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IndieGames.com is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, Gamasutra.com and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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IGF China Winner Sugar Cube: Bittersweet Factory Hits Steam

November 9, 2012 12:00 PM | Danny Cowan

Korean Indie group Turtle Cream has released a Steam version of Sugar Cube: Bittersweet Factory, an upgraded commercial edition of its IGF China 2010-winning title Sugar Cube.

Sugar Cube: Bittersweet Factory is a puzzle-platformer in which players flip each level's background tiles as they cross them. Some flipped tiles will reveal platforms and other helpful objects, while others may hide deadly traps. The game features over 90 levels, and buyers will also receive a downloadable soundtrack.

Sugar Cube: Bittersweet Factory is regularly priced at $6.99, but is available for $4.99 until November 14th at Steam.

Do Indie Game Developers actually have a Subculture of their own?

November 9, 2012 5:00 AM | Konstantinos Dimopoulos / Gnome

Well, Thrash Lab and the video posted above do seem to think so despite my strong objections. A subculture, you see, would imply a common set of beliefs, ideologies, lifestyles, themes and maybe even work ethics, but I do digress. This mini documentary shot at the 2012 Indiecade Festival is expertly done, manages to show off the wild variety of genres and ideas of the indie world and is definitely worth watching; maybe even having one of those Halo-minded friends of yours watch it too.

Get a job: Infinity Ward and others hiring now on the Gamasutra jobs board

November 9, 2012 3:00 AM | Eric Caoili

In the latest postings over the last seven days, Gamasutra's jobs board plays host to roles in every major discipline, including opportunities at Infinity Ward, Linden Lab, Yager Development, and others.

Each position posted by employers will appear on the main Gamasutra job board, and appear in the site's daily and weekly newsletters, reaching our readers directly.

It will also be cross-posted for free across Gamasutra's network of submarket sites, which includes content sites focused on independent games and more.

Some of the notable jobs posted this week include:

Infinity Ward / Activision: Producer:
"Infinity Ward, Inc. is an award winning developer located in Los Angeles, California.Since its inception, the studio has consistently produced blockbuster hits and critically-acclaimed titles including Call of Duty, Call of Duty 2, Call of Duty 4: Modern Warfare, Call of Duty: Modern Warfare 2 and most recently Call of Duty: Modern Warfare 3."

Konami OCDS: Programmer:
"Konami Digital Entertainment Orange County Development Studio is a newly established Konami company focused on Social and Mobile platforms with an eye on emerging digital business, platforms, and distribution methods."

New Indie Game Incubator Execution Labs Launches in Montreal

November 9, 2012 3:00 AM | Staff

execution labs.jpegA group of industry veterans has launched a new indie game incubator, with the aim to help smaller teams of developers fund, create and launch their game titles.

The Montreal-based Execution Labs has raised $1.4 million through venture capital funding, and is headed up by Jason Della Rocca, a former director of the International Game Developers Association, Alexandre Pelletier-Normand, most recently head of deployment at Gameloft, and Keith Katz, previously VP of monetization at OpenFeint.

The start-up is offering what it describes as a "first-of-its-kind hybrid game incubator and go-to-market accelerator," as it looks to make the process of funding and creating games much more manageable for indie teams.

Those teams selected by Execution Labs will receive seed funding, office space, development tools and assistance from a number of mentors in the field of game development, from both a creative and business perspective.

Indie Royale Profile: Mutant Mudds

November 9, 2012 2:00 AM | Staff



[Guest reviewer Colin Brown profiles each game in The Harvest Bundle currently running on IndieGames' co-created site Indie Royale.]

I often find myself pleasantly surprised with my second impressions of video games. Way back when it came out, I booted up Renegade Kid's scrappy underdog platformer Mutant Mudds and wasn't overly impressed. It felt too sensitive, a wee bit unforgiving and home to a handful of 3DS to PC port issues. In my haste to finish it, I focused on what I felt the game gets wrong about platformers. But after opening it for a second time as part of this wave of Indie Royale posts, I found myself charmed by how much this homage to the portable games era gets right. It may not be a perfect platformer, but Mutant Mudds is certainly worth a look.

