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About The IGF is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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2013's IGF finalists get a free pass to Steam

December 6, 2012 2:00 PM | Staff

igf-steam.jpgThe organizers of the Independent Games Festival, the leading showcase for independent video games worldwide, have announced a new agreement with Valve for IGF 2013.

All IGF Main Competition finalists for this year's event will receive the opportunity to accept a distribution agreement for Steam, a leading platform for distribution in today's burgeoning independent gaming market.

This means every single Main Competition finalist in each of the jury-voted categories - the Seumas McNally Grand Prize, Excellence In Design, Excellence In Art, Excellence In Narrative, Technical Excellence, Excellence in Audio, and even the Nuovo Award - can work directly with Steam to bring their titles to PC, Mac and Linux.

This agreement comes as the 2013 Independent Games Festival rolls out its new, cutting-edge judging website back-end - including a dedicated mobile judge app, social-style discussion tools for games, and the ability for judges and contestants to easily connect to resolve technical problems.

Beta Release: Rogue's Tale (

December 6, 2012 12:00 PM | Danny Cowan has released a beta version of its in-progress single-player roguelike Rogue's Tale as a free download for Windows (free registration required for play).

Rogue's Tale aims to offer a "brutally difficult" roguelike experience, and has been in development since 2009. In addition to a standalone client, a server version is also available, in the event that Epixx's servers experience downtime. A detailed player's guide is also available, and should prove quite helpful for new players.

The current Rogue's Tale beta version will remain available until the end of the month. Bug reports are welcomed at

Release: Primordia (Wadjet Eye Games/Wormwood Studios)

December 6, 2012 7:30 AM | Konstantinos Dimopoulos / Gnome

Primordia launch.pngI have been playing the final version of Primordia for the past few days and, despite a couple tedious puzzles and a less impressive than I expected plot, I am happy to recommend it to all adventure gamers. And, of course, to let them know that it has finally been released and can be grabbed via Steam, and the Wadjet Eye Games site.

If you haven't be following our coverage of Primordia, I do suppose I should let you know that this is a traditional, low-res, cyberpunk point-and-clicker that borrows rather heavily from the classic that is Beneath A Steel Sky. Mind you, the latter is a very good thing indeed. As is the game.

Mobile Game Pick: Crazy Vampires HD (CBE Software)

December 6, 2012 5:00 AM | Konstantinos Dimopoulos / Gnome

Crazy Vampires.pngRemember that lovely Vampires! arcade puzzler I was talking about? Well, it seems it has gotten itself a slight change of name and a shiny HD iOS port. Crazy Vampires then is still the same finely designed guide-'em-up, sporting the same smart mechanics, the same humour and the same lovable vampires, only this time it can be played on either your iPhone or iPad. Oh, and truth be said, the platform change does seem to fit this type of game quite a bit too!

Should you care to give Crazy Vampires a try without having to pay the humble $1.99 asking price, you can always give its free version a go.

Personal Struggles Inspire Personal Games

December 6, 2012 3:00 AM | Staff

tourettesquestlarge.jpgAs game development becomes more widely available as a storytelling medium, unique life experiences come to light.

One of the very best stories I've covered this year has been the genuinely heartwarming tale of Marius Mathisen, a Norwegian father who created a game specifically for his young step-daughter, who struggles with learning difficulties.

It's just one example of game players finding ways to make their passion help other people, and of the broadening scope of this entertainment offering us insights into emotional lives not previously covered by games.

Now, because of the uniqueness of games, the experiences of people with life-challenges are being explored in a way that's entirely new. Another example is Lars Doucet's prototype of Tourette's Quest, which he says is inspired by his own condition.

Crunching Koalas Launches Beta Program for MouseCraft

December 6, 2012 1:00 AM | Danny Cowan

Warsaw-based studio Crunching Koalas has opened a beta program for MouseCraft, a side-scrolling puzzle game for Windows, Mac, and Linux (free registration required).

MouseCraft is a tile-based puzzler in which players must carefully stack tetrominos so that a group of blind mice can reach each level's exit. The game in its current state plays like a cross between Lemmings and the Gussun Oyoyo series -- not a bad combination! A fan-made gameplay sample (with Polish narration) is above.

You can leave feedback for the beta release at Crunching Koalas' forum.

Demo: Underrail (Stygian Software)

December 5, 2012 10:00 PM | Cassandra Khaw

Released late last month, Underrail is a bit of a tribute to old-school isometric RPGs like Fallout, Arcanum, Neverwinter Nights and so forth. Set somewhere in the distant future, in a world where mankind must scurry through a network of metro-station states in an attempt to survive, Underrail will have you doing what this games do best: exploring and fighting things. The turn-based combat system is accompanied by extensive crafting possibilities, character customization and a whole bunch of places to root through.

Curious? You can acquire the demo here.

Demo: Red (AwkwardSilenceGames)

December 5, 2012 8:00 PM | Cassandra Khaw


Red is a game that will never be finished. At least, that's what the developer said. Nonetheless, the demo remains an attractive-looking, post-apocalyptic exploration of a familiar story. Here, you'll play as the titular Red. After having a message about your grandmother cut short by the messenger's death, you set off into the dangerous wilderness to figure out exactly what is going on. Created by the same dude who gave us One Chance and SOPA/PIPA, Red bears a slight resemblance to the ever-popular Swords & Sworcery but that's not a bad thing, right?

Play with the demo here.

Trailer: Electronic Super Joy (Michael Todd)

December 5, 2012 6:00 PM | John Polson

Michael Todd's musically infused platformer Electronic Super Joy may have missed its big debut in the developer's inaugural Super Shock Bundle, but this new, extended trailer indicates it may be worth the wait. The Windows, Mac, Linux, iPad, and Android game has sadly fallen into a 2013 release. However, the good news is that year is only a month a way!

Electronic Super Joy still has a free web demo available to whet the appetite.

[source @inifinite_ammo]

Freeware, Browser Pick: Red Rogue (Aaron Steed)

December 5, 2012 4:00 PM | John Polson

red rogue.pngOver a year after releasing the demo, the sidescrolling roguelike-like Red Rogue by Aaron Steed hits browsers Kongregate and Newgrounds and is available to download for Windows, Mac, and Linux. Heck, you can even host the game yourself.

In addition to alluring, minimal graphics, Red Rogue has minimal inputs, making it very easy to get into. The dark world illuminates as you and your minion walk around, shove-kill enemies, and level up with just using the arrow keys. The full release also includes a Dogmatic Mode, where time only passes when you're moving or holding down a button.

The developer is taking coffee-equivalent donations, so why not give him money to buy a vending machine cupful or spoil him with a White Russian?

[Thanks, Free Indie Games]

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