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IndieGames.com is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, Gamasutra.com and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Browser, Freeware Pick: Three Body Problem (Robin Burkinshaw)

December 13, 2012 5:00 PM | John Polson

Three Body Problem.pngRobin Burkinshaw's Three Body Problem is a deadly dance among your fuchsia avatar and two ruthless enemies. You build points by touching fuchsia squares while avoiding a crash with either orange opposition. From the developer's mouth: "From an initial set of data specifying the positions, masses and velocities of three bodies for a particular point in time, find the optimal path for the third body to avoid a collision and reach the provided destination."

Along with the Akira-like neon light traces, the enemy AI makes Three Body Problem particularly thrilling. Outsmarting them makes every point feel well-earned. The freeware, developer's site, and Kongregate (with online high scores) versions are waiting for you.

[source: @roburky via @terrycavanagh]

ToastSoft's Power Bundle Provides Another Mastery of Perspective

December 13, 2012 3:00 PM | John Polson

perspective TS.pngXOP developer ToastSoft (Christopher Emirzian) has just released his Power Bundle, featuring two action puzzle games for $2.50 for Windows and Mac. The games also have lengthy, free demos to sample what ToastSoft is offering.

Perspective is a "3D-to-2D perspective switch action puzzle game" that may seem a bit like Fez at first. However, players can't freely rotate. There are fixed 90- and 180-degree markers scattered across each puzzle for the player to decide in what order and direction to use them while activating orbs to escape.

While Perspective controls where to use crucial abilities, Mastery controls how much. This top-down puzzle game requires players to use abilities such as teleportation, traps, bombs, and portals to avoid or destroy enemies while collecting orbs to escape.

Perspective and Mastery gameplay footage is after the jump:

PC/XBLIG Pick: Bleed (Bootdisk Revolution)

December 13, 2012 12:00 PM | Danny Cowan

It's been a while since we last heard from Ian Campbell of Bootdisk Revolution, but the wait was worth it. Campbell's debut title Bleed is out now for Windows and the Xbox Live Indie Games service, and it's fantastic.

Bleed is a twin-stick shooter/platformer in which you'll invade the homes of retired video game heroes and brutally assassinate them. The platforming is briskly paced, thanks to the brilliant control setup; players move, aim, and fire using the Xbox 360's analog sticks. The left trigger enables gameplay-slowing bullet time, and the right trigger jumps.

Heroine Wryn doesn't just jump, though; she can quadruple-jump. The tight controls allow for moments in which you'll triple-jump over a group of enemies, trigger bullet time, and then rain duel-wielded pistol death upon your foes before dashing to safety. It's a lot of fun, and there are a wide variety of unlockable weapons, power-ups, and gameplay modes to encourage you to strive for higher scores.

I highly recommend checking out the free demo for a good idea of what the full game is like. The Windows version is priced at $5, and is available at GamersGate and directly from bootdiskrevolution.com.

Bleed is also up for vote at Steam Greenlight.

Alpha Release: Under The Ocean (Farmergnome)

December 13, 2012 7:30 AM | Konstantinos Dimopoulos / Gnome

The sequel to the impressive and very freeware Under The Garden, the aptly named Under The Ocean, has just released its third alpha version, while simultaneously remaining available for your kind pre-orders. The game, glorious visuals aside, is an incredibly rich experience allowing you to explore its huge, procedurally generated world, craft objects, build houses, fight nasties, generate electricity and, apparently, much more!

(Via Rock Paper Shotgun)

Mike Singleton's 'The Lords of Midnight' Return!

December 13, 2012 5:00 AM | Konstantinos Dimopoulos / Gnome

lords of midnight.pngThe great and wonderful Mike Singleton may have sadly and prematurely passed away, but his legacy lives on and is about to reach even more people, as 1984 strategy/RPG epic The Lords of Midnight is ready to make its return! The new version, bound to appear very soon, will feature updated graphics, an apparently slick interface and all sorts of other goodies, and will be available on iOS, Android, Blackberry, Windows phones, proper Windows and Mac. As for the traditional accompanying fantasy novella, it has already made itself available for free on the game's site.

Oh, and please, do trust me when I say you will never find a more Tolkien-esque game than this masterpiece. Its combination of epic battles with the adventures of solitary characters has never been matched.

Trailer: MokMok (2Beats)

December 13, 2012 2:00 AM | Danny Cowan

Atomarium developer 2Beats has announced MokMok, an upcoming action-adventure title for Windows, Mac, and Linux starring a cast of living instruments.

MokMok equips players with powerful music composition tools, allowing you to create your own background music. By stringing together the right beats, you can help the Moks compete in a series of fighting and racing challenges, or you can collaborate with friends in multiplayer jam sessions.

A release date has not been announced, though MokMok's creators note that it is set to premiere "soon."

Release: Crawle (Sekaru)

December 12, 2012 11:00 PM | Cassandra Khaw



Everyone likes sandbox dungeon crawlers, right? If you're keen on a sandbox experience that will not only have you dealing with hunger and thirst but concerns like blood content and sanity, Crawle may be right up your alley. Available for a low, low price of 'anything you want so long as you pay a $1 minimum', Crawle looks to be surprisingly focused on realism. From the animals that won't despawn after death to the presence of perma-death in anything but easy mode, there's a lot here for the intrepid masochist.

Official IndieDB page here.

Freeware Game Pick: Perspective (Widdershins)

December 12, 2012 5:00 PM | John Polson

Digipen's Team Widdershins' self-dubbed "Experimental First Person Perception Puzzle Game" Perspective has released today for free on Windows. Sure, there's a bit of platforming involved, but the trick here is changing the game's perspective to make platforms line up, hide, or scale to make a safe path Barring getting stuck in some puzzles, Perspective should take 1-2 hours to complete.

Digipen students Laura Borgen, Pohung Chen, Logan Fieth, Ariel Gitomer, Jason Meisel, Edward Peters, MJ Quigley, and Sean Reilly are to thank for this fun, free experiment.

Freeware Game Pick: Maldita Castilla (Locomalito)

December 12, 2012 3:00 PM | John Polson

Locomalito has released for Windows his mid-80s arcade action tribute Maldita Castilla today. The game includes 6 levels, 14 bosses and more than 40 enemies. All this equals about an hour of gameplay, which is rather rich for arcade standards. Factoring in multiple deaths extends play time, too.

My playthrough felt very Ghost 'n' Goblins like, but the developer cites Karnov, Trojan, Tiger Road, Black Tiger, Shinobi, and Rygar as inspiration, too. It's rather challenging but not too punishing. For one, I was able to continue after dying at a boss fight. Visual Tip: F5 - Changes Scanlines/CRT overlay, in case this filter bugs you.

If you enjoyed the game, you can donate to Locomalito for extra goodies.

Monaco Pre-order Open, Includes IGF 2010 Prototype

December 12, 2012 1:12 PM | John Polson

The IGF 2010 Grand Prize winner co-op heist game Monaco exits stealth mode and is now available for pre-order at $13.50. Those who pre-order for 10% off get a Steam key, 2 tracks from the OST, and the 2010 IGF prototype renamed Monte-Carlo.

Monaco is best enjoyed in groups, so the game also has a 4-pack sale for $45. The PC pre-order sale lasts 78 days, so one could speculate a March 2013 (or later) simultaneous PC and XBLA release.

Creator Andy Schatz is live on Twitch fielding questions about the pre-order.

[source: @Monacoismine]

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