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About The IGF is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Teaser: Schrödy (Retromaze)

November 7, 2012 3:00 AM | John Polson

Brazilian indie team Retromaze recently released the above teaser for puzzle platformer Schrödy, which looks rather solid for being only 12% complete. The developers confirmed to me over Twitter that Jasper Byrne's Soul Brother was a great source of inspiration but Schrödy is more story driven and will have quite different mechanics.

Players never lose their original body, and the camera is always locked onto it. Most of the other bodies to possess are actually harmful enemies that players have to knock out before taking them over. Often players alternate between a living and ghost mode to transport their physical body to the end of the level.

Schrödy is an HTML5 game being developed in Construct 2 and will be available for Windows, Mac, Linux and browsers.

Even Canabalt's Creator Can't Explain its Success

November 7, 2012 1:00 AM | Staff

canabalt thumb.jpgAdam Saltsman, developer of Canabalt talks to Gamasutra about why the game has been a hit with fans -- though he's "hesitant to give any specific reason," maybe the key lies in one of his workaday fantasies.

"I used to have this fantasy when I worked in an office building with this long, long hallway with this glass window at the end that looked out over a river and a cliff," says Saltsman.

"You'd be in this office and a two story party boat would just creep down the river, filled with people partying. What a beautiful thing to feel -- if you were invincible, how beautiful would it be to take off down the hallway at top speed and physically and metaphorically explode out?"

That, as much as anything, could explain the appeal of Canabalt -- a game which has become not just successful but highly influential in the mobile space, with its one-button approach toward platforming easily executable on smartphones.

"My general sense is that there's a clutch of different things that it does that are good" about Canabalt, says Saltsman. "It's pretty awesome right away. One of the things that doesn't hurt it is that the game turns on, the music gets super creepy, things start shaking, you jump out of a window, barely land on your feet and take off running."

For more on Canabalt -- and the claustrophobic Capsule, which forces players who run out of fuel to wait for death -- check out Gamasutra's full feature interview with Saltsman, live now.

Kickstarter Projects - Elite: Dangerous (Frontier Developments)

November 6, 2012 11:00 PM | Danny Cowan


Frontier Developments' David Braben has launched a Kickstarter campaign for Elite: Dangerous, a modern-day take on the classic PC open-world space trading game Elite.

The latest entry in the Elite series will feature procedurally generated content, cooperative and competitive online multiplayer, and the same open-ended gameplay style that defined the series. Though the original game fit into 22k of memory, Dangerous is a much more ambitious undertaking, creator Braben notes.

"We will rely heavily on artist-directed procedural generation, using techniques that are a logical expansion of what was done in the previous 'Elite' and 'Frontier' games," Braben explains. "This will greatly reduce the required budget -- bringing it to within reach of Kickstarter. It also means it becomes a viable project to avoid the conventional publishing route -- something that I don't believe can deliver a game like this successfully."

Despite its high funding goal (£1,250,000), the project has earned over £250,000 in pledges in its first two days of operation, and its highest reward tier has already sold out. Digital copies of the game can be reserved for a £30 pledge, or as part of a £20 special offer limited to the first 10,000 backers. Elite: Dangerous is expected to launch for PC platforms in March of 2014.

When to Do the Cabbage Patch and Sprinkler? On Groovy Tuesday, Baby!

November 6, 2012 8:00 PM | John Polson

IGF 2013 student entrant Groovy Tuesday is funky fresh (freeware), dressed to impress, and ready to party. Players take control of a jive elephant who must inject a healthy amount of flavor throughout a rather plain office. Yes, DePaul University students seem to have an affinity for anthropomorphism (see Octodad).

The one-stage demo reminds me of de Blob without platforming but with more color-infusing. Mechanically, it's more of a fetch quest, finding funky items and inserting or throwing them at unplugged devices.

While the gameplay is a bit light, Groovy Tuesday truly excels as an audio-visual treat. So, sit back and give either the Mac or Windows free build a spin. Add a little more groove to your weekday.

