Pasta Master (or Paster Master) is a freeware arena shooter created by Jacob Waldemar Buczynski, where players get to take on demons, octopuses, bugs, teacups, fruits, vegetables, purple shrooms, and even Daleks in this zany adventure into the heart of the netherworld.
"Here is the true story behind Pasta Master. I was laying in bed and I thought to myself 'I will release a game today', so I decided to make a game in one night. The idea I had at the time was a game called 'bug eater'. In this game there would be a picture, and if you clicked on it a short avi of me eating some roaches and beetles would play.
I thought it was a great idea so I got to work drawing the picture. By the morning I had changed my mind about the game, and the new game would be somewhat different.
There would be 10 different meals you could purchase with limited funds, and each meal would be more expensive. The meals would be minigames involving giant bugs, eating bugs, etc. Completing the levels would earn the player money.
The player could not die, but if you ran out of money then you could enter the ceiling and complete a difficult maze. This would earn you cheapest meal/minigame. You could also enter a mouse hole and metamorphose into a mouse, you could also walk outside, enter a car and play a minigame involving driving. The aim would be to save enough to play the most expensive minigame and complete it successfully.
The final Pasta Master was actually cut back quite a bit. It was too big with all the levels so I just kept the best bits." - Jinxtengu
Name: Pasta Master
Developer: Jinxtengu
Platform: Windows
Size: 6.53 MB
UBM TechWeb (producer of Game Developer magazine, Gamasutra.com, and the Game Developers Conference) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.
The competition, now in its 13th year, awarded a total of nearly $50,000 in prizes to deserving indie creators in Main Competition and Student Competition categories at the IGF Awards Ceremony, held in March 2010 at the Moscone Center, San Francisco, CA, as one of the highlights of the Game Developers Conference.
The Independent Games Festival will return in March 2011 at GDC in San Francisco - look for more information soon. [More information...]
About The IGS
Featuring lectures, postmortems and roundtables from some of the most notable independent game creators around, the Independent Games Summit is a yearly event, with iterations thus far taking place in March 2007, February 2008, March 2009 and March 2010 at Game Developers Conference.
UBM TechWeb (which curates the IGF and runs GDC) plans to continue and grow the Independent Games Summit in subsequent years. [More information...]