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About The IGF is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Browser Game Pick: Kroc Le Vilain (Geraud de Courreges & Antoine Druaux)

December 24, 2012 6:00 AM | Konstantinos Dimopoulos / Gnome

kroc.pngYes, another Ludum Dare entry though this time one with amazing graphics and one that's also handily playable on Kongregate. Kroc Le Villain also happens to be one of the very few known games that cast you as a suicidal villain trying to scare its minions in an attempt to help the poor hero do his murdering. Some might even describe it as an odd take at the rhythm-gaming genre.

Tech Demo: CrossCode (Radical Fish)

December 23, 2012 11:30 PM | John Polson

crosscode.pngRadical Fish Games' tech demo feels like an action-RPG mixed with Windjammers (lots of disc throwing). While light on RPG elements presently, the action and puzzle elements in its upcoming HTML5 game CrossCode feel great so far.

Players can charge up their disc to stun enemies and ricochet it off elements to hit those hard-to-reach switches or targets. Jumping is automated, which is good, because one hand will always be busy aiming or dodging with the mouse, while the other uses WASD to move the character around.

Horror Teaser - Slender: The Arrival

December 23, 2012 3:30 PM | John Polson

Slender: The Arrival is set to release on Mac and PC in early 2013, and this newly released teaser trailer shows how far the game has come in just a few months after Mark J. Hadley's Slender released this summer.

There are no shortages of free and paid Slender games, but fans of the original that jump-started the craze should be happy to know Hadley is working with Blue Isle Studios on this new release. Joseph DeLage, Troy Wagner and Tim Sutton, the creators of Marble Hornets, are behind the story of The Arrival.

Teaser: Shu (Secret Lunch)

December 22, 2012 8:00 PM | Cassandra Khaw

There's something sweetly morbid about Secret Lunch's Shu, a 2.5D platformer that will have you attempting to do the impossible: outrun the end of the world. Asides from being extremely easy on the eyes, Shu will have you making interesting decisions: do you stop and rescue your fellow villagers or do you push on? The game's scheduled for eventual release on the PC sometime in 2013.

Official website here.

Free Picks: Happy Little Murder Friends, Fistful of Gun (Farmergnome)

December 22, 2012 6:00 PM | John Polson

happy friends.pngUnder the Garden and Under the Ocean developer Farmergnome (Paul Greasley) sure makes pretty games, no matter the size. He just released substantially updated, free builds for his recent Ludum Dare game for Windows, Happy Little Murder Friends, and another side project called Fistful of Gun.

In Happy Little Murder Friends for Windows, single players choose between 5 serial killers, each with his or her own perks, weapons, and "fetishes" that boost various stats. The goal is to kill a certain number of highlighted victims in each town. Violence against non-targets will alert police. The pixelated action gets rather frantic, and the thumping music by HyperDucks SoundWorks only adds to the rush.

Photo Fistful of Gun are after the jump:

Game jam joy: Krunch's long road to release

December 22, 2012 2:00 PM | Staff

krunch long.jpgKrunch is one of those indie games that seems to be perpetually in development. The game began as a prototype during 2010's Mini Ludum Dare 21 jam, and has evolved constantly since then, with music from Fez's Disasterpeace and sound effects contributed by Jordan Fehr of Super Meat Boy and Hotline Miami fame.

But for two man team Le Grudge & Rugged -- programmer Vieko Franetovic and artist Michael Lohaus -- the end is finally here. Krunch has released for Windows, Mac and Linux, after much deliberation from the duo regarding where it should land.

"If we had closed a deal with our sponsor at the right time, Krunch would've been a browser game," notes Franetovic. "Because we didn't, the opportunity to explore our ideas further presented itself and we took it. I always felt our game had more in it to give, I'm happy we walked a bit longer."

That was the plan for the game a year ago -- a browser-based release. But after the pair had delved further into development on the hard-as-nails game of quick reflexes, it soon became apparent that they wanted to take the concept further.

Indie Royale Profile: Little Kingdom

December 22, 2012 12:00 PM | Staff

[Guest editor Colin Brown profiles the games currently offered in the Xmas Bundle 2.0 from IndieGames' co-created site Indie Royale.]

Civilization it isn't, but there is something oddly compelling about Little Kingdom, the ultra-lite 4X strategy title from AndreilGame. Built around a simple economy and using combat entirely resolved through towers and influence, the game does a great job of providing a very tiny, bite sized variant on that "one more turn" feeling, while remaining quick and easy to set up and resolve a match within half an hour or less. But perhaps you need more specifics on how this happens.

Browser Game Pick: Demon Quest (Carduus)

December 21, 2012 10:00 PM | Cassandra Khaw

demonquest.jpg Though a first-time participant in Ludum Dare (as far as I can tell, at any rate), Carduus has still succeeded in producing a somewhat impressive-looking entry. Demon Quest is a point & click adventure that will have you acting as a demon named Greg. In order to earn your demonic degree, you must first succeed in executing a prank on a certain someone. Naturally, this is going to entail a whole bunch of pointing, clicking, inventory management and cursing.

Check out the game here.

Kickstarter Projects: Radio the Universe (6e6e6e)

December 21, 2012 8:00 PM | Cassandra Khaw

Drawing inspiration from 2D JRPGs and the likes of Yume Nikki, Symphony of the Night, Hotline Miami, and Dark Souls, Radio the Universe is an interesting-looking Kickstarter project that does not, for a change, demand ridiculous amounts of money. A sci-fi title with SNES-like visuals, Radio the Universe will have you navigating this slightly ominous looking labyrinth, avoiding environmental hazards, engaging in platforming and shooting things willy-nilly. Currently, Radio the Universe is at all of $2.00 of its $12, 000 goal.

If you feel like helping it along, here's the appropriate page.

Indie Royale Profile: Offspring Fling and Namiko

December 21, 2012 4:00 PM | Staff

[Guest editor Colin Brown profiles the games currently offered in the Xmas Bundle 2.0 from IndieGames' co-created site Indie Royale.]

Offspring Fling is the first of three games released this year by the fantastic platformer crafter Kyle Pulver, based on the remarkably underexploited premise of a mother's instinct to save her young. You play as a cute, nondescript, fuzzy creature who finds her titular offspring strewn into the wind by the wanton rampage of an angry and remorseless dinosaur. Tracking them down and returning them home is a goal that smacks of puzzle platforming, and you're absolutely right. As far as puzzle platformers go, Offspring Fling is among the best in recent memory, using the ability to stack your babies up on your head and then fling them on to switches, over dangers and into baddies.

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