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About The IGF is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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PC/Mac Release: Hairy Tales (Arges Systems)

November 14, 2012 12:00 PM | Danny Cowan

Crescent Moon Games and Arges Systems have released Windows and Mac versions of Hairy Tales, a tile-based puzzler that cites inspiration from ChuChu Rocket and Lemmings.

Originally released for iOS platforms, Hairy Tales challenges players to keep a constantly-moving folk spirit alive by arranging a collection of tiles found within each level. Some tiles point the game's heroes in a specific direction, while others equip them with items and power-ups necessary to defeat wandering enemies.

Hairy Tales is priced at $4.99, and is also available from the Mac App Store.

Spelunky, Retro City Rampage Headline Game Music Bundle 4

November 14, 2012 10:00 AM | Danny Cowan


The official soundtracks for Spelunky and Retro City Rampage, along with many other featured albums, can be had for a price of your choosing (minimum $1) in the latest Game Music Bundle.

Pay at least $1 and you'll receive the soundtracks for Dear Esther, Shoot Many Robots, Spelunky, and Retro City Rampage, along with a collection of Jim Guthrie-composed tracks featured in Indie Game: The Movie.

Buyers who pay $10 or more will also receive the bundle-exclusive Joypad EP, along with singles from DJ Cutman, The Blake Robinson Synthetic Orchestra, Kanto Symphony, Lindsay Stirling and Peter Hollens. Game Music Bundle 4 will remain available through November 20th.

CBE's Jan Kavan on Vampires!, J.U.L.I.A., Zombies and Being Indie

November 14, 2012 7:30 AM | Konstantinos Dimopoulos / Gnome

jan.pngJan Kavan of CBE Software, the indie studio responsible for the freshly released Vampires! and innovative adventure J.U.L.I.A. is answering all our questions. All of them! Without fear or remorse. Here:

Hey Jan. You seem like a man of many talents. Care to introduce yourself to our wise readers?

Thank you! My name is Jan Kavan and I am composer, cello player, indie game developer and writer. While those are my main talents, I am also extremely talented in signing bad publishing contracts and regretting it later.
I have a professional background in music composition having studied at Janacek's Academy of Performing Arts in Brno and cello at the conservatory in Teplice. Currently I lead software development in a company which does business software solutions and I am co-owner of CBE software; an independent game development company.

And who are CBE?

Originally CBE started as Cardboard Box Entertainment. Back then we were just two bedroom developers, me and Lukas Medek, who is a visual artist, and we were putting our games together over the internet and our infrequent meetings. However in 2011 this changed and we've started a real company called CBE software s.r.o. This was a big leap for CBE as we now have our offices where we can work much more efficiently. Since we are big fans of Agile we were able to get three games out this year.

I feel this as a big achievement even if we're currently financially struggling because of my aforementioned talent.

Primordia Available for Pre-Order

November 14, 2012 5:00 AM | Konstantinos Dimopoulos / Gnome

Unless something extraordinarily bad happens and everything I loved in my preview gets to mysteriously disappear, Primordia is bound to become another excellent Wadjet Eye-published adventure in the finest of point-and-click traditions. A stunningly illustrated cyberpunk offering in a world without humans you can already preorder for a 10% discount off the launch price or the chance to grab the boxed DVD version of the game. The DVD edition will only be sold through December 5th.

Oh, and if you'd like to have your copy of Primordia also available on Steam, you can help the game by voting for it over on Greenlight.

Browser Game Pick: Mushbits (Z3lf)

November 14, 2012 3:00 AM | John Polson

mashbits.pngDuplicator and Robots Can't Think developer Z3lf has created puzzler Mushbits, which feels a bit like a cooperative Q-bert. Two cute characters take turns hopping toward their same-colored snack but can only travel on gold or same-colored platforms. Certain platforms stay the same color once traversed, while others flip to match the second character's color.

In later rounds, players can move the platforms themselves before beginning their journey to the snacks and more. With these aesthetics and minimum-move challenges, this may be Z3lf's sweetest (pun!) game, yet.

[Mushbits on Bonte Games]

Indie Royale Profile: Pineapple Smash Crew

November 13, 2012 9:00 PM | Staff

[Guest reviewer Colin Brown profiles each game in The Harvest Bundle currently running on IndieGames' co-created site Indie Royale.]

In this round of the Indie Royale, the oft-requisite arena shooter position is filled by a neat game that's quite a bit different from previous entries. Pineapple Smash Crew, from one man developer RichMakeGame, is most definitely an arena shooter, but it's set apart quite a bit in both style and substance. It's a delightful squad based shoot-em-up about a smash crew, team of mercenary treasure hunters trying to strike it rich by tracking down a ship carrying the ultimate mother lode. And of course, doing this means quickly shooting your way through randomized rooms packed with baddies, controlling four squad members in a tight formation.

Super Meat Boy Galaxy Gameplay Footage

November 13, 2012 6:00 PM | Cassandra Khaw

As unearthed by our very own John Polson, Super Meat Boy Galaxy is, and I quote, a 'completely unofficial 3D version of Super Meat Boy' that was made for a very lucky individual's 30th birthday. Sadly, if the description on the video is any indication of things, a release of this rather well-done training exercise is not something we're going to see. Still, this is a prime example of what you can do with Blender, Unity and many hours of focused effort.

Accompanying Reddit thread can be found here.

Barkley Shut Up and Jam: Gaiden 2 Coming

November 13, 2012 2:00 PM | John Polson

barkley gaiden 2.jpgTales of Game's Studios has announced action RPG Barkley Shut Up and Jam: Gaiden 2 is coming by way of a future Kickstarter. "Barkley 2 pits the player as X114JAM9, an amnesiac baller with no recollection of his past and no concept of his incredible b-ball destiny. Only the arcane wisdom of the otherworldly slam scholar Cyberdwarf can reclaim his lost memories... and lost b-ball powers," the team describes.

Along with such a bizarre premise comes an equally bizarre game name that is bound to break the character limits of Kickstarter: The Magical Realms of Tír na nÓg: Escape from Necron 7 - Revenge of Cuchulainn: The Official Game of the Movie - Chapter 2 of the Hoopz Barkley SaGa. Can you name all the comedic references?

Better yet, have you played the 2008 freeware original? Here, players assume the role of Charles Barkley on a quest to clear his name of a crime he did not commit. Get to it!

[Thanks, Darren A.]

Vitrum, Zombies. Featured in Groupees' Build a Bundle 4

November 13, 2012 12:00 PM | Danny Cowan

Groupees' fourth pay-what-you-want Build a Bundle has launched, offering a selection of up to nine games and additional bonus material for a minimum purchase of $1.50.

Games featured in Build a Bundle 4 include 9heads' first-person puzzler Vitrum, Camel 101's fantasy-themed tower defense title Orczz, and bignic's isometric shoot-'em-up Zombies.

Buyers may also choose to add Stellar Impact, Robin Hood: The Legend of Sherwood, Qasir Al-Wasat: A Night in-Between, Men of War, Fantasy Wars, and Velvet Assassin to their custom bundle packages. Twenty percent of every purchase will be donated to the American Red Cross charity.

Indie Tools: OpenGameArt

November 13, 2012 7:30 AM | Konstantinos Dimopoulos / Gnome

opengameart.pngIndie Tools has already provided game designers who can't code with all sorts of tools that let them create games without writing a single line of code, developers with sound effect engines, teams with programs that allow them to organize their work and even with a couple of PR tools, but has never catered to those that can't come up with their very own graphics. Well, until now apparently, as OpenGameArt should cover your needs for (mainly) 2D game art, especially if you are into freeware or open source projects or are trying to come up with a prototype that looks good.

OpenGameArt, you see, is a website stuffed with royalty free artwork, sprite sheets, backgrounds, textures, UIs and absolutely anything you might need to cover all the graphical needs of a game; even a commercial game in some cases. Happily it also sports some handy tutorials, music tracks and sound effects, and will of course let you upload and share your art too.

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