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About The IGF is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Trailer: Legend of Dungeon (Robot Loves Kitty)

November 15, 2012 11:00 PM | Danny Cowan

Tiny Plumbers creator Robot Loves Kitty teases its upcoming "co-op roguelike beat-'em-up" Legend of Dungeon in the newly released trailer above.

Legend of Dungeon is a side-scrolling action title in which up to four players compete to kill monsters and gather treasures scattered throughout each floor. If you're interested in keeping track of the game's current state, Robot Loves Kitty has set up a blog chronicling its development.

Legend of Dungeon will premiere as a downloadable title for Windows, Mac, and Linux. A release date has not been announced.

Teaser Trailer: Leaving (Mimicry Games)

November 15, 2012 6:00 PM | Cassandra Khaw

Described as a 'single player, three-act sequence in a poetic game environment', Leaving is apparently intended to explore the concept of 'digital theatre' and will have you play as Willem, a young man who has to say good-bye to his loved ones at the airport. Heavily inspired by the works of Antonio Machado, Leaving is scheduled for eventual arrival on the iPad.

Official website here.

Browser Game Pick: Soulcaster (MagicalTimeBean)

November 15, 2012 2:00 PM | John Polson

soulcaster New.jpgMagicalTimeBean has made the first Soulcaster free in browsers via Newgrounds. This XBLIG conversion is an interesting mix of dungeon crawling and tower defense.

Indie Gala Launches Five New Bundles

November 15, 2012 12:00 PM | Danny Cowan

Having trouble keeping up with all of the new bundles that have launched just within the last week? Well, IndieGala is offering up five more at The Gala Store:

- The Cthulhu Bundle (featuring Call of Cthulhu: The Wasted Land)
- The Commandos Bundle
- The Trauma Bundle
- The Cardinal Bundle (featuring Cardinal Quest)
- The Sacred Ghosts Bundle

A portion of each bundle can be purchased for 99 cents, while the full packages require payments that meet specified minimums. The collections include a wide variety of games, soundtracks, and bonus extras, along with keys redeemable at Steam and/or Desura. All bundles will remain available through November 18th.

Ectocomp 2012's horror Interactive Fiction

November 15, 2012 5:00 AM | Konstantinos Dimopoulos / Gnome

ectocomp.pngHalloween may be over, but that doesn't mean you shouldn't enjoy the six, short and mostly horror interactive fiction pieces that Ectocomp 2012 has to offer. All six of them were created in less than three hours and come packed in one handy .zip file that includes:

- What Are Little Girls Made Of? by Carolyn VanEseltine
- Beythilda the Night Witch by DCBSupafly
- The Hunting Lodge by HulkHandsome
- Ghosterington Night by Wade Clarke
- Parasites by Marius Müller
- The Evil Chicken Of Doom 3D by Mel Stefaniuk

A Hat in Time: Zelda Wind Waker visuals vacationing in Santorini

November 15, 2012 3:00 AM | John Polson

a hat in time 1.jpgMecha the Slag describes the Zelda Wind Waker-looking A Hat in Time as a collectathon adventure game, citing collectathons such as Banjo-Kazooie, Conker's Bad Fur Day, and Donkey Kong 64 as inspiration. In other words, this indie is boldly attemping 3D patforming instead of the common 2D.

While platforming is a key element, the Hat Kid main character uses an umbrella as a melee weapon, hookshot, and even a propeller. The Kid somehow changes time and history to explore different realities and collect more stuff, too.

The developer estimates a Windows demo for December and a full release in Summer 2013, with 5 hours of gameplay and a tentative price of $1. For now, a Santorini-inspired, white-washed level has been brought to life in these videos:

Molyneux to indies: Don't be afraid to experiment

November 15, 2012 1:00 AM | Staff

molyneux MIGS.jpgIn a MIGS keynote that had to be delivered via Skype, 22Cans' Peter Molyneux made no apologies about Curiosity, stating that while it was maybe a "mistake" to launch the project when they did, game developers "owe it to the billion consumers out there with phones to be brave with our experiments."

Forever the optimist, Molyneux opened by saying there has "never been a more exciting time" to be a designer in the games industry.

"We are now at a point where there are a billion people with gaming devices in their hands," he claimed. "There are millions of people playing a game at this very second. It should be the golden age of invention."

"For me, and this is purely for me, a lot of experiences that are currently on smartphones are a bit rubbish. They remind me of games that were around in the early 80s and 90s and they're not really using technology in a surprising or interesting ways. So when we founded 22cans we founded it with this one single thought. If you are an indie developer I think this is how you should think: that you have a destiny."

22cans' destiny? In Molyneux's words, "one great experience."

Gameplay Footage of 2DArray's Procedurally Generated Stealth Game

November 14, 2012 9:00 PM | Cassandra Khaw

So, it looks like the guy who made games like Fisher-Diver and Company of Me is currently working on a procedurally generated stealth game. His first foray into Unity, the yet-unnamed title will feature a robot that consumes furniture for fuel. Set within a 'gigantic and mysteriously abandoned company campus', the upcoming game will not permit players to retry things should they screw it up.

If you want to learn more, the devlog can be found here.

Kickstarter Projects: BELOW (Failbetter Games)

November 14, 2012 6:00 PM | Cassandra Khaw

Like so many of Failbetter Games' other titles, the upcoming BELOW is a narrative-driven experience. Described as a 'dungeon-delving, RPG card game', BELOW apparently draws inspiration from the 'sources that inspired the grand tradition of dungeons in gaming' like the grim halls of Moria, Beowulf's grisly battle in Grendel's lair and more. Featuring heavy consequences for death and non-stereotypical characters, BELOW is looking for a modest $15, 000 in this Kickstarter Project. Uncertain if it's worth the cash? There's a playable prototype of BELOW for those interested in taking it for a test drive.

Official Kickstarter site here.

Trailer: Remembering (SonicPicnic/Monobanda/In-Visuals)

November 14, 2012 4:00 PM | Cassandra Khaw

Described as a 'first person exploration game driven by sound', Remembering is the result of a collaborative effort between between Sonic Picnic, Monobanda and the fresh-on-the-scene In-Visuals. Thus far, the developers have been somewhat secretive about what Remembering actually entails. It looks like they're shooting to create a personal experience, one that will have players finding 'their own images, their own story, based on their own lives, fantasies and memories.'

Here's the official website.
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