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About The IGF is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Browser Game Pick: 7Soul's Tower (7Soul)

December 11, 2012 5:00 AM | Konstantinos Dimopoulos / Gnome

7soul tower.pngA platformer where you can't control your character's direction but only the precise moment they jump, doesn't sound like the most obvious (let alone sensible) idea for a game mechanic, but, well, 7Soul's Tower impressively pulls it off. It provides with a simple two-button system that allows you to sprint, jump and at times superjump, an endless procedurally generated level, stuff to collect and a rising level of lava to escape and lets you have hours (yes, hours!) of brilliant arcade fun. Oh, and the overall NES aesthetic does certainly lend it a lovely retro charm too.

(Hat tips to Rock Paper Shotgun, and Porpentine)

Browser Game Pick: Monster Evolution (Nobstudio)

December 10, 2012 10:00 PM | Cassandra Khaw

monsterevolution.jpg Eat humans! Evade projectiles! Use points gained from devouring hapless people to evolve into a bigger, badder variation of yourself or, well, something else entirely. Monster Evolution is a browser-based title that will have you running about a metropolitan environment filled with stick figures in an attempt to eat everyone and take over the world. As you progress, you'll find yourself bombarded by pesky human reinforcements. Never fear, though. There are always ways around that.

Play the game here.

Browser Game Pick: David S Gallant - The Game (David S. Gallant)

December 10, 2012 8:00 PM | Cassandra Khaw

davidsgallant.jpg Gameception? While not unknown to the industry, autobiographical titles focused on the process of creating games aren't all that common either. David S Gallant tracks the developer's progress from 2011. While it doesn't venture into the realm of fantastic scenarios, it's still a good read and probably one of the better ways to showcase one's portfolio.

You can find the game here.

Indie Royale Profile: They Breathe

December 10, 2012 6:30 PM | Staff

[Guest reviewer Colin Brown profiles each game in the Winter Bundle available now on IndieGames' co-created site Indie Royale.]

The Working Parts have created a game that makes me want to simultaneously congratulate them and run screaming. Perhaps it's because I am of the age where the Sonic the Hedgehog drowning music still haunts and terrorizes me to this day, but there's something about drowning in video games that puts me into a very uncomfortable place. Which brings us to They Breathe, a game almost entirely built around such uncomfortable places that also serves as a fantastic example of how graphics and gameplay can set a very particular kind of mood.

Release: Marvin's Mittens (Breakfall)

December 10, 2012 5:00 PM | John Polson

marvins mittens.jpgMarvin's lost his mitten, and there's gonna be hell to pay... is not the vibe I got from Canadian developer Breakfall's exploration platformer Marvin's Mittens. Instead, those not sick of the snow will love Marvin's winter visuals while exploring deeper in the forest for tools that help him uncover the mystery behind his missing mitten. He'll collect snowflakes in every stage and sneak up on animals to sketch them in his little book, too.

While replaying areas with new tools sounds a bit metroidvania, Marvin's Mittens is also a little bit Zelda: Majora's Mask, in that players only have one simulated day before being called home by their mother. Fortunately, players can dig shortcuts that make traversal quick for the following mornings, when coupled with a later-found sled.

Marvin's Mittens is fun, festive, and filled with luscious hand-drawn art. It looks great in motion, too, as shown in this trailer:

SpaceChem Nano, Super Bread Box Part of 13 Free Games from C64 16KB Compo

December 10, 2012 2:00 PM | John Polson

spacechem nano.pngThe end of the second RGCD C64 Cartridge Development Competition has brought 10 new games and 3 re-releases for the C64, all free for players to enjoy. Developers had 6 months to shrink their ideas down to 16KB.

SpaceChem Nano developer imposed even more restrictions on itself. RGCD says it's "probably the first and only game in about 28 years which is made for the Commodore Ultimax (a machine with only 4KB RAM, no Kernal, no Basic, no Font and no serial I/O)."

WIP Browser Game Pick: Astro Blast (Maxime Chapleau)

December 10, 2012 12:00 PM | Danny Cowan

Maxime Chapleau launched a playable preview version of Astro Blast, a browser-based shoot-'em-up developed using the Unity plugin.

The game's shaping up quite nicely so far! The mechanics are simple but effective; players jet around a small galaxy in search of enemies, using nearby planets as cover and as a means of navigation. Just make sure you don't fly too close to the sun at the center of the map.

WIP Browser Game Pick: Into the Thicket (Nick Camillo)

December 10, 2012 10:00 AM | Danny Cowan


First-time indie developer Nick Camillo has released the first playable scene from Into the Thicket, an in-progress HTML5 browser game that features relaxing music and growth-focused gameplay.

Into the Thicket's first chapter puts players in the role of a small sapling; the goal is to catch sunlight and grow larger, though taller trees will absorb most of the sun's rays. Camillo also composes the game's background music, and additional tracks will feature prominently in the finished product.

Freeware Game Pick: Crimbo - A Gloop Troops Tale (Little Shop of Pixels)

December 10, 2012 7:30 AM | Konstantinos Dimopoulos / Gnome

The holiday season seems to be the best time of the year for indie developers working on retro machines, as the just-released Crimbo - A Gloop Troops Tale so emphatically proves. It's a brilliant, freeware platformer for the ZX Spectrum sporting Santa and some utterly jaw-dropping graphics, as well as a lovely Christmas-y soundtrack (provided you're playing the 128k version, that is). Oh, and it's a tough little thing too. The unfortunate souls not actually having access to the real 8-bit micro, can of course enjoy Crimbo via emulation. Take your pick here.

Browser Game Pick: Mindless (Amidos)

December 10, 2012 5:00 AM | Konstantinos Dimopoulos / Gnome

Mindless.pngMindless is a very simple game set in a compact world you could probably explore in less than five minutes and is presented in a way reminiscent of the first Zelda games. Mindless, though, is not just another top-down action-RPG; it's a game trying to make a point and, rather impressively, a game that successfully makes said point without being tedious or banal. Not that I fully agree with its main idea, but I simply have to admit it's something worth playing. If only to get you thinking or, at the very least, trying to unlock all of its endings.
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