Demo: Beast Boxing Turbo (Goodhustle Studios)

November 6, 2012 6:00 PM | Cassandra Khaw

Ever wanted to play as a human looking to advance through an animal-filled boxing scene? With a pugnacious pig as her coach, Char will have to make use of clever disguises and awesome right hooks to get to the top where mysterious forces are lurking. Yeah. Described as an 'artfully designed first-person boxing game where you punch a turkey in the face', Beast Boxing Turbo also comes with a free demo for Windows and Mac for those unwilling to take a leap of faith.

Official website here.

'Fallout 3 in Space': Europa Grows from 7DFPS Entry to Full Game

November 6, 2012 2:00 PM | John Polson

Care to explore Europa, one of Jupiter's moons? The round object sure has captivated developer Quick Fingers, who has been expanding his 7DFPS project. Sole developer Tom Jackson's magical formula: mixing FPS with crafting, survival, mystery and intrigue.

Jackson is discussing some of Europa on Reddit now. The game will have a Mac and Windows release, with Linux and Oculus Rift compatibility as extra possibilities. The game shall be heavily story focused but with non-procedural, open-world gameplay once on the surface of Europa. "Think Fallout 3 in space (but don't really think that or you might get disappointed when it's not 100 hours long)."

Want to see what all the hubbub is about? Check out the free Europa Concept demo for Windows and Mac now.

Release: Partisan Nation (Yellow Snow Games)

November 6, 2012 12:00 PM | Danny Cowan


While the United States waits for Election Day results, Yellow Snow Games has released Partisan Nation, a political strategy game for Windows, Mac, and Linux. A free demo version is also available.

Gameplay starts in July of 2012, and recreates the political battle between incumbent U.S. president Barack Obama and former Massachusetts governor Mitt Romney. After the race concludes, however, the game continues indefinitely, allowing players to chart a potential course for congress and the presidency in the United States.

If the world of politics proves intimidating, you may want to check out this player's guide. Partisan Nation is priced at $19.99.

Indie Tools and the Kickstarter Double Feature

November 6, 2012 7:30 AM | Konstantinos Dimopoulos / Gnome

Feature #1: Objecty

A truly ambitious 2D game creation tool that has been developed by game devs and seems to be getting most things right, while simultaneously going for some rather exotic features (built-in skeletal animation anyone?) and for some pretty impressive memory management. The tool will run on Windows and Mac machines and, via Lua, will be able to export to almost anything. Also, it definitely needs your funding and you might just need the extra support and possibly better prices early adopters will enjoy. Here's the Objecty Kickstarter.

Feature #2: FPS Creator Reloaded

I did once use the original FPS Creator and though I enjoyed it, it did feel a bit unpolished and slightly underpowered and, apparently, that's where the FPS Creator Reloaded Kickstarter comes in. Money, you see, is needed to properly beef the tool up and provide it with a better graphics engine, PsysX support, more content, more weapons, and all sorts of other additions and improvements. Oh, and in case you were wondering this is a tool that will indeed allow you to make your very own FPS.

Freeware Game Pick: What's In The Box? (Finlay Costello)

November 6, 2012 5:00 AM | Konstantinos Dimopoulos / Gnome

whatsinbox.pngWhat's In The Box? Well, I do believe I won't be finding out anytime soon, as What's In The Box? is quite the fiendish puzzler and one of those games that get you stuck in the first five levels. Still, it's an excellently designed offering with a strong Beeb (that would be BBC Micro) aesthetic and an innovative central mechanic, that has you navigating your extending arm through maze-like levels carrying a box you must at all times keep safe. Trouble is said arm and box can't always go through the same places...

Oh and to make sure you'll put up with its demands while your brain is being taxed What's In The Box? also comes with brilliant soundtrack.

(A fine discovery!)

Freeware Game Pick: ASAKAE (Jake Clover)

November 6, 2012 3:00 AM | John Polson

asakae.pngMake love not war is the message I received from Jake Clover's run-and-gun stampede game ASAKAE. The resistance sure lives up to its name, as I tried to advance as far as possible before the clock hits zero. There may be some victory condition that I once again fail to achieve, but even in losing I felt I won.

Sure, it lacks the atmosphere of Nuign Specter and arcade addiction of Bear Surfin Mega Wave, but it's still over the top. Grab Asakae and see how far you can make it in 100 seconds. The Z, X, and C keys are your friends here.

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