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About The IGF is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Browser prototype pick: tough moasic-filling puzzler from Acoders' Smadello

April 28, 2013 10:02 AM | John Polson

mosaic mingle.pngJonnathan Smadello (JohnsProgram of Acoders) is stretching his programming muscles with his latest prototype experiment. Mosaic Mingle is a fun but difficult puzzler that reminds me a bit of Guru Logic Champ, but with pieces that all behave the same aside from having color. With a huge canvas to fill, it can take a bit of trial and error to determine what to fill when. Fortunately, the puzzle shows the entire order of the pieces, so working backward mentally seems like a good strategy.

Browser Pick: humanity's last hope is your finger nail clippings in this Ahoge entry

April 27, 2013 12:23 PM | John Polson

fullmoon nail.jpgThe 9th Ahoge ("stupid game") jam has ended, and the moon-themed creations have poured in, such as the above-pictured 満月VS人類 (full moon vs humanity) by gobori. In this game, players must carefully ricochet their clipped nails to stop the moon from crashing into Earth. Bizarre.

Indie Royale's mostly indie bundle is mostly a lunatic deal

April 26, 2013 9:13 PM | John Polson

Desura and Tenshi Ventures' Indie Royale service returns with the "out-of-this-world" Lunar Bundle, featuring three solid indie games, one licensed independent game, and three more yet to be revealed. Puzzle platformer Pid, space platformer Cargo Commander, and RPG-like puzzler Dungeon Hearts lead the bundle, with Telltale continuing its Royale relationship by offering Back to the Future: The Game this time around.

Freeware Pick: The Duck Game - a tale of addiction (James Cox)

April 26, 2013 6:36 PM | Nick Reineke

The Duck Game by James Cox puts players in a surreal world of addiction. You want to hold the duck just one more time but it might just end up costing you everything. Can you make it through as you see your world falling apart around you?

Freeware Pick: Jake Clover's Duck Turnip will transport you to a place of peace and beauty

April 26, 2013 2:47 PM | Paul Hack

turnip.pngJake Normalen Bären Clover releases a lot of games. Some are accessible and fun, and others are experimental and more intended to make you think, or to create a certain mood. All of them are interesting in one way or another, and well worth playing. His latest game (call it an interactive story if it makes you feel better) is a small, quiet, contemplative piece called Duck Turnip.

Tha Javier Cabrera Interview

April 26, 2013 9:00 AM | Konstantinos Dimopoulos / Gnome

JavierInterview.jpgJavier Cabrera, 50% of the Cabrera Borthers and one of the staunchest supporters of indie gaming I have ever met speaks about the indie community, developing games, The Free Bundle, Cypher and much more. Oh, and he does also mention some interesting plans on the future while never forgetting the past.

So, set aside 30 minutes, make yourself a nice cup of tea and read on:

1. Let's start off with the big one. You exploded into the indie scene with an utterly unique game that took a novel approach to a more or less commercially dead genre: Cypher. How'd you do it?

Hi! Thanks for having me! Indiegames feels like a home for us indies! Cypher did great for us. Me and Carlos [Cabrera] couldn't be more happy about it; we truly are. Thanks to this little project we are now able to make another game, and while we haven't been able to go full time, it certainly takes a big weight off our shoulders. We could say Cypher was a "small kickstarter" for us. Everyone keeps saying the text adventure genre is dead but we think its far from dead. It's not only alive and kicking, but it will evolve with time; there's a huge IF (Interactive Fiction) community working day and night to make this happen and rest assured Cypher was only the beginning of a new age for commercial text adventures.

Browser Pick: Goscurry will unleash your inner speedfreak

April 25, 2013 10:30 PM | Paul Hack

goscurry.jpgSpeeding along the skyroad in your rocket car and watching the road assemble itself in front of you is exhilarating--until you miss a hairpin turn and plummet to the lovely cityscape below. This is Goscurry, Holoville Games' (Stackout) entry into the Edge Get Into Games Challenge 2013. It's an alpha demo release, but the game is fully playable and ready to satisfy your need for speed (and for precision handling).

Freeware Pick: shatter enemies in sci-fi, first person stealth game Fragment

April 25, 2013 5:21 PM | John Polson

fragment.jpgA team of Vancouver Film School students has recently released the 2013 game project, Fragment, a sci-fi, first person stealth action game built in Unity. Trapped in a space station, players have the ability to "assimilate" (shatter) the opposition with supernatural powers. Advanced tactics involve deploying a clone that can distract, be remotely controlled, or act as a teleportation point.

The genius of the game design in Monaco: What's Yours is Mine

April 25, 2013 2:20 PM | Staff

[Written by Robert Boyd]

Let's discuss the design of Monaco: What's Yours is Mine for a bit, shall we?

You start with the basic structure of Pac-Man. The key feature of Pac-Man is that the game is bipolar - it frequently switches back and forth between placing you in predator mode (kill everything!) and prey mode (run away!). Monaco's first stroke of genius is to take this basic bipolar two-mode gameplay and seamlessly adds a third mode - puzzle mode - where you need to avoid detection and solve puzzles (none of which have one set answer). Having these three very different but related modes and having to switch between them, often very quickly, makes for a very compelling game that really rewards skill & mastery. And once the player realizes that the game isn't really a stealth game (where your goal is to stay hidden at all costs) but is a time-attack arcade game (where your goal is to complete your objectives in the most efficient manner possible), then the whole design space really opens up.

IndieGoGo Project: The BitJackers (DedHedZed)

April 25, 2013 8:10 AM | Konstantinos Dimopoulos / Gnome

Twin-stick shooters aren't a rare sighting in our world of indie gaming, I'll give you that. Procedurally generated ones, on the other hand, are both still considered rather unique and are pretty hard to pull off. Especially those created by people who are good and actually funny writers/designers like DedHedZed, who, to finally get to the point, is busy working on The BitJackers. A randomly generated and thus infinite arena shmup for the PC, that will impressively also offer a proper story mode. Provided of course enough people are generous enough to support its IndieGoGo campaign; a modest $10 contribution will get you the complete game upon release.

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