of money? Well, apparently you are in luck (no, not really, but at least you can still play stuff you like)! Deepfall Dungeon is an excellent example of a modern take on the traditional Eye of the Beholder-esque variety of RPGs, comes complete with all the dungeons and monsters you've been craving for, looks great in 3D and sports a super streamlined interface; oh, and it's absolutely freeware too.

(via freeindiegam.es)

Audio Files: Aivi Tran and RPG Cryamore

January 22, 2013 3:00 AM | Staff

[Guest columnist Rekcahdam/Roger Hicks begins a weekly look at the latest music for indie games.]

Two weeks ago I had the pleasure of rockin' out with extremely talented pianist Aivi Tran at Magfest XI. Not only is she a beast at piano improvisation, she also composes music for indie games. Her recently released track "Climb, Lest I Fall" (above) was written for the upcoming RPG Cryamore, which looks to be reminiscent of Legend of Mana style gameplay. If my analysis of the gameplay is anywhere near the mark, Aivi's music will do an excellent job at complementing Cryamore.

This piece in particular feels very epic, as most RPG music should! Aivi doesn't shy away from using horns and strings backed by a military-esque percussion pattern to give it that traditional RPG battle feel, all the while using a saw-wave like synth for bass and other chiptune synths for leads later in the song. My favorite part about the track, although miniscule, is the speedy chiptune staccato arpeggio that is peppered through out.

The mysterious Quake-inspired game from the dev behind Dustforce

January 22, 2013 1:30 AM | Staff

spire small.jpgDustforce, the side-scrolling sweep-em-up from indie studio Hitbox, was something a bit special. Not only was it visually striking, but it also packed fast-paced, precision-based action into every moment of play.

I've been wondering for a while now how Hitbox would follow upon this indie gem, and this month, the answer was revealed. Spire is set to be a procedurally generated first-person puzzler, in which players scale a towering structure that is different every time you tackle it.

But the teasing blog post provides just as many questions as it does answers. The team says the game will feature "curated level generation" by which the intensity will rise or fall in a bid to keep a sense of emotional equilibrium.

In fact, there will be "intentional level flow instead of randomized environments" -- sort of like procedural generation, but with set elements in place to make sure it doesn't go completely off the wall. There are no premade rooms or scripted events, as with Cargo Commander, but Hitbox says that levels will be "generated with intention."

Composer Duo Ridiculon Details Mew-Genics Soundtrack

January 21, 2013 6:00 PM | Danny Cowan

Matthias Bossi and John Evans of musical duo Ridiculon star in the latest teaser for Team Meat's upcoming title Mew-Genics, revealing that the game's soundtrack will feature "ten songs with lyrics [...], ten instrumentals, and then a bunch of crashing, smashing sounds."

While little is known about the game's content at the moment (aside from what is revealed in Team Meat's weekly teasers), Bossi and Evans note that Mew-Genics will contain most of the following: a lab, races in the sewers, kitty pageants, and cat battles and/or rumbles. The soundtrack samples presented in the teaser above certainly get you in the mood to tussle with some cats. "Cat fight, cat fight. Got a cat? Let's fight!"

Top 10 Free Platformer Games of 2012

January 21, 2013 2:00 PM | John Polson


The indie universe continued to offer up in 2012 platformers of all types: auto-running, puzzle, exploratory, narrative-driven, and subversive. And even in this age where developers can easily charge money for their creations, some choose to release them for free.

This Top 10 Free Platformer Games of 2012 list celebrates those developers who keep pushing us forward, backward, or beyond, while sometimes asking us simply to change our perspective to overcome seemingly insurmountable obstacles. Yes, platformers can teach us about life. But for now, let's just enjoy some free indie games!

The freeware horrors of Dream of the Blood Moon

January 21, 2013 9:00 AM | Konstantinos Dimopoulos / Gnome

dreambloodmoon.pngIf you are looking for a new, freeware, first-person horror game that will scare you without taking too much of your time, well, Dream of the Blood Moon will most probably make you happy. It's set in an odd nightmarish setting, tells an interesting short story and even features some proper gameplay. And some lovely graphics too; graphics that definitely help with the overall atmosphere and feature lots and lots of mist.

Play Nifflas' Nordic Game Jam 2013 winner Spaceship with a Mace and more for Free

January 20, 2013 7:00 PM | John Polson

315am.pngThe Nordic Game Jam 2013 concluded with, as of this writing, approximately 80 games completed at the reported 470-person event. Nifflas' multiplayer game Spaceship with a Mace was crowned the Grand Prize winner of the event. Stikbold, another multiplayer only game, was crowned "most fun game."

Fortunately, the Nordic Game Jam 2013 also saw several single player games created that I could actually play. Judges Vlambeer and Dennaton chose Stalagflight as one of their favorites. It works with a controller or mouse/keyboard, with the goal of aiming the leaping scientist away from the erupting volcano. Players can rotate the chunk of land the scientist is on to get a better angled leap.

Road to the IGF: Richard Hofmeier's Cart Life

January 20, 2013 4:00 PM | Staff

cart life small.jpgRichard Hofmeier's Cart Life was originally released in May 2011, and for a good while it drifted along without all that much attention.

This was a huge shame, because the retail simulation title is as brilliant as it is deep. You play as an entrepreneur who is looking to start a business, while also making sure other areas of his or her life are kept in order.

After sprucing certain areas of the title up and gaining a little more player traction, Hofmeier decided to fire it IGF-ward in 2012 -- with incredible results. Not only has the game been nominated for the Seumas McNally Grand Prize, but it's also up for the Narrative and Nuovo awards.

As part of Gamasutra's Road to the IGF series, Hofmeier discusses the long and arduous path that Cart Life has taken -- finally receiving a happy ending after many months of worry.

Legend of Grimrock Sales Surpass 600,000

January 20, 2013 8:00 AM | Danny Cowan

LoG_teaser_screen_02.jpg

2012 was a stellar year for the popular dungeon crawling RPG Legend of Grimrock, as developer Almost Human reports that the title has sold over 600,000 copies to date.

Almost Human goes on to state that the title currently sits at an 82 Metacritic score, and notes that players have contributed over 450 mods to Grimrock's Steam Workshop database.

To mark the occasion, Almost Human teases its current project (which appears to be either a Grimrock sequel or expansion) with a pair of screenshots, noting that they represent "only the tip of the iceberg." More details will be available soon, hopefully.

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