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About The IGF is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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IGF 2013 Sees Record Entries for its Student Competition

November 6, 2012 1:00 AM | John Polson

igfexpo gama.jpgThe organizers of the 15th annual Independent Games Festival -- the longest-running and largest festival relating to independent games worldwide -- are proud to announce another year of record entry numbers for IGF 2013's Student Competition.

In total, this year's Student Competition took in more than 300 game entries across all platforms -- PC, console and mobile -- from a wide diversity of the most prestigious universities and games programs from around the world.

Together with the record Main Competition entries, this year's IGF has taken in nearly 900 total entries -- the largest number in the festival's history across the Main and Student competitions.

This year's Student Competition includes entries such as the DigiPen-developed Perspective, which combines 2D platforming with 3D first-person navigation, and Nevermind, an experimental horror title that uses biofeedback to manage player stress and change difficulty on the fly.

Other entries include the physics-based tower defense title The White Laboratory, the stealth horror game Blackwell's Asylum, and the experimental narrative title Snowfall.

Fez Co-creator Joins Capy Games

November 5, 2012 8:00 PM | John Polson

capy.jpgRenaud Bédard, the programmer behind critically acclaimed Xbox Live Arcade puzzle-platformer Fez, has joined Toronto-based indie developer Capybara Games. "I've been saying in interviews that I'd be looking for something more organized/stable for a while now, so it's a reflection of that," Bédard tells IndieGames of his transition.

Capy is best known for creating hit iOS and PC adventure game Superbrothers: Sword & Sworcery EP. It also developed Might and Magic: Clash of Heroes and Critter Crunch, both puzzlers with cult followings.

The team is currently working on action game Super Time Force, which took home the Microsoft XBLA Award at last year's Independent Games Festival (Fez won the Grand Prize at that IGF, too).

[A portion of this article originally appeared on Gamasutra, written by Eric Caoili.]

Trailer: 8-Bit Boy (Rasmus Sorensen)

November 5, 2012 6:45 PM | Cassandra Khaw

Unemployed, depressed and kicking arse - that's the tagline for Sorensen's platformer 8-Bit Boy. Described as 'what you get when you cook down all the great platformers of the late eighties and the early nineties' with the addition of a 'personal and touching storyline', massive worlds to explore and awesome gameplay, 8-Bit Boy has a slightly unusual twist to it: the lead character's an unemployed 32-year old who must figure out a way to support his family. Interestingly, it seems that it also reflects on the developer's personal life.

Learn more about the game here.

Kickstarter Projects: Pier Solar HD (Watermelon Co)

November 5, 2012 4:00 PM | Cassandra Khaw

Described as the 'biggest 16-bit RPG ever', Pier Solar is the story of a botanist named Hoston and his quest to save his ailing father from a mysterious illness. Along with his best friends, he must find a rare herb in order to achieve this goal. Yup. It's a story we've all heard before but given the fact that Pier Solar was originally designed for the SEGA Mega Drive and the SEGA genesis, the familiar plot sort of makes sense. However, that's all old news. Previously only available for the aforementioned consoles, it looks like the company behind the game is now looking to bring a HD version to the Xbox 360, PC, Mac, Linux and SEGA Dreamcast. Needless to say, that's why we have this Kickstarter project right here.

If you're interested in assisting the endeavor, here's their Kickstarter page.

Steam Giveaway [Ended]: Pid (Might and Delight)

November 5, 2012 2:00 PM | John Polson

[edit: Giveaway is over.]

The developers of Pid have given us a handful of Steam codes for their single or co-op puzzle platformer Pid, available for Windows and Mac. Hopefully most of you are already working your way through Pid. With over 12 hours of adventure, and some rather taxing puzzle platforming to earn hidden items (damn you, pillow!), Pid will demand a lot time and skill.

Those anxious to play now can also purchase it directly from the developer or on their Xbox 360 (PS3 is coming soon). Otherwise, fill out this form for a chance to win a Steam code for Pid.

For a second chance to win, those who tweet the following will also be considered for free codes:

"Pid Giveaway from @mightanddelight and @indiegamescom. RT this message for a chance to win."

Out There Somewhere Featured in Latest Green Light Bundle

November 5, 2012 12:00 PM | Danny Cowan

The Green Light Bundle is currently offering the Miniboss-developed puzzle-platformer Out There Somewhere as a no-minimum pay-what-you-want download, to promote its appearance at Steam Greenlight.

Out There Somewhere features a unique teleportation gimmick; your character automatically appears wherever your bullets strike a solid object, leading to some clever puzzles and environmental challenges. Buyers who pay more than $1 will receive a Desura key immediately, and will receive a Steam key as soon as the game is approved for Steam release.

Trailer: Antharion (Orphic Software)

November 5, 2012 10:00 AM | Danny Cowan

Orphic Software has released a teaser trailer for its upcoming Windows, Mac, and iPad RPG Antharion, and has launched a Kickstarter campaign to fund its development.

Antharion is an isometric, turn-based RPG in which players are able to create and customize their own party members and explore an open world filled with over 20 towns and more than 100 dungeons. The game offers a great amount of freedom, though its developers warn that your actions (stealing, for instance) have consequences that NPCs will remember throughout your adventure.

"We wanted to fuse together elements from classics like: The Elder Scrolls (a huge open world), Baldur's Gate (a deep tactical combat), and Ultima (a classic old-school look and feel) into a single unique RPG experience," Orphic Software explains.

Antharion is also up for vote at Steam Greenlight. Additional screenshots are after the break below.

Freeware Game Pick: Will You Ever Return? (Jack King Spooner)

November 5, 2012 7:30 AM | Konstantinos Dimopoulos / Gnome

will you return.pngI'm not particularly sure everyone will appreciate the demented interactive collage that is Will You Ever Return?; then again Hieronymus Bosch has never been everyone's cup of tea and the Unchained Melody has never been considered the perfect fit for DADA-influenced horrors, but Jack King Spooner managed to tie everything together in one of the most interesting (important even) freeware games of late.

A game that will move, scare, disturb and touch you. A visual and aural masterpiece that challenges indie gaming's aesthetic norms and something that will surprise and intrigue you in too many ways to list. You must simply play it, for I really shouldn't spoil anything about it. Yes, play it, even if it feels like you'll hate it. Even if you do actually hate it.

Oh, and Will You Ever Return? is not without its odd bits of, well, odd humour either.

Kickstarter Projects: Sir, You Are Being Hunted (Big Robot)

November 5, 2012 5:00 AM | Konstantinos Dimopoulos / Gnome

Survival, stealth, action, robots, tea, tweed (of the punk variety), dog-droids and wonderful, procedurally generated bits of the British countryside have made sure that Big Robot's Sir, You Are Being Hunted is one of the preciously few FPS-y offerings I've ever been actually excited about. And now it's gotten its very own Kickstarter and is looking more intriguing and beautiful than ever, and should you feel like (essentially) pre-ordering your copy and making sure the game realizes its full potential and makes the genre of robo-horror tweedpunk become a reality, well, then do support it.

Demo: Tomb Robber (JTR)

November 5, 2012 2:30 AM | John Polson

tomb robber.pngHaving more in common with La-Mulana than Tomb Raider, the Tomb Robber demo presents challenging survival platforming with an interesting gun reloading mechanic. Enemies fall from trees, bricks fall from above and below, and switches litter the floor, activating trap doors and deadly weapons. Players who earn 5000 points worth of items or creature kills can cash in those points for an extra life.

When possible, I'd suggest saving ammunition for the skeletons and mummies. They are too tall to jump over and possibly too strong in general for this demo. Still, some have made it to the end alive. Those with Windows machines can see how much they can loot in Tomb Robber.

[source: YoYo Games]

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