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About The IGF is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Browser Game Pick: Scuba (Louissi)

December 14, 2012 8:00 PM | Cassandra Khaw

scuba.jpg Inspired by the likes of Minecraft and Terraria, Scuba is a bit more involved than your average browser-based title. Featuring a rather adorable-looking space explorer, Scuba will have you rummaging through an alien world in your attempt to repair your ship and continue on your extraterrestrial journey. This, of course, is going to involve significant amounts of mining and exploration - you'll also be taking a few underwater dives, along the way. A charming experience, all in all.

Play the game here.

Today I Die Dev's Storyteller Still Enchants

December 14, 2012 5:00 PM | John Polson

Today I Die and I wish I were the Moon developer Daniel Benmergui is still working hard on his IGF 2012 Nuovo award winner Storyteller. He recently published a dedicated website for Storyteller and announced a late 2013 release for Windows, Mac, and iOS.

The gameplay, as depicted in this new video, revolves around creating comic strips with people, props, and word bubbles to fit certain stories. The game has come a long way since my January preview, too, with new "classic soap opera complications like amnesia, dark secrets and returns from death [being] part of your toolbox."

A Sonic and Strider love child: ADON Project

December 14, 2012 2:00 PM | John Polson

Since Ninja Sonic is not a thing, ADON Project on PC will easily be the next best thing. Developer Alessandro Salvati tells IndieGames this is the last video before a mid-2013 release for the 2D action platformer.

For the uninitiated, A.D.O.N. is a robotic ninja who must fix a multi-dimensional anomaly. The gameplay features a level up system, a tech tree for A.D.O.N., and special abilities such as wall jump, wall run, and teleport.

"Maybe I spent a little too much time on details this time, most of them can only be noticed by standing still, but that's the way I wanted the game to be," the developer said on YouTube page.

That's the way his game should be, too, I think.

Little Big Bunch 2 Offers Trouble with Robots, Unstoppable Gorg, and More

December 14, 2012 12:00 PM | Danny Cowan


UK-based charity GamesAid has launched Little Big Bunch 2, a bundle offer in which buyers pay $10 for five PC games of their choosing, among a pool of ten titles.

Featured games include Archon Classic, Dark Scavenger, Disciples II Gold, Grotesque Tactics, Space Colony HD, Serious Sam The Random Encounter, Tofu 1 & 2, The Trouble With Robots, Unstoppable Gorg, and Worms Reloaded. All games are available as either DRM-free downloads or as codes redeemable at Steam.

The GamesAid charity will receive 50 percent of bundle proceeds, while the other half of profits will be split among featured developers. Little Big Bunch 2 will be available through December 19th.

Silver Dollar Enters HTML5 Development, Releases Free Browser Games

December 14, 2012 10:00 AM | Danny Cowan


Dream.Build.Play 2012 winner Silver Dollar Games is releasing a series of HTML5 games playable for free at its website, including a new version of its XBLIG hit Johnny's Minefield.

So far, this week has seen the release of the holiday-themed collect-'em-up Johnny's Snowball, turret shooter Drop Zone, and a port of Johnny's Minefield. No word has been issued as to whether these releases will continue, but new titles will likely be announced at Silver Dollar's Twitter account.

It's an interesting move for the prolific Xbox Live Indie Games developer, and hopefully more HTML5 releases will follow in the future! I'd love to see a reworked version of Try Not to Fart, for instance.

A Valley Without Wind 2 video peek

December 14, 2012 7:30 AM | Konstantinos Dimopoulos / Gnome

As apparently A Valley Without Wind 2 will soon be entering its public beta and opening up for pre-orders, well, I thought you too would love to see what Arcen Games has been up. The above, developer-narrated Let's Play video of the alpha version should both enlighten and excite you then. This game, you see, is bound to be much better than its impressively divisive predecessor.

IndieGoGo Project: Tainted Fate (MisfitVillage)

December 14, 2012 5:00 AM | Konstantinos Dimopoulos / Gnome

Let's get one thing out of the way: programmer-humour can be an atrocious thing that, when overdone, can really insult you. Bravely though, I did manage to overlook the dreadful, supposedly funny bits of the Tainted Fate IndieGoGo campaign long enough to discover a rather promising and intriguing game-in-the-making. A first-person 3D horror adventure actually, that only asks for a modest $3000 in funding and will attempt to provide us with two interlocked and playable storylines; one set in 1940 and one in 2012. Quite reassuringly, a Tainted Fate alpha demo can already to be downloaded and explored.

The Avant-Game - brain food for the hardcore weirdos

December 14, 2012 3:00 AM | Staff

kiss like a girl.jpgOriginally published in the December issue of Game Developer magazine, this piece on diversity in video games from editor-emeritus Brandon Sheffield explores a handful of downloadable titles that push just a little further than what we're used to.

I'm a proponent of diversity in the game industry -- that's no secret to anyone who's read my prior columns. This time though, I'm talking about diversity in the games, not the developers. We've only begun to see games tackle interesting subjects, emotions, and genres; games like Flower, Journey, The Unfinished Swan, and Dear Esther are experimental, but within mainstream bounds. But what about games for the hardcore weirdos? Do we have something for the Ed Wood aficionados of the game world?

Beyond triple-A, beyond social, and even beyond the realm of the standard indie game, there lies a world of curious, confusing, and confounding computer entertainment--and though they don't often make much money, they show us how incredibly broad and full of potential games can be.

Browser Game Pick: Spike - A Love Story Too (Matzareth)

December 13, 2012 10:00 PM | Cassandra Khaw

spikealovestorytoo.jpg See? Kickstarter projects don't always fall on the wayside. Spike: A Love Story Too is the well-engineered sequel to Spike: A Love Story, a peculiar little Flash game that had you attempting to express love the only way a spike trap can: by crushing your unfortunate paramour to death. If you're not adverse to the idea of turning random people into human puree, Spike's a silly, engrossing experience that will likely have you working through its multiple modes with considerable abandon. Seriously. Play this one.

Freeware Game Pick: Gray (Fitz)

December 13, 2012 8:00 PM | Cassandra Khaw

gray.jpg Who here has wanted to laugh awkwardly at death in the company of a small, gray alien? If you've ever wanted to assist the aliens fix their ships and take over the planet in a four-color world, Gray is certainly going to be of interest to you. This point & click adventure has a 'hick with a gun', over 3500 mostly sarcastic lines and a protagonist who is certainly out of its element.

Download the game here.
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