Inspired by Zoe Mode's Crush for the PSP, Squish is a game which involves collecting all marbles in each level to open the exit door. Platforms can be squished into a single flat line by using the X key, allowing you to collect marbles which are previously unreachable at first. Your character will always be standing on the lowest row when the platforms are unsquished.
"I started out thinking of it as a joke game! A lot of games in the TIGSource's Bootleg Demake contest were taking 3D games and showing that the concepts work just as well in retro 2D, but Crush is a game that totally depends on being 3D. So I never really thought that Squish was actually going to work in a serious way.
I figured there'd be basically, like, one puzzle and that every other puzzle would be some variation of it. It wasn't until I'd actually started working on it that I realised there was potential for some slightly more interesting puzzles. Though it's still true to some extent that there's only so much you can do with it." - Terry
Name: Squish
Developers: Terry Cavanagh, Josiah Tobin
Platform: Windows
Size: 2.88 MB
UBM TechWeb (producer of Game Developer magazine, Gamasutra.com, and the Game Developers Conference) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.
The competition, now in its 13th year, awarded a total of nearly $50,000 in prizes to deserving indie creators in Main Competition and Student Competition categories at the IGF Awards Ceremony, held in March 2010 at the Moscone Center, San Francisco, CA, as one of the highlights of the Game Developers Conference.
The Independent Games Festival will return in March 2011 at GDC in San Francisco - look for more information soon. [More information...]
About The IGS
Featuring lectures, postmortems and roundtables from some of the most notable independent game creators around, the Independent Games Summit is a yearly event, with iterations thus far taking place in March 2007, February 2008, March 2009 and March 2010 at Game Developers Conference.
UBM TechWeb (which curates the IGF and runs GDC) plans to continue and grow the Independent Games Summit in subsequent years. [More information...]