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About The IGF

IndieGames.com is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, Gamasutra.com and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Road to the IGF: Blendo Games' Thirty Flights of Loving

January 19, 2013 8:00 PM | Staff

Thumbnail image for thirty flights.jpgBrendon Chung of Blendo Games has produced some of the most exciting and unique video game experiences of recent years, from the delightful Gravity Bone to IGF 2012 finalist Atom Zombie Smasher.

Now the indie dev has yet another game as an IGF finalist. This time around it's Gravity Bone sequel Thirty Flights of Loving, and it's just as intriguing as its predecessor.

Clearly the IGF judges agree, as the game has been nominated for the Narrative award, while also gaining honorable mentions in both the Nuovo and Seumas McNally Grand Prize categories.

As part of Gamasutra's Road to the IGF series, Chung discusses how a short 10 minute long title can be nominated alongside more lengthy endeavours, and why his games tend to be just that little more diverse and different.

The 90's Arcade Racer making a comeback via Sonic Fan Remix dev

January 19, 2013 4:00 PM | John Polson

the 90s arcade racer.jpgSonic Fan Remix developer Pelikan13 is plucking more nostalgic heart strings with his Kickstarter for The 90's Arcade Racer, an ode to Scud Race, Daytona USA and Indy 500. Set for a November 2013 release, the developer promises "modern visuals and car handling models" with 3 different tracks and 3 cars: Supercar, Stock and Formula 1.

The pledge goal is a modest £10,000, but I think those adversely affected by the exchange rate (especially US) will find £15 ($24) a bit high for the Windows/Mac download. Speaking of pledges and perks, this particular Kickstarter's are rather sparse, but I think with some community help, Pelikan can create a campaign to match his beautiful racer.

Check it out in action after the jump:

Sonic, Gunstar Heroes inspired Freedom Planet already 300% funded

January 19, 2013 12:00 PM | John Polson

Freedom Planet's high speed, 16-bit era action platforming clearly appeals to some Kickstarter fans, achieving $6,000 in funding (300% of the original goal) in its first few days. I gushed about the game in August, and it now has an updated Windows demo with more physics and polish, along with a second playable character.

Those who pledge $10 are promised the game and a Steam key if it passes Greenlight. Depending on the amount of funding Galaxy Trail receives, the team may be able to finish the game during 2013. They are also looking for funding to export the game to other platforms, including Mac, Steam, XNA, iOS, and potentially Android and HTML5.

I'm curious what readers think of Freedom Planet's two themes: the one at the beginning of the video and the one that starts at 1:50. I have my favorite (the end one), but lead programmer Stephen DiDuro told me he'd go with either version that was more popular. Granted, this vote is not as important to the game's future as a Greenlight vote or Kickstarter pledge, but wonder how many of our readers feel strongly about game music.

Boston Festival of Indie Games to Return in September

January 19, 2013 8:00 AM | Danny Cowan

130118_boston.jpg

Following up on its debut showing in September of last year, the Boston Festival of Indie Games is scheduled to return to the Massachusetts Institute of Technology campus on September 14th, 2013, from 10 AM to 10 PM.

Last year's event featured indie standouts like Wadjet Eye's Resonance and Subatomic Studios' Fieldrunners 2, along with a collection of entries developed by MIT students. Event organizers have encapsulated some of the festival's best moments in this Flickr photo album.

Attendee registration will be available at the event. Indie Video Game Showcase hopefuls have until August 20th to submit games for screening and potential inclusion.

[via Joystiq]

Paradox CEO: New devices, open platforms offer key chances for indies

January 19, 2013 4:00 AM | Staff

wester.jpgThis year, an increasing trend favoring open platforms -- plus loads more new hardware options -- could form the new frontier for indie developers. A developer that manages to nail a great game in the emerging hardware market will enjoy near-unprecedented ubiquity, and the opportunity to have a say in the emerging landscape.

That's what Paradox CEO Fredrik Wester believes, suggesting today's independent developers would be well-served by focusing on new platforms and taking advantage of that openness in what's being described as a microconsole boom.

Wester's in a unique position as CEO of the PC-focused, independent developer-publisher, able to analyze business trends in the games industry without being beholden to the usual industry partners in the console space. He remembers a Game Developers Conference just three or four years ago when the Nintendo DS was the platform of highest interest to publishers. Two years ago, the same amount of attention had turned to the mobile space; a year ago, it was social gaming, in his view.

