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currently reading: best freeware adventure games 2008
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17. Everybody Dies
Everybody Dies is an interactive fiction work written by Jim Munroe, with Michael Cho contributing illustrations for the game. The story is centered around three employees who happens to work in the same Cost Cutters grocery store building. We are first introduced to Graham, a drug addict who has been assigned to retrieve shopping carts haphazardly misplaced by previous customers after use.