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IndieGames.com is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, Gamasutra.com and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Win a Fieldrunners 2 Steam Code Before it Releases Next Week

January 4, 2013 6:00 PM | John Polson

Subatomic Studios' gorgeous and complex tower defense game, Fieldrunners 2, marches from the mobile battlefield to Steam for Windows on January 9. The sequel to the IGF award-winning Fieldrunners introduces more levels, more weapons, more enemies, and more ways to play.

Fieldrunners 2 will be priced at $9.99 upon release. Those who can't wait until next week are in luck, as Subatomic's Alec Shobin was kind enough to offer up 10 codes for IndieGames readers to win this weekend!

Codes will be emailed tomorrow at 6PM EST to allow everyone a chance to submit an email address.

Pixels and Ukiyo-e Art Compose The Way of Yiji

January 4, 2013 3:00 PM | John Polson

way of yiji.jpgPhotos of The Way of Yiji, an upcoming exploratory and contemplative platformer from Andre Teruya Eichemberg, show an intriguing influence of Japanese ukiyo-e paintings on pixels. According to the game's Facebook page, this work of art will release on PC and iPad.

The story goes that Yiji must find his lover, Alaïs. The dark matter (which strikes me to be a bit like FEZ's black holes) has separated the two and is consuming the universe. Hinting at what will probably be puzzle and action mechanics, Yiji can use light for protection.

The game is early in development, so I am hopeful the videos after the jump will only improve in animation and effects with time and will capture the magic in the still shots.

Free Sifteo Cubes and Internship to Finalists of Design Competition

January 3, 2013 8:30 PM | John Polson

Sifteo has partnered with the Experimental Gameplay Project to offer a two-month design competition for the new Sifteo Cubes interactive game system. Entry is free as is the Sifteo SDK.

Competition organizers estimate 10% of entrants will move onto the second round of judging, and all of those developers will receive a free three-cube set to finish development. One student or designer can optionally choose an internship with Sifteo as a prize, while the overall winner will get a publishing deal on the system.

Browser Game Pick: Super Speed Snake Chases Cursor (Kenta Cho)

January 3, 2013 6:00 PM | John Polson

super snake.pngKenta Cho has turned Snake into a top-down shooter of sorts, requiring laser accuracy. Super Speed Snake Chases Cursor makes Snake either incredibly difficult or easy, then, depending on your mouse skills. The snake certainly chases and obeys the direction of the cursor, but it moves so fast that only the most skilled mouse movers can win.

This seems to be an attempt to solve problems with spatial/time judgment in traditional Snake games. I know I find it painful when the snake is just one row or column off from eating the snack, and the half-reticle really helps to line up the snake's next turn.

That is, if I can move the mouse fast enough! I don't have a respectable score to submit on this leader board, but feel free to brag in the comments below how you managed.

[Super Speed Snake Chases Cursor]

Browser Game Pick: Moonshades

January 3, 2013 12:00 PM | Danny Cowan

A mysterious fellow identifying himself only as "Viktor" writes in with word that an alpha version of his WebGL first-person RPG Moonshades is now available and free to play online.

Inspired by Eye of the Beholder, Lands of Lore, and the Ultima series, Moonshades features eight playable classes, a crafting system, and thousands of upgradable items. Wizardry fans should also find a lot to like here -- it looks quite promising! The game is fully playable without registration, though if you want to save your progress, you'll have to sign up for a free account.

Viktor warns that loading may be somewhat slow due to server load, but notes that this should be a temporary problem. Future updates will add a multiplayer component, among other features.

Top 10 Indie Horror Games of 2012

January 3, 2013 7:30 AM | Konstantinos Dimopoulos / Gnome

horror top 10.png"The oldest and strongest emotion of mankind is fear, and the oldest and strongest kind of fear is fear of the unknown." (H.P. Lovecraft)

Horror, just like humor, is an ancient, fickle and hard to tame beast. Going beyond mere jump-scares and evoking the feeling of proper fear can be particularly tough, but more than a few indie developers seem ready to tackle such tasks.

This particular roundup hopes to cover the best and, well, most scary horror releases of 2012 and is featuring both freeware and commercial titles for a variety of platforms.

Here then are our favorite indie horror games released in 2012:


Top 10 Indie Shoot-'Em-Ups of 2012

January 1, 2013 4:00 PM | Danny Cowan

snops.jpg

While arcade-styled shoot-'em-ups are practically extinct in the world of retail releases, the genre still has a lot of life left in it, as indie developers continue to prove year after year.

This roundup covers a broad spectrum of niches and tastes, and its featured titles showcase surprising ingenuity and innovation in a genre that's as old as video gaming itself. Here are my favorite indie shooters released in 2012.

Freeware Game Pick: Techno King (Vlambeer)

January 1, 2013 1:00 PM | John Polson

techno king.pngThere's no time to celebrate! Neo Tokyo is under attack this new year in Vlambeer's small arena shooter for Windows and Mac called Techno King. Those looking for a bit of destruction are in luck, and those who love Earth Defense Force (EDF) should find Techno King's design especially clever.

Players must avoid taking any hits while destroying invading mechs with WASD and mouse controls. The clear condition seemed a bit odd, in that the game ends and rejoices with you (and not the invaders) destroying the whole city. However, developer Rami Ismail explained the idea behind the madness to IndieGames. "If you destroy everything, they can't destroy it."

He said the game was a nod to EDF but with the twist of destroying the city to win, the very thing in EDF you are meant to protect yet ultimately destroy in the process. Techno King makes this destruction deliberate and part of the challenge. "The more you're winning, the less cover you have."

Indie Tools: ADRIFT

January 1, 2013 7:30 AM | Konstantinos Dimopoulos / Gnome

adrift.pngLet me start off by wishing everyone a happy and creative 2013! Now, focusing on the creative bit, let me suggest you have a look at ADRIFT and maybe even craft a new text adventure. Yes, ADRIFT is indeed an interactive fiction creation toolkit that easily and via an almost intuitive GUI lets you create and publish your game. The built-in objects, locations, characters, tasks and events editors make perfect sense and, following a few short tutorials, even first timers will have something to show within an hour or so.

ADRIFT is free to download and use, though apparently donations are hugely appreciated. Oh, and it only runs on Windows PCs.

Top Indie Games of 2012: Dev Redux Part 2

December 31, 2012 2:00 PM | John Polson

andy hull.png[More developers from our Top 10 Indie Games of 2012 (+2!) list have agreed to share their must-play games of 2012. Today's list features the picks of Andy Hull, Derek Yu, Dean Dodrill, Robin Hunicke, Jamie Cheng, Nels Anderson, and Jonatan Söderström.]

Spelunky HD developer (pictured right) Andy Hull's picks:

Hotline Miami by Dennaton Games

"GTA: Vice City is one of my favorite games of all time, in large part due to its amazingly stylish setting. Hotline Miami turns that up to 11, and complements it with fast, brutal and fun gameplay. Cactus has such a unique creative vision. His games always seem to have an authentic coolness that I just can't get enough of."

Perspective by Team Widdershins from DigiPen

"I was worried this game would be big on concept but not that fun in execution. I'm glad I was wrong. This worked my brain in all the right ways, and I quickly fell into a comfortable rhythm of switching between the 3D world navigation and the 2D platforming. The simple and intuitive rules allow you to traverse levels that look impossible at first glance."

Octogeddon by George Fan

"George Fan's Ludum Dare 24 entry is a small little gem that really shows how much awesome you can squeeze out of a simple but tightly designed game. Once I started playing, I couldn't stop until I had built my ideal octopus of doom."

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