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About The IGF is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Browser Game Pick: Skrillex Quest (Jason Oda)

November 28, 2012 7:53 PM | Cassandra Khaw

skrillexquest.jpg Jason Oda' Skrillex Quest may be a vehicle for Skrillex's music but that doesn't change the fact it's a weirdly satisfying experience. A 3D action RPG that feels slightly reminiscent of Sword & Sworcery and a Minecraft session gone wrong, Skrillex Quest will have you battling glitches and helping ghostly princesses in an attempt to, well, save the world. Fair warning, however, if you dislike dubstep, you're going to hate the soundtrack in this one. On the other hand, if you love Skrillex -

Play the game here.

Browser Game Pick: The Carp and the Seagull (Evan Boehm)

November 28, 2012 7:00 PM | Cassandra Khaw

Evan Boehm's The Carp and the Seagull ins an intriguing experiment that uses WebGL and HTML5 technology to relate the story of a fisherman named Misato. Positioned in between two worlds, The Carp and the Seagull is centered around Misato's experiences with the ocean and a Japanese spirit known as the Yuki-Onna. Less of a game and more of an interactive narrative, The Carp and the Seagull is likely to keep you spellbound throughout its brief duration.

Play the game here.

Kickstarter for Barkley 2, Mac Port for Part 1

November 28, 2012 6:00 PM | John Polson

Tales of Game's has Kickstarted their sequel to the 2008 RPG freeware Barkley, Shut Up and Jam: Gaiden, titled The Magical Realms of Tír na nÓg: Escape from Necron 7 - Revenge of Cuchulainn: The Official Game of the Movie - Chapter 2 of the Hoopz Barkley SaGa.

To help commemorate the campaign, the developers uploaded a Mac port of the original by Leon Arnott for free. The developers say the December 2013 sequel will play like Soldat mixed with Zelda, with character creation and development, quests with choices and consequences, and fast-paced, action oriented combat with mouse-controlled shooting.

While $10 will net the game, higher pledges include a full-size Cyberdwarf body pillow to sully and exclusive access to the Tales of Game's tip line. Unfortunately, the "Pose as Tales of Game's during an interview" bonus is sold out already. In its first day, the Kickstarter campaign has earned around $14,000 of its $35,000 goal.

Freeware Game Pick: Collapse, Collide (Ivan Zanotti)

November 28, 2012 4:00 PM | John Polson

Collapse, Collide.jpgAs promised, Imscared developer Ivan Zanotti just delivered a more complete version of his free platformer "game about life" Collapse, Collide for Windows. Zanotti added secret areas and a hard mode which removes checkpoints and adds a lot of twitch rage. I noticed the character oddly flails his arms while running, which distracted me after the more picturesque, snow-filled area.

Players can leap even after walking off a ledge and can climb up the sides of most objects, aside from the furthest left and right walls (watch for the green foliage for where the player can climb). I managed to beat the game with a time of 1164 on my first try (bring it, speed runners). I posted some tips after the jump, too.

Indie Royale Profile: Children of the Nile

November 28, 2012 2:00 PM | Staff

[Guest reviewer Colin Brown profiles each of the games in the latest bundle from IndieGames' co-created site, Indie Royale.]

There are a handful of genres that we just don't see very often in the indie scene, with one of the most obvious examples being the city building sim. Indeed, there hasn't been a full fledged city builder in any Indie Royale bundle to date, with the one possible exception being Towns. This changes with Children of the Nile, an Egyptian city sim from developer Tilted Mill, who later acquired full ownership over the game and thus were able to package together an Enhanced Edition to incorporate modern advancements like higher resolutions.

Placing you in charge of building an ancient Egyptian empire on the backs of your population, Children of the Nile takes a fair amount of influence from the Anno series and the classic City Building Series from Impression Games (which Tilted Mill contributed to and Children of the Nile was technically part of upon the original release). However, they also throw enough twists into the formula to make it relatively unique and rather fun to play.

The Trouble with Robots Updates with Free Megamort Expansion

November 28, 2012 12:00 PM | Danny Cowan

Today, Digital Chestnut launches the first expansion for its "side-scrolling customizable card game" The Trouble with Robots as a free download.

In The Trouble with Robots, players take on robotic armies by drawing from a custom-built deck of cards. Individual cards give you the ability to cast spells, summon creatures, and unleash peasant hordes, among other abilities. The "Megamort" expansion includes 10 new levels and eight new cards that you can add to your existing decks.

The Trouble with Robots is priced at $9.99. A free demo version is also available.

Trailer: Dementium II (Renegade Kid)

November 28, 2012 10:00 AM | Danny Cowan

Mutant Mudds creator Renegade Kid has released a new trailer for the upcoming Windows and Mac versions of its survival horror title Dementium II.

Originally released for the Nintendo DS in 2010, Dementium II is a first-person action game with a focus on melee combat and puzzle solving. The game has seen a significant visual upgrade for the PC edition, thanks to the porting efforts of South African indie developer Memetic Games.

Dementium II is set for release in "early 2013."

Kickstarter Projects: The Last Door (The Game Kitchen)

November 28, 2012 7:30 AM | Konstantinos Dimopoulos / Gnome

The Last Door looks beautiful in the way only heavily stylized pixel-art games do and sounds pretty much incredible in the way only games that have orchestral music composed for them do. Only problem is The Last Door doesn't quite exist yet and actually needs your Kickstarter support in order to become the episodic horror point-and-click adventure it can be and launch its pilot episode. On the other hand, a playable teaser will very soon be made available, which, according to my most insidious sources, will be more or less excellent and truly scary.

Oh, and even though The Last Door will be a free to play offering, the Kickstarter does sport some highly intriguing rewards.

Demo: Primordia (Wadjet Eye Games/Wormwood Studios)

November 28, 2012 5:00 AM | Konstantinos Dimopoulos / Gnome

primordiademo.pngAdventure game demos are the best, you know. They are always so hefty, so intriguing, so rich with detail and so successful in describing the game they are representing, that I, well, digress. Sorry about that. All I actually wanted to do was let you know that the demo of forthcoming sci-fi, low-res, point-and-click adventure Primordia has been released and is ready to provide you with over an hour of puzzles and weird robotic worlds. Grab it here ("here" being that virtual place you can also pre-order the game from).

Screenshots and Gameplay Footage of Teslagrad

November 27, 2012 10:01 PM | Cassandra Khaw

It's hard to find anyone who doesn't enjoy the steampunk motif, something that probably occured to the developers of Teslagrad. Set in an alternative version of old Europe, Teslagrad is intended to be the voiceless tale of the fall of the king of Electropia and the rise of a new world order. A puzzle platformer flavored with action elements, Teslagrad will have you wielding the powers of magnetism, electricity and patience. While personal mileage always varies, it looks like some of the puzzles will be, and I quote, of a 'keyboard-smashing, controller-chewing magnitude'.

Screenshots after the cut. Official IndieDB page can be found here.
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