Finally, Johann Sebastian Joust is an Official PlayStation Game

November 9, 2012 1:00 AM | Staff

JSS gama.jpg"Love takes time, Frank. Marriage takes time."

That's Doug Wilson, explaining to me on a brief phone call why Johann Sebastian Joust (above) -- the "digitally-enabled playground game" he designed specifically for use with Sony's motion-sensing PlayStation Move controller -- took so long to actually become an official PlayStation game.

Prototype versions of the game have been a mainstay on the conference circuit going all the way back to the Nordic Game Jam in 2011. To many, it is the Move game, despite never actually being commercially available.

Now, an official PlayStation version of JSJ is finally within reach, and it's not alone. Wilson is putting together a competitive compilation of similar Move-controlled spectator sports by other independent developers into one big Summer Games-inspired party games package called Sportsfriends.

As Wilson himself is the first to admit, it's a weird game. You have to play it with other players, and they have to be the same room. It doesn't really involve looking at the screen -- heck, it doesn't even have graphics (yet). But it had its fans, including Sony, who had "been literally talking to Doug for years about this."

Humble Bundle for Android 4 Offers 6 Games, Hosts Waking Mars' PC Debut

November 8, 2012 6:00 PM | Danny Cowan

The fourth Humble Bundle for Android has launched, featuring a selection of up to six cross-platform games for a price of your choosing.

The bundle includes Cipher Prime's microbial puzzler Splice, Omni Systems' ambient RTS Eufloria, Kloonigames' physics puzzler Crayon Physics, Capy's atmospheric adventure game Superbrothers: Sword & Sworcery EP, and Tiger Style's previously iOS-exclusive "action gardening" title Waking Mars, which makes its PC and Android debut as part of today's bundle launch.

Buyers who pay more than the bundle's average purchase price (currently $5.75) will also receive Amanita Design's acclaimed point-and-click adventure game Machinarium. All games except for Waking Mars (which is up for vote at Steam Greenlight) include Steam keys, and all featured titles are available as DRM-free downloads for Windows, Mac, and Linux.

As a bonus, bundle buyers additionally receive downloadable soundtracks for all six games, available in MP3 and FLAC formats.

Freeware Game Pick: Mainichi (Mattie Brice)

November 8, 2012 4:00 PM | Cassandra Khaw

mainichi.jpg More well known for her work with game criticism than game development, Mattie Brice's Mainichi is a thoughtful RPGmaker-driven experiment in sharing personal experiences through game mechanics. As you might have guessed already, there are no dragons to slay here. Mainichi is a glimpse into life as a mixed transgender woman and the daily occurances faced. It's short but something that is definitely worth at least a second playthrough.

Download the game here. [source: @xmattiebrice]

Screenshots of Battle Keep

November 8, 2012 2:00 PM | Cassandra Khaw

battlekeep1.jpg I'm not really sure how we missed this the first time around. However, it looks like Last 17, who were previously responsible for the excellent Populous-inspired Reprisal, have been hard at work developing Battle Keep. What is it? According to the developers, it's a ' top down, real time multi player, blam, boom em up', one that will have four players scrambling about a dungeon in an attempt to eradicate one another. An experiment in real-time multiplayer action, Battle Keep is, according to one of the last few updates, verging on 'pre, pre beta release'.

Indie Royale Debuts Seven-Game Harvest Bundle

November 8, 2012 11:00 AM | John Polson

IndieGames' co-created site Indie Royale returns with its seven-game Harvest Bundle, featuring acclaimed retro platformer from Renegade Kid, Mutant Mudds, top down procedurally generated shooter from RichMakeGame, Pineapple Smash Crew, Lemmings-like Spirits, an Avernum RPG trilogy, and Studio Bean's experimental platformer BasketBelle.

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