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About The IGF is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Release: I Get This Call Every Day (David Gallant)

December 21, 2012 2:00 PM | John Polson

i get this call every day.pngDavid Gallant's point-n-click conversation game I Get This Call Every Day is a downright depressing and rather accurate simulation of horrible call center jobs. I am glad I played it, as it reminded me of my horrible jobs I earned with my university degree a decade ago and makes me cherish my current jobs even more.

Gallant describes the game as "a personal tale of unwinnable realities: it depicts a conversation between a call center agent and an average person in what is literally a type of call I receive regularly throughout my day job." In over 250 lines of voiced dialogue, players make choices that either "allow them to lose in the slightly soul-killing way [Gallant] does every day, or in a far more spectacular fashion."

I Get This Call Every Day is available for Windows as a pay-what-you-want-but-at-least-$2-please. It's a rather brief game but with multiple endings. Think of it as a way to help Gallant quit his "soul-killing" day job.

Bit.Trip, Johann Sebestian Joust devs chat Sifteo Cubes with free SDK

December 21, 2012 12:00 PM | John Polson

sifteo cubes.jpgNotable indie developers Chris Osborn of TRĪ›CER (former Bit.Trip programmer) and Douglas Wilson of Die Gute Fabrik (creator of Johann Sebastian Joust) are working on creating the perfect blend of digital and physical gaming for the new Sifteo Cubes system.

The next generation Sifteo Cubes, released weeks ago, re-introduce players to a tactile way to play with multiple touchscreen game cubes. The first generation Sifteo Cubes required PC tethering, but now the cubes can go wireless with the included, tiny Sifteo base. As shown in the video below, players can tilt, flip, shake, adjoin, and touch cubes for different modes of play.

Potatoman, The Troof and The Pixeljam Octology

December 21, 2012 7:00 AM | Konstantinos Dimopoulos / Gnome

Pixeljam couldn't just release Potatoman Seeks The Troof (PC, Mac, Linux), its new, challenging and apparently potatosophical platformer, and be content. Not in our year of the bundle, it couldn't. Not even after that decidedly odd launch trailer. No, it had to bundle the insane little arcade adventure up with some pretty excellent Pixeljam goodies and thus the Pixeljam Octology was born.

Said Octology sports eight lovely digital goodies including the aforementioned Potatoman, creative toy Bitku (beta), indie classic Dino Run SE, its dino-featuring sibling Marathon of Doom, pinball adventure Snowball and a ton of music. Interestingly you can also just buy Potatoman, the Pixeljam Trilogy or even go all out and grab the Holiday Bonus bundle that comes complete with the Dino Run text-adventure and arena shmup Beelzebuds' alpha.

Everything is handily available for Windows, Mac and Linux.

La-Mulana Headlines Groupees' Build A Greenlight Bundle

December 20, 2012 11:00 PM | Danny Cowan


Groupees has launched the Build a Greenlight Bundle, a pay-what-you-want, buy-what-you-want compilation that allows buyers to choose from among a selection of nine available titles (two games / $1.50 minimum).

Notably, Nigoro's acclaimed exploration-based platformer La-Mulana is available as part of all bundle purchases, now that sales have surpassed the promotion's 2,568-bundle milestone. Buyers will additionally receive three La-Mulana soundtrack albums upon purchase, along with a selection of bonus albums from contributing artists Absofacto and WVM.

Featured downloadable games include Beware Planet Earth!, Millennium: A New Hope, Recruits, Private Infiltrator, Wooden Sen'Sey, Eryi's Action, Salvation Prophecy, I Shall Remain, and Oozi: Earth Adventure. All games are available as DRM-free downloads, and include keys redeemable at Desura. Steam keys will also be available for all titles at a later date, pending approval at Steam Greenlight.

Ludum Dare Round Up: Villainous Destruction for Free

December 20, 2012 5:00 PM | John Polson

villain simulator.jpgI feel the industry does not celebrate villains as much as it should. Mainstream media does a good job of giving too much press time to villains in the real world, but I'd rather spend my time with Ludum Dare's recent ode to villains. First up is The Cze's Villain Simulator 2000, a collection of mini-games where the "villains" of iconic movies get their revenge. NSFW warning: the Clockwork Orange is big on gonads.