This year, Wester is curious to hear devs talk about new hardware and platform developments like Valve's Steam Box, Nvidia's Shield, Razer's tablet and the Ouya, to name just a few. By themselves most of these platforms are just one more thing to keep an eye on.

But collectively, juxtaposed against unprecedented retail disruption and a climate where the viability of fully-featured traditional home console platforms (like the ones Sony and Microsoft are expected to start revealing later this year) is an open question, they highlight one of the industry's most relevant hardware trends: Device convergence.

As release looms, Antichamber dev reflects on emotional rollercoaster

January 18, 2013 9:00 PM | Staff

antichamber long.jpgIt's been a long time coming, but first-person mind-bender Antichamber is finally out later this month, much to the delight of creator Alex Bruce.

The Australian developer's long-awaited, award-winning, Indie Fund-ed title, previously known as Hazard: The Journey of Life, is set for release on Steam on January 31 -- and he's trying not to think too much about what happens when the journey is over.

"I have been through an emotional rollercoaster in creating this game, and have had some very significant highs and lows, months at a time," he says.

"Now that release is coming up, I'm trying to avoid feeling much of anything. I'm excited that people will finally get to play the game, but I'm also trying to make sure that I don't screw up with the release too severely. There's still work to be done, and I'll celebrate once it's out there."

Surprise Release: Derrick the Deathfin chomps his way to PC

January 18, 2013 11:41 AM | John Polson

From under the sea comes a surprise announcement: the former PSN exclusive Derrick the Deathfin from Different Cloth is now available for Windows and Mac for $7.99. This papercrafted underwater side-scroller is all about speed and high scoring, or to quote our own Danny Cowan, "It's basically a murderous, arcade-style take on Sega's Ecco the Dolphin."

Different Cloth's Gordon Midwood says the PC version is a 1:1 conversion, with keys and key+mouse controls added. Worth noting, Derrick the Deathfin has a Steam Greenlight page, too. The developers are using the Humble Store for distribution, so that would make retroactively handing out Steam keys simple. The devs write: "Derrick would be a perfect fit for Steam, with integrated high scores, achievements, in big picture mode.... mmm imagine that!"

Trailer: Reus (Abbey Games)

January 18, 2013 9:00 AM | Konstantinos Dimopoulos / Gnome

Reus is a game about shaping nature, but also a game about the greed of mankind. A game in which you get to control mythical giants that can manipulate nature and shape the landscape. It also feels like an utterly unique god-game in which you, one of said mythical giants, will get to try and make sure those self-destructive humans manage to live in harmony with their environment and don't kill each other off. Yes, Reus is indeed promising and we'll only have to wait for its PC release to make sure it lives up to its lofty claims.

Freeware Game Pick: Doomed Dungeon (Daz)

January 18, 2013 3:00 AM | John Polson

doomed dungeon.pngIndie developer Daniel Moreno (Daz) has released an English version of his colorful and randomly generating first-person RPG Doomed Dungeon for Windows. The goal is to defeat 3/4 of the monsters in each level to descend deeper into the dungeon and ultimately fight the evil Vavaimm.

Players start by creating their character out of 6 classes and 4 races, leading to 24 different stat-altering combinations. As players level up from slaying enemies, they can assign points to 1 of 6 skills, too. The game boasts 11 different enemies and 2 bosses (one is hidden some where unknown to me), 4 different magic types, and 10 different items.

Doomed Dungeon won the Comunidad Game Maker 2012 contest and was rapidly translated to English for a wider audience.

[Thanks, Daniel R.]

Defense Grid: Containment to Premiere January 23rd via Steam

January 17, 2013 6:00 PM | Danny Cowan

Hidden Path Entertainment revealed that the anticipated Containment expansion for its popular tower defense game Defense Grid: The Awakening will launch on January 23rd via Steam.

Made possible thanks to a successful Kickstarter campaign, Defense Grid: Containment boasts a new story, eight new maps, and voice acting from Firefly's Alan Tudyk and Street Fighter: The Movie's Ming-Na Wen. Hidden Path notes that Kickstarter backers weighed in on many crucial elements throughout the expansion's development process.

"The Defense Grid community's involvement went well beyond just funding the project," Hidden Path explains. "As part of the Kickstarter rewards, backers gained access to a private discussion forum that allowed them to submit ideas for Containment and future titles, and have them reviewed and voted on by their peers. One of the digital rewards for backers was a Level Previewer which gave users the power to design their own Defense Grid levels and submit them to the team at Hidden Path."

Defense Grid: Containment will be priced at $4.99. A compilation featuring all Defense Grid content released to date will be available for $19.99.

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