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About The IGF is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Video: What I Mean When I Say 'Game'

November 17, 2012 3:00 AM | Staff

boyergdce.jpgCourtesy of the GDC Vault is another free video from its extensive archive of recorded GDC sessions.

This time, we go back to the Independent Games Summit at GDC Europe 2011, where IGF chairman (and former Gamasutra editor) Brandon Boyer makes a case that independent game creators are the ones who will evolve the format of what we call "video games" into something we never could have seen coming.

The current videogame landscape is almost unrecognizable compared to just a decade ago, while at the same time surprisingly similar to that of the artform's earliest days. In this session one part educational and three parts inspirational, writer and Independent Games Festival chairman Brandon Boyer charts the course that has brought us to where we are today, and makes the case for independent creators leading the form into the future. [Video autoplays after the jump]

Browser Game Pick: Evoke (Neovers)

November 16, 2012 8:00 PM | Cassandra Khaw

evoke.jpg A simplistic yet attractive-looking 'find the difference' browser-based title, Evoke doesn't try to be more than what it has advertised itself to be. Featuring surreal-looking environments and chilled-out music, Evoke will have you exploring 10 mirrored worlds in an attempt to well, find all the differences, located within each one.

Play the game here.

Trailer: Ether One (White Paper Games)

November 16, 2012 4:00 PM | Cassandra Khaw

The first entry in a two-part first-person adventure game, Ether One intends to explore the importance and fragility of human memories. Set within the mind of a woman named Jean, the game will have you taking on the role of a Restorer. Your role? To fix her, naturally. Of course, you're going to start without much knowledge of yourself either. The game is scheduled for release sometime early next year.

Official IndieDB site.

Windows 8 Release: Griff Dangers in Mettle vs. Metal (lambomang)

November 16, 2012 2:00 PM | Danny Cowan


Looking to beef up your Windows 8 app collection? Braycen "lambomang" Jackwitz has released Griff Dangers in Mettle vs. Metal for Windows 8/RT via the Windows Store.

Originally developed for Ludum Dare, Griff Dangers is a side-scrolling action game in which your robot opponents grow stronger during each play session, based on which weapons you use to kill them.

"As you use a weapon, the robots will adapt to it and become harder to kill by increasing their attributes (speed, health, fire rate) depending on which weapon you're using," Jackwitz explains. "After so many robots have been destroyed, a larger, more deadlier robot will appear. After 5 of these larger robots have been killed, your multiplier will increase, multiplying how much damage the robots inflict, how much health the bigger robots have, and the amount of coins you pick up per destroyed robot."

Griff Dangers is priced at $1.49. A free trial version is also available.

F*ck This Jam Gets Personal: Devs Parody Curiosity, Facebook, and YouTube

November 16, 2012 12:00 PM | John Polson

simface.pngThe general goal of Fuck This Jam was to make a game in a genre developers hated, and through "ignorance for conventions and hate for the established rules of a genre, beautiful things will happen." While most of the 1,424 developers are still at work to meet the November 17 deadline, at least three developers have drawn their line in the sand, attempting to the right the wrongs of Peter Molyneux's Curiosity and certain practices on Facebook and YouTube.

Bart Bonte went after 22Cans' cube-clicking communal app Curiosity because it's just that: an app. He tells IndieGames, "Curiosity is not a real game, yet I was amazed by the amount of game press and credit it got." In Bonte's Furiosity, he seeks to add meaning and logic to each layer players chip away.

Browser Game Pick: Steampunk Odyssey (mif2000)

November 16, 2012 7:30 AM | Konstantinos Dimopoulos / Gnome

steampunk odyssey.pngSteampunk Odyssey by mif2000, the creator of the beautiful Hamlet, is, according to that very same mif2000, nothing more than a short experimental project. If you asked me though, I'd rather describe it as a short, beautiful and highly original puzzle-adventure game that you should really try. It does simultaneously play a bit like Samorost, a bit like Lemmings and a bit like something utterly unique.

Freeware Game Pick: Human Aerobics (Christian Schnellmann)

November 16, 2012 5:00 AM | Konstantinos Dimopoulos / Gnome

Human Aerobics is a two-player rhythm game which sounds deceptively naughty, but is 100% family friendly and will most probably provide you with the silliest kind of fun you've ever had this close to a computer. Player one will get to do his or her aerobics by pressing the correct button at the correct moment and player two will get to try and shoot player one. What makes things interesting though is that as player one is trying to do well enough to fit in with a group of dancing robots while wearing a handbag over the head, player two is on the lookout for wrong moves that will allow him or her to pick out the correct, non-AI target and shoot it. With lasers. On the head. À la Spy Party. While feeling all nostalgic for the slightly kitsch aerobics of the 80s and listening to some almost forgotten tunes.

Then both players get to change places (and controllers) and the madness goes on until a winner is declared. Or you decide to switch to some sort of drinking game, but first better grab Human Aerobics. It's absolutely freeware and will run on both Mac and Windows PCs.

Indie Royale Profile - Avernum: The Great Trials Trilogy

November 16, 2012 3:00 AM | Staff

[Guest reviewer Colin Brown profiles each game in The Harvest Bundle currently running on IndieGames' co-created site Indie Royale.]

How many of you enjoyed the Geneforge games from the July Jubilee bundle? If your taste of Jeff Vogel's style previously piqued your old school sensibilities, I won't judge you if you're on the lookout for more from Spiderweb Software. Enter the back half of the Avernum series, the continued story of the world that started it all. With a style that hews closer to typical fantasy than Geneforge, yet set in an even more alien locale, Avernum shows that Spiderweb has always been consistently excellent when it comes to building worlds.

Get a job: Battlecry Studios and others hiring now on the Gamasutra jobs board

November 16, 2012 1:00 AM | Eric Caoili

In the latest postings over the last seven days, Gamasutra's jobs board plays host to roles in every major discipline, including opportunities at Battlecry Studios, BioWare Austin, TimeGate Studios, and others.

Each position posted by employers will appear on the main Gamasutra job board, and appear in the site's daily and weekly newsletters, reaching our readers directly.

It will also be cross-posted for free across Gamasutra's network of submarket sites, which includes content sites focused on independent games and more.

Some of the notable jobs posted this week include:

Battlecry Studios: Monetization Designer:
"ZeniMax Media has formed Battlecry Studios in Austin, Texas to develop premier, engaging gameplay experiences for a connected world."

The Playforge: Senior Game Artist:
"Our name, The Playforge, reflects our goal to be recognized as the industry leading gamesmiths that forge games of superior craftsmanship. Our ethic has been to make only the most creative, irresistible and compelling mobile games that people can play anywhere with their friends."

The unique challenges of building a game world out of cardboard

November 16, 2012 1:00 AM | Staff

cardboard Lume.jpgLume, a smartphone and PC adventure game from State of Play, was built as a model and filmed, rather than constructed in 3D inside a computer. The technical challenges? Paper cuts and uncooperative models.

As creative director Luke Whittaker writes in his new postmortem, working with cardboard offers some challenges game developers might not run into -- but his way of thinking will be familiar to those who hope to push boundaries.

"In developing this game, it was priority for us to be ambitious with our method. By its very nature, that meant that we couldn't plan for every outcome because we didn't know how it would pan out," Whittaker writes.

Lume's environment, a house, was created entirely out of cardboard and then filmed by a professional cameraman who had worked with the BBC. This video was overlaid onto a Flash game logic layer created by Whittaker and his team. Working with paper, however, presented its own challenges.

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