@David_erosa suggested Klakwa's Twisted Neighborhood, available for Windows, Mac, Linux, and browsers. Players get to experience briefly the thrill of being a tornado. The chaos visually kicked in for me on the second level of the storm, as I began to rip up the sidewalk like reverse-dominoes.

There's more after the jump!

Indie Royale Profile: Colour Bind

December 20, 2012 2:00 PM | Staff

[Guest editor Colin Brown profiles the games currently offered in the Xmas Bundle 2.0 from IndieGames' co-created site Indie Royale.]

There's a certain phrase that gets tossed around a little too often for my liking, and I generally try to avoid using it: underrated. However, that really is a fantastic way to describe the deceptively simple puzzle platformer Colour Bind from Puppy Punch Productions. At first glance, the game looks like a simple, standard, minimalist and perhaps even generic platformer. Those sly first glances are wrong though, because Colour Bind is a very challenging game that defiantly dismisses almost all of your indie platformer expectations. Where the heavy hitters zig, Colour Bind zags. This direction makes for a game that runs counter to everything one might expected, but still manages to be pretty great.

Bit.Trip Void Out Now on Steam, Preorders Open for Runner 2

December 20, 2012 12:00 PM | Danny Cowan

Gaijin Games' rhythm-infused action game Bit.Trip Void is now available for Windows and Mac via Steam. To mark the occasion, Gaijin has also opened digital preorders for its upcoming Bit.Trip Runner sequel Runner2 at a discounted price of $13.49.

The third entry in Gaijin's Bit.Trip series, Bit.Trip Void gives players full range of movement throughout multiple rhythm-action levels. If you found the previous entries in the series to be too difficult, note that Void features mid-level checkpoints, along with new difficult settings.

Bit.Trip Void is regularly priced at $9.99, but is available for $8.99 until January 4th. Runner2 is set to be released on March 1st, 2013.

Trailer: NaissanceE (mavman)

December 20, 2012 6:00 AM | Cassandra Khaw

Set within a primitive mysterious structure, NaissanceE will have players exploring the labyrinthian depths of a strange, monochromatic world, one that would not look amiss in a horror movie somewhere. According to what little has been revealed on their IndieDB page, it appears as though the game's going to feature both platforming and puzzle elements. If the whole thing looks familiar to you, it may well be because you've played the original mod.

Official site here.

Freeware Game Pick: Corrypt (smestorp)

December 20, 2012 12:00 AM | John Polson

Corryptx.pngMaster game craftsman Michael Brough (Glitch Tank, O, Zaga-33, Vesper.5) has provided Windows and Mac users a free, devious and atmospheric exploratory puzzler... thing called Corrypt. Brough developed it for a holiday indie promotion called The Advent of Indies, which features a new game and new winnable game every day.

Corrypt begins with several maps to explore. Players advance by moving boxes, not traditional Sokoban style, but more magnetically. It's wonderfully uncomfortable in how I have to think to solve each stage-puzzle. Inhabitants have tasks that prompt more exploration, and slowly the game adds more puzzle mechanics that defy simple descriptions. However, if you want to further your mind muscles, Corrypt has proven to be quite the exercise!

Unique Showcase Space for Smaller Devs at GDC 2013 via GDC Play

December 19, 2012 5:00 PM | John Polson

gdc play (1).jpgOrganizers of the 2013 Game Developers Conference have announced the return of its emerging and independent developer showcase GDC Play, with early, discounted exhibit space now available.

This will be the second GDC Play showcase, after a successful 2012 debut, and will take place Tuesday, March 26 - Thursday, March 28 at San Francisco's Moscone Center during the 2013 Game Developers Conference.

In a new, expanded onsite location this year, GDC Play 2013 will be in the South Hall's Gateway Ballroom, in a prominent position directly opposite the main GDC Expo floor - providing enhanced opportunities to target the more than 20,000 attendees at the show.

GDC Play itself was inspired by the success of the Independent Games Festival Pavilion at GDC and allows exhibitors to display their games to key distributors, publishers, press and investors visiting the conference. (All passholders, including Expo Pass attendees, can visit GDC Play.)

The showcase remains a simple, lower-cost opportunity to exhibit titles to prospective business partners, investors and the press. When signing up for GDC Play, game creators will be given a standalone kiosk with a monitor, keyboard, and speakers. An internet connection can be provided at an additional charge.

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