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IndieGames.com is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, Gamasutra.com and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Nifflas, Erik Svedäng, and More Add Five Unreleased Games to SPORTSFRIENDS

December 9, 2012 10:00 PM | John Polson

In a bold, 11th hour move, the developers behind the local multiplayer Kickstarter project SPORTSFRIENDS have added five unreleased games from indies such as Nifflas and Erik Svedäng. Now for a $60 pledge, supporters will get a total of 12 games.

This tier now includes a keyboard version of IGF-nominated iPad game Shot Shot Shoot, by Blueberry Garden creator Erik Svedäng, a PC version of IndieCade-nominated motion control game Recurse, a new Kompendium-styled game by Vertex Dispenser and Zaga-33 creator Michael Brough, a new prototype by Knytt and NightSky creator Nifflas, and a new game prototype by Dom2D. This tier already includes three unreleased games by Bennett Foddy, Noah Sasso, and Ramiro Corbetta, including a new gamepad version of QWOP.

Indie Royale Profile: Leave Home

December 9, 2012 8:16 PM | Staff



[Guest reviewer Colin Brown profiles each game in the Winter Bundle available now on IndieGames' co-created site Indie Royale.]

After a break from the last bundle, the traditional obligatory arcade shooter returns to the Indie Royale line-up, albeit with something a little different this time. Leave Home, from qrth-phyl developer Hermit Games, definitely hits all of the usual shooter beats; it's got cool, neon graphics, plenty of lovely explosions and a thumpy techno soundtrack that certainly holds its own against the best examples of the genre. However, Leave Home has one very critical feature that really impressed me and that I just have to completely gush over. The overall game is great, sure, but what Leave Home truly excels at is adaptability.

Demo: Recruits (Commotion Games)

December 9, 2012 4:00 PM | Cassandra Khaw



If you're a fan of games like Alien Swarm, chances are you may enjoy Commotion Games' Recruits. A top-down, squad-based shooter that will put you on the front lines, Recruits will have you working to save POWs and civilians, avoid traps, kill enemy soldiers, obliterate enemy buildings and vehicles and, in general, do all those things that military games traditionally demand you do. Except from a top-down perspective. Still, that's not necessarily a bad thing. For those interested in seeing what it's all about, a handy demo has been added since the last time we wrote about the game.

You can get it here.

Browser Game Pick: Tank Fires Block (Kenta Cho)

December 9, 2012 12:00 PM | John Polson

tank fires block top.pngKenta Cho's Tank Fires Block delivers on its name. You are a tank that actually fires blocks (and shots). The blocks act as a barricade to protect you from weaker enemy shots. However, your shots and the bigger enemy shots will destroy the barricade. Your cannon shot also destroys enemies and their firepower, creating a chain combo if it clears multiple enemies. In theory, you probably want to keep yourself safe long enough until a lot of enemies line up for a big combo shot.

Even with the ability to make a barricade, I didn't survive long because I failed at aiming with the arrow keys. All this I guess is an excuse as to why you won't find me high up on Tank Fires Block's leaderboards.

Eclipse Games Reveals Super Toy Cars

December 9, 2012 8:00 AM | Danny Cowan

121206_supertoycars.jpg

Eclipse Games has released the first screenshots of its upcoming Toy Cars follow-up Super Toy Cars, now in development for PC platforms.

Like its predecessor, Super Toy Cars is inspired by Codemasters' Micro Machines series, and presents a world in which miniature cars race around a series of tracks composed of everyday objects.

"There was a million things we wanted to do in Toy Cars we didn't manage to get in the box," Eclipse Games explains, noting that the sequel will feature "improvement in the handling model, more tracks with shortcuts, power-ups that alter the way you play the game, an improved and challenging career mode, [and] online multiplayer."

Eclipse Games also announced that it has successfully released its first PlayStation Mobile game, the Qix-like EcoFish, which is now available for the PlayStation Vita and supported Android devices.

Galcon 2 Braves Kickstarter and the Free-to-Play Model

December 9, 2012 4:00 AM | John Polson

Developer Phil Hassey has begun a Kickstarter project for Galcon 2 this weekend, explaining some of the overhaul the series will receive including a switch from pay-once to free-to-play pricing.

After releasing the "swarmy RTS" Galcon for iPhone and Android then Galcon Fusion for iPad desktops, Hassey has thought about several ways to improve the experience. Chief among those are making auto-matching much quicker and adding clan support, a new ranking system, and an in-game store.

Freeware Game Pick: Willy's World (Lionsoft)

December 8, 2012 12:30 PM | John Polson

willys world.pngSprint - King of the Jungle and 8-Bit Halloween developer Lionsoft is back with more arcade action in Willy's World. Willy's on a 7-world, 50-level mission to save his dog Charlie from an evil dragon.

Lionsoft loves having players collect 50 things. This time it's coins, some of which drop from fallen enemies or destroyed terrain when shot. Willy's World hasn't presented much innovation in the time I spent, but it looks like an early Sega Genesis/Mega Drive throwback with much crisper music.

When you're done with Willy's World, be sure to check out Summerland, a coin-collecting, asynchronous co-op game where you control a character on land and another under the sea.

Gameplay Trailer: Dark Matter (Interwave Studios)

December 8, 2012 12:00 AM | Cassandra Khaw



Interwave Studios' second title does not want to be called a Metroidvania. However, it's still going to be one of those side-scrolling exploration titles that will have you beating up a fair number of enemies. According to the developers, Dark Matter will feature a deeply upgradable weapons system and limited crafting. Instead of acquiring all your loot from chests, you're going to have to build some of it yourself. There's also apparently going to be some rather intelligent A.I. Dark Matter is allegedly scheduled for release at the end of this year, but I'm certain that may get changed since, y'know, it is the end of the year.

Official site here.

Free Legal Services Pick: New Media Rights

December 7, 2012 2:30 PM | John Polson

legal assistance.pngLegal services that usually cost indies $300 to $500 an hour New Media Rights has done for free since 2007. Currently, this non-profit organization is seeking funds to keep services free and to pay for the ongoing web series Legal Assistance for Game Developers, reports Joystiq.

Along with explaining the company's history and services, Assistant Director Shaun Spalding offered his two biggest tips to indie developers: 1) Don't name your game the same name or something confusingly similar to another game (especially if you're trying to copy that game. 2.) Figure out who owns what ahead of time and make sure that everyone you're working with understands the goals of the project.

Demo: Patch (7osix, Warbird Entertainment)

December 7, 2012 12:00 PM | Danny Cowan

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One-man studio 7osix, in association with Warbird Entertainment, has released a free demo version of Patch, an in-development platformer for Windows.

Each level in Patch takes place within the confines of a single screen, though players can zoom in to see all of the deadly details. The demo includes the first level and a boss fight, along with a tutorial mode.

"Patch is a game that takes the term 'platform game' to its earlier roots, using one-stage mechanics," developer Jay Kellom explains. "Adopting the traditional platform features as jumping, problem solving, obstacles, and specialized gimmicks for each unique level, Patch takes the genre back to what it was in its glory days."

Though the game is currently Windows-only, Kellom notes that a Mac port is in development.

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