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About The IGF is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Alpha Release: Solar War (Snipefish)

November 26, 2012 7:30 AM | Konstantinos Dimopoulos / Gnome

solar war.pngDeep strategy games aren't the most common of indie developed offerings, and that's why I simply couldn't ignore Solar War; especially after playing enough with the thing to look past its functional (yet, oddly atmospheric) graphics and into its deep, complex heart. Solar War, you see, feels a lot like a WW2 naval strategy sim set in space and thus provides with some pretty detailed and thoughtful gameplay. You'll get to patrol moons, establish and protect bases, attack the enemy, cunningly maneuver lumbering spaceships, try to survive a bit more and generally enjoy a lovely, promising sci-fi offering.

Solar War, having already reached public alpha, can provide you with a demo for Windows and Linux. Oh, and you could pre-order it and help Snipefish release the best game possible.

Trailer: Astroloco - Worst Contact (Hungry Planet Games)

November 26, 2012 5:00 AM | Konstantinos Dimopoulos / Gnome

In the far, dark future there are only trains. Monstrously huge trains, operated by competing companies and outfitted for combat to be precise, but still trains. Trains that star in the forthcoming Astroloco: Worst Contact by wild point-and-click creators Hungry Planet Games; the same people that brought us the excellently surreal Plan M and subAtomic. The game should be released sometime during December 2012 and, trains aside, will also feature some weird jokes, great writing, puzzles, mini games, a full voice-over, a soundtrack and all the other bits we've come to expect from the ever expanding indie adventure gaming scene.

Browser Game Pick: Pro Psychic Rock Paper Scissors (Alexandre Szybiak)

November 25, 2012 11:00 PM | John Polson

pro psychic rock paper scissors.pngKnowing your opponent's move in a game of Rock Paper Scissors or Roshambo does not make it any easier or less stressful. If anything, the rules to Alexandre Szybiak's Pro Psychic Rock Paper Scissors adds tension to the classic, showing off players' hands to their opponent and allowing up to 10 changes each in one timed round. The first to claim 3 rounds wins.

Pro Psychic Rock Paper Scissors is a TIGSource Sports competition entry, and, yes, Rock Paper Scissors is a sport. Since this game requires two humans and is only playable locally, it probably won't get as much love as it deserves. Still, the concept is clever. Tip: for QWERTY keyboards, the left player uses WXC and the right player uses the arrows.

Top Down Super Crate Box created for NES-themed Charity Game Jam

November 25, 2012 2:00 PM | John Polson

top down super crate box.pngInspired by Vlambeer's Super Crate Box and Connor Ullmann's Dromad, Ahmed Abdel Samea's Top Down Super Crate Box is pretty much what you think it is: Super Crate Box with a top-down perspective. The developer nails the addictive nature of collecting more and more crates to unlock several different weapons, characters, and stages.

Indie Royale Profile: Puzzle Agent 2

November 25, 2012 6:00 AM | Staff

[Guest reviewer Colin Brown profiles each of the games in the latest bundle from IndieGames' co-created site, Indie Royale.]

Puzzle Agent (which I took a look at during its Indie Royale appearance) was a terrific little narrative that ended as inconclusively as you would expect from a game taking its notes from Twin Peaks and such; Special Agent Nelson Tethers "solved" the case, but we certainly didn't get any answers or closure for the town of Scoggins, Minnesota and the disappearance of Isaac Davner. Plus there was that astronaut, the wacky cult and what exactly was up with the Hidden People? Fortunately, Tethers has taken vacation time from his position at the FBI Puzzle Research division to return to Scoggins. Now, he's attempting to uncover the conspiracy that goes all the way to the top in this sequel to Graham Annable's collaboration with a small team within Telltale Games.

Demo: Zafehouse Diaries (Screwfly Studios)

November 25, 2012 4:00 AM | Cassandra Khaw

Depicted as a tactical game of survival, planning, resource management and problem-solving, Zafehouse Diaries will have you taking command of five survivors even as you attempt to survive long enough for an eventual rescue. It's a somewhat different beast from the usual 'shoot everything you see' kind of zombie games. Here, you're going to have to negotiate the difficult relationships between the survivors themselves to ensure that they don't, you know, shoot each other or what not.

Curious about what it all means? There's a handy-dandy, newly updated demo available for tinkering.

Release: Teleglitch (Tael and Aedma)

November 24, 2012 10:00 PM | John Polson

The roguelike top-down shooter Teleglitch is finally available for purchase from Johann and Mihkel Tael and Edvin Aedma, after almost a year of waiting with the demo and three years since its inception. "We made this game because we were missing the jitters and hardcore fun feeling that we grew to love years ago, playing games like Doom, Quake and various roguelikes," the team stated. Teleglitch fills the void these games left "with pixels, blood, zombies, robots and dark corridors."

The full version of Teleglitch promises 20+ types of various opponents, 40+ types of weapons and items, 10 levels that radically change their structure every time you play, and 10+ hours of gameplay. Those (newly) interested can download the demo or purchase Teleglitch on Windows for $13 here. A Linux version is coming soon.

[Source: Idealsoft]

Browser Game Pick: Velodrome (Matthew Brown)

November 24, 2012 5:00 PM | John Polson

velodrome.pngMatthew Brown's Velodrome is a pulse-pounding combination of rhythm and racing that requires one to four players to tap to the dynamic beat. Made for the month-long TIGSource Sports Competition, the game rates the rhythm tapping from "perfect" to "miss," and the more timely taps further propel the pick-vehicle. I had issue with the game's timing at first, but after contacting Brown, he added an option to calibrate audio lag. [Thanks, MB!]

More songs, the ability to play half-notes or quarter-notes, and the ability to affect adversely other racers by the beat would be great to expand this solid concept. Here's to hoping that Brown stays with Velodrome after the compo is over. Then again, it looks like he is already deep in a music-making, tower defense game called Sentinel. Its video is after the jump.

7 Hours Only: Super Shock Bundle Live

November 24, 2012 12:00 PM | John Polson

super shock bundle.pngDeveloper Michael Todd and friends have bundled 13 games for $13 in the inaugural Super Shock Bundle, live for only the next seven hours.

Highlights of the bundle include Kyle Pulver's Offspring Fling and new metroidvania Jottobots, with artwork from J. Otto Seibold. Farbs McFarbs debuts bullet hell shooter Captain Foraxian for the first time on PC, and worth the price alone is Michael Todd's own Little Gardens puzzler.

Home, Cortex Command, 30 Flights of Loving, Puzzle Bots, Swift*Stitch, VVVVVV, Depak Fights Robots, Starseed Pilgrim and Probability 0 round out this very limited, hence shocking, bundle.

F*ck This Pick: Desperate Gods (Wolfire)

November 23, 2012 7:00 PM | Cassandra Khaw

Fancy playing a board game this Thanksgiving but can't find all the relevant pieces? Wolfire has you covered. Sort of. Created for the recent F*ck This Jam, Desperate Gods' best trait is, perhaps, the fact that it handles like a real, well, board game - you're going to have to move all of those tokens on your own. The only thing missing here is the ability to toss the board across the screen and leave in a fit of disgruntlement.

Download the game here.
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