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About The IGF is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Begging Just Got Bigger: Indie Buskers 2

November 2, 2012 12:00 PM | John Polson

buskers 2.pngEight talented Indie Buskers are programming for spare change for the next two days, live-streaming their progress from start to finish on eight games.

Indie vets Sophie Houlden, Rat King Entertainment's Friedrich Hanisch, Sos Sosowski, Pekka Kujansuu, and Tametick's Ido Yehieli are joined by three more indie hobos: Phil Hassey, Hamumu's Mike Hommel, and Olav Larson.

I don't know about everyone else, but I'd kind of like to see the developers perform a little bit like their caricatures. Pekuja juggling seven PC mouses? Sos miming Super Mario Bros? Sign me up!

Indiegogo Campaign: StarForge (CodeHatch)

November 2, 2012 10:00 AM | Danny Cowan

CodeHatch has launched an Indiegogo campaign for its in-progress construction/survival sim StarForge, and is offering instant alpha access to backers who pledge $15 or more.

StarForge puts players on an alien planet, and challenges them to build structures, gather resources, and craft items to survive the harsh alien environment. The game boasts a complex physics engine, and gives players the ability to build their own customizable weapons and equipment.

Supporters who pledge $15 or more will receive alpha and beta access to StarForge, along with a copy of the finished game upon completion. Higher pledges are eligible to receive soundtracks, t-shirts, and in-game bonuses.

[Thanks, John V!]

The TIGCompo is back and ready for some Sporting Action!

November 2, 2012 5:00 AM | Konstantinos Dimopoulos / Gnome

tigcompo sports.pngIt's been two years since the last, great TIGCompo and I was beginning to despair, when finally a new competition was actually announced! It's none other than TIGCompo: Sports, in which devs will have one month to create something vaguely sports related and after which players will need way longer to plow through the entries. Some of the first compo games under development would include 2001: A Chess Odyssey, Chop Chop Galaxy, The Society of Nordic Outdoors (wo)men, Dodgefist and Corrida with Unicorns.

Get a job: LucasArts and others hiring now on the Gamasutra jobs board

November 2, 2012 1:00 AM | Eric Caoili

In the latest postings over the last seven days, Gamasutra's jobs board plays host to roles in every major discipline, including opportunities at LucasArts, Amazon, Bungie, and others.

Each position posted by employers will appear on the main Gamasutra job board, and appear in the site's daily and weekly newsletters, reaching our readers directly.

It will also be cross-posted for free across Gamasutra's network of submarket sites, which includes content sites focused on independent games and more.

Some of the notable jobs posted this week include:

LucasArts: Senior Tools Engineer (Action/ Adventure Title):
"LucasArts, a Lucasfilm Ltd. company, is a leading developer and publisher of interactive entertainment software worldwide for video game console systems, computers and the Internet. Based in San Francisco, Calif., as well as on the Internet, LucasArts was created in 1982 by George Lucas to provide an interactive element to his vision of a state-of-the-art, multifaceted entertainment company."

Slingo, Inc.: Senior Game Programmer:
"From the number 1 game on AOL in 1997 to the number 1 application on Facebook in 2012, Slingo holds the distinction of being one of America's most-played online games with almost 5 billion lifetime games played. Established in 1995 and headquartered in Hackensack, New Jersey, Slingo, Inc. creates exceptional games for every platform."

Indie Royale Profile: Pathologic

November 2, 2012 1:00 AM | Staff

[Guest reviewer Colin Brown profiles each game in the Halloween Bundle from IndieGames' co-created site Indie Royale.]

Ok, let me be bluntly honest for a second. I had been dreading the moment when I sat down and started Ice-Pick Lodge's Pathologic, mostly due to the difficulty I had with doing my first Ice-Pick Lodge post about monstrous art game classic The Void. I was dreading it with good reason, as Pathologic is a nigh unplayable, unstable, unwieldy mess. The controls are sluggish and awkward. The mechanics are stubborn and unyielding. It's ugly. The English translation is literally incomprehensible. It's simply not fun.

Browser Game Pick: Flippin' Dead (Juicy Beast)

November 1, 2012 6:30 PM | Cassandra Khaw

flippingdead.jpg Juicy Beast, creator of almost criminally addictive games, is back with something new. Instead of a launcher game, we've got this weird arcade-y offering that will have you taking control of a bear stuck in the middle of what appears to be a zombie apocalypse. For the most part, you'll spend your time collecting your power-ups, avoiding zombies, eating rainbows and ... turning the tables on the undead. It's honestly a little strange to see zombies turning into terrified-looking humans even as your bear charges after that, teeth flashing. Er.

Enjoy the game.

Modder's Attempt To Recreate Descent With Unreal Looks Pretty Sweet

November 1, 2012 4:00 PM | Cassandra Khaw

So, in case you haven't heard of the original, Descent was a 1996 3D first-person shooter game that featured six degrees of freedom in zero-gravity. Yep. It was the sort of game that could evoke motion-sickness in mere moments. Anyway, a modder who goes by the name of Max has been hard at work creating a more stylish version of Descent with the help of the Unreal Development Kit. The full game, upon completion, will have a retelling of the original story, a remake of the original levels, better A.I and more diverse gameplay.

Official site here.

Source: Kill Screen Magazine

The Ship Sequel, Spud's Quest, and More Kick Off Kickstarter in the UK

November 1, 2012 2:00 PM | John Polson

Time to go pledge-shopping across the pond! Kickstarter has allowed UK-based developers to submit projects and ask for pledges starting this week. Notable selections include Blazing Griffin's sequel The Ship: Full Steam Ahead, Paul Firth's mmoAsteroids, and a rebirth of Chris Davis' Spud's Quest (for all pre-indie game boom fans!).

As described above, The Ship: Full Steam Ahead will be a full-motion video adventure another Steampunk multiplayer online murder mystery for PC and Mac due to release in 2014. New gameplay details are scarce at this moment, but the team is keen on creating "something new and rather daring with input from YOU -- our most noble players." [Kickstarter Project].

And that's just the tip of the UK iceberg...

Get Anna, Rijn the Specpyre, and More in Groupees' Bundle of the Damned

November 1, 2012 12:00 PM | Danny Cowan

Groupees has launched The Bundle of the Damned, a pay-what-you-want compilation that offers 1C's Cryostasis (Windows; Steam + DRM-free) and Rijn the Specpyre in Manor of the Damned (Windows/Mac/Linux; Desura + DRM-free) for a minimum purchase of $1.

Buyers who pay $4 or more will also receive Kalypso Media's Anna (Windows; Steam only), Epicycle's BlindSide (Windows/Mac; Desura + DRM-free), and Meridian4's Post Mortem (Windows; Steam only). The bundle also includes a selection of downloadable albums and other bonus content, along with Steam keys for Digital Tribe Games' Legendary.

20 percent of bundle proceeds will be donated to Unicef. The Bundle of the Damned is available through November 5th.

Freeware Game Pick: Ascension (Magnesium Ninja)

November 1, 2012 10:00 AM | Danny Cowan

Magnesium Ninja has released Ascension, a freeware side-scrolling horror game for Windows set within a plague-ridden skyscraper.

Ascension gives players limited visibility in the skyscraper's dark corridors; while you have a mouse-controlled flashlight, it will attract attention from enemies, and your character will need to hold his breath in darkness in order to avoid being seen. It's creepy stuff! Developer Magnesium Ninja recommends playing in a dark room with headphones to get the most from the experience.

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