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About The IGF is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Thomas Was Alone now less lonely on Steam

November 13, 2012 5:00 AM | Konstantinos Dimopoulos / Gnome

thomas was alone gnm.pngFollowing the shining example of Alphaland, Mike Bithell's Thomas Was Alone takes place inside the virtual- or non-space of an impressively evolved program, where bits of code develop their very own artificial intelligence, get to feel lonely and then jump around in beautifully minimalistic environments. Interestingly, Thomas Was Alone is also one of the very best platformers ever created (according to humble me at least) and the fact that it has just been made available on Steam and is currently being discounted means that you are out of excuses and, well, should probably grab it. Provided you enjoy great narration and smart takes on the genre that is.

Oh, and apparently achievements and controller support have also been added.

A Pair of Polarized Platformers: Boby's Adventure and Tincan 2

November 13, 2012 3:00 AM | John Polson

bobys adventure.jpgTincan 2 and Boby's Adventure, two free platformers recently added on Game Jolt, represent two very different experiences: single screen, masochism and scrolling adventure, respectively. I wasn't sure which I preferred more until I played extreme examples of each.

Kickstarter Projects: Retro Game Crunch (Inman, Moyher, Grimm)

November 13, 2012 1:00 AM | Danny Cowan

Millinaut's Shaun Inman, Box Cat creator Rusty Moyher, and composer Matt Grimm have teamed up to launch Retro Game Crunch, a Kickstarter project that will deliver six retro-styled games to campaign backers over a period of six months.

Each month after the campaign's conclusion, Retro Game Crunch backers will vote on a theme for the next featured game. Three days later, a playable prototype will be released, and backers can give feedback on the results. Inman, Moyher, and Grimm will then spend the remainder of the month polishing the game until completion.

Backers who pledge $15 or more will receive the project's first three developed games for Mac and Windows. Pledges of $25 or more will receive all six games, along with the full version of Super Clew Land immediately after the campaign ends. Additional backer rewards include t-shirts, posters, and wallpapers featuring characters designed by No Marios creator Ashley Davis.

Retro Game Crunch's funding goal is set at $60,000.

[via @adammathes]

Indie Royale Profile: BasketBelle

November 12, 2012 10:00 PM | Staff

[Guest reviewer Colin Brown profiles each game in The Harvest Bundle currently running on IndieGames' co-created site Indie Royale.]

Studio Bean's BasketBelle is an experimental 2D basketball-based platformer. That's quite an offbeat description for a short little game, but one that remains quite apt. However intriguing the concept of a basketball platformer is, I think the key word to focus on is experimental as that is what makes this game such an incredible bit of art. It's an experiment in narrative, in structure, in mechanics and in visuals, but most of all it's an experiment that pays off.

Freeware Game Pick: Project gnh20 (sb3dgraph)

November 12, 2012 7:00 PM | Cassandra Khaw

roguelike_thing.jpg Halfway between a roguelike and a 2D Minecraft, Project gnh20 is a rather good-looking title that will have you exploring what the developer has described as a "large and mysterious world that lives not around the main character, but, by itself." Essentially a game of "search and survive," Project gnh20 will have you cavorting through escapes, acquiring artifacts, engaging in between-world teleports and, of course, surviving the natural environment.

Find out more here.

Browser Game Pick: Grindstar (failnaut)

November 12, 2012 5:00 PM | Cassandra Khaw

grindstar.jpg While RPGs are popular with a lot of gamers, the developer of Grindstar is definitely not a fan of the genre. Created for the still on-going Fuck This Jam, a week-long game jam dedicated to having developers create titles for genres they despise, Grindstar is a game about a knight named Sir Protag and his attempts to beat boss after boss. According to the developer, the game was intended to discuss the ridiculous need for grinding in some role-playing games, "Loads of people love a good long WoW session, but there comes a point where grinding really becomes monotonous."

Short and a little silly, Grindstar can be played here.

Browser Game Pick: Mutant Alien Assault (Chris Suffern)

November 12, 2012 2:00 PM | Danny Cowan

Indie developer Chris Suffern has released his first title, Mutant Alien Assault, a free Flash game playable for free at PlayGamesPro.

Citing initial inspiration from Super Crate Box, Suffern notes that his game followed a different evolutionary path, resulting in a "frantic, platform arena combat game" filled with guns, gore, and -- yes indeed -- dubstep. In each level, you'll fend off an endless stream of aliens using randomly dispensed weaponry while attempting to refuel your ship's reactor core.

Stock enough fuel and your ship will jump into hyperspace and escape from danger...but beware, as any aliens still onboard after the jump will become faster and more powerful. It's fun stuff!

PulseBoy creator, Super Crate Box artist offer Celestial Mechanica for free

November 12, 2012 12:00 PM | John Polson

Celestial Mechanica, the game that split an indie nation, is free starting today for Windows and Mac users. The mini-Metroidvania released from Roger Hicks (PulseBoy, Seedling) and artist Paul Veer (Super Crate Box, Serious Sam: The Random Encounter) last year was $5, but the developers are now making it free in the wake of a revamped version coming soon.

Hicks tells IndieGames that the new game will be aimed at Steam and be at least 2.5 times bigger with the gameplay and mechanics "more realized over a bigger game." It will contain new art, a more fleshed out story, and "even more epic than before" music.

While Hicks blogs that anyone who purchased the game in the past 2 months can email him for something special, he told us that anyone who has an issue with it going free can email him. "I really do appreciate them supporting the project."

Browser Game Pick: Mine Blocks (Zanzlanz)

November 12, 2012 8:00 AM | Konstantinos Dimopoulos / Gnome

mine blocks.pngPeople that enjoy crafting games and people who think they would enjoy them, but never managed to actually give Minecraft or Terraria a try, should, by all means, spend a few hours with Mine Blocks. Unless of course they lack the patience of mining all sorts of materials and trying mixing up countless variations of stuff until they manage to come up with something vaguely useful, in which case the crafting genre definitely isn't for them anyway.

For those though that do enjoy exploring their vast procedural worlds, building their castles, killing their creeps and defeating dragons Mine Blocks will be more than a freeware, 2D alternative to Minecraft... It will be a fun and time-consuming experience that even throws a few new ideas into its crafting mix.

Demo: Drox Operative (Soldak Entertainment)

November 12, 2012 5:00 AM | Konstantinos Dimopoulos / Gnome

drox operative demo.pngDrox Operative, the deep, promising and rather Diablo-esque action RPG set in outer space we have already previewed here, has just made its playable demo available for both Mac and Windows PCs. Said generously hefty demo will provide you with a very good idea of what to expect from the game and its most satisfyingly dynamic galaxy, and even entertain you for a few hours too. Yes, this is definitely something to look out for.

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