Recent Comments

Powered by Disqus

About The IGF

IndieGames.com is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, Gamasutra.com and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

Read More

Indie Tools: Knytt Stories

October 30, 2012 7:30 AM | Konstantinos Dimopoulos / Gnome

knytt stories.pngI am pretty sure that everyone reading this blog is aware of Knytt Stories, the seminal indie classic by Nifflas and one of the best exploration platformers ever. Chances are most indie gamers have already played the thing too, but, as Anna Anthropy eloquently showcased in her book, the most important Knytt Stories bit might just be its level editor. It's simple, powerful and a perfect tool to get you into level design and, up to a point, game design.

The Knytt Stories editor, you see, comes with every copy of the handily freeware Knytt Stories game and, thus, also with a built-in community and audience to help you with your design ideas and world-building skills. Oh, and using said editor is almost as easy as drawing something up in MS Paint and requires virtually no scripting.

Browser Game Pick: Lord of Vandaria (TogeProductions)

October 30, 2012 5:00 AM | Cassandra Khaw

vandaria.jpg Toge Productions is probably most famous for their work with the horribly infectious Infectonator series, an arcadey collection of games that will have you attempting to zombify the world's populace. After some silence, they're back with a new title. Lord of Vandaria is a relatively meaty, campaign-driven tower defense/tower offense-like game that will have you building troops, upgrading them and engaging in familiar war-like activities.

Play the game here.

Terry Cavanagh and the Heart of Super Hexagon

October 30, 2012 3:00 AM | Staff

terry super.jpgAt England's independent game festival GameCity, Terry Cavanagh was introduced as "brilliant and unforgiving," and his popular iOS action game Super Hexagon is certainly an example of both.

Super Hexagon has three modes: Hexagon, Hexagoner and Hexagonest, and they're labeled "hard, harder and hardest."

"I like to think the first two modes are just practice," Cavanagh joked.

Of course, he's a master of his own game, in part because of his persistence -- it took him a few tries, but he was able to complete the game in full before a live audience, even through its final Hyperhexagonest mode unlocked after 60 seconds surviving the hardest difficulty. The prize is just a simple kill screen and a single word of praise: "Wonderful."

Behind him, the projector showed his folder of bright, offbeat and minimalist prototypes on his computer, from things made in jams (there's a game where you have to drive a speeding bus the wrong way down a cluttered highway) to popular VVVVVV. The folders are labeled simply by number, one through seven, and in the seventh is a prototype called Hexagon.

Bullied in School? Scream and Be Heard in First Person Shouter

October 30, 2012 1:00 AM | John Polson

"Prepare to lose your voice, as you experience the power of controlling the world around you by shouting!" Students at The University of New South Wales formed the team Anti-Socialites to create First Person Shouter, where one nerd's voice may just be strong enough to take back his otherwise gritty, bully-ridden school. I took to Reddit to confirm at least one of the developers was actually bullied in real life, with this game being a sort of catharsis. The team also shares Glen Forrester's Gnilley and Skyrim as much less stressful inspirations for the project.

The team uploaded an old prototype from April for Windows and Mac users, but a new demo should hit the official Facebook page at any moment.

Freeware Game Pick: Spaceman in Space (Ben304/Grundislav)

October 29, 2012 6:00 PM | Cassandra Khaw

spacemaninspace2.jpg It's been a while since we've had the opportunity to showcase one of Ben304's titles. Nonetheless, it looks like the adventure gaming maestro is back with yet another title. Spaceman in Space, which was produced in collaboration with Grundislav for MAGS October 2012. It's a short, sweet tale that will have you navigating through a strange universe in an attempt to retrieve the Spaceman's rubber ducky from the evil clutches of a .. space with? Yeah.

Enjoy the randomness.

Tech Demo: Wildfire Worlds (Dot Product)

October 29, 2012 4:00 PM | Cassandra Khaw



Wildfire Worlds is a slightly frightening idea. Picture a gorgeous, paper-toy society as it goes about its daily life, its tiny people oblivious to what may fall next. As the player, you'll be an agent of anarchy - the one responsible for making a difference, for triggering riots, for raising havoc, and instigating zombie uprisings. It's all up to you. Well, it will be, at any rate. Right now, you'll have to contend with only being able to chortle menacingly at this tech demo from the developers. This, of course, will probably change later.

Download the tech demo here.

Browser Game Pick: Organicraft (Stew Hogarth)

October 29, 2012 2:00 PM | John Polson

organicraft.pngOctober's Experimental Gameplay theme is all about vegetation, and so is Stew Hogarth's Ogranicraft. Players must click on one of a few rules to grow their current plant into the target plant within a set of moves. Stages 1 and 2 are a breeze. By stage 3, I was a bit flustered. Hopefully, my above clue will help you.

Yesterday's browser game dealt with finite state automata and regular expressions. Now Organicraft deals with L-system theory. Go, computation!

Demo: Anastasiya (Whale Team)

October 29, 2012 12:00 PM | Danny Cowan

121028_anast.png

Two-person indie dev studio Whale Team has released a playable demo for its cyberspace puzzle-adventure game Anastasiya at Indie DB.

"The game is similar to a Visual Novel, but also has difficult puzzles," developer John Watmuff explains. "The game has a futuristic/sci-fi user interface, and allows players to browse through different kinds of messages, log books, and images."

Watmuff continues: "But we also are creating some pretty hard puzzles that mirror the game Myst. The puzzles are not point-and-click puzzles, but are coded in a more text-adventure style."

It's a unique gameplay blend for sure -- should be interesting to see how this one shapes up! The full version of Anastasiya is set for release in the first quarter of 2013.

Preview: Primordia (Wadjet Eye Games/Wormwood Studios)

October 29, 2012 7:30 AM | Konstantinos Dimopoulos / Gnome

primordiaPreview1.pngAges have passed since legendary Man walked the planet. All that is now left are lesser machines built by those built by Man; humble images of the All-Builder forever trying to speak the Word and keep the Code. Well, according to the Gospel of Man at least, but as Horatio and his creation, Crispin, are about to discover, things in the wastelands beyond the ominous yet promising city of Metropol can be much more complicated than any ancient religion could predict.

It all starts when a marauding foe invades Horatio's home, an ancient derelict spaceship, and steals his power source, forcing him to set out on a perilous journey of survival and, almost surprisingly, self-discovery. Not surprisingly though that's pretty much all you need to know about the plot of Primordia as anything else would be dangerously close to spoiler territory.

Blink and you'll miss it: 0h Game Jam 2012

October 29, 2012 5:00 AM | Konstantinos Dimopoulos / Gnome

oh game jam.pngI am not entirely sure why certain parts of the world get to play around with time every six months or so, but I do know the European hour shift created one extra game making hour out of thin air and thus allowed for the brilliantly named 0h Game Jam to happen and spawn 57 games and some rather wild and happily silly ideas. Haven't played all of them just yet, but I can already suggest you give Trap!, Ultimate Evil King, What would Brian Boitano do? and SuperScroll a try; if only for a laugh.

Oh, and if you are interested in creating a 0h game yourself, well, a new 0h Game Jam is just around the corner...

twitter facebook RSS YouTube

Our Sites

game career guide Gamasutra Game Set Watch
UBM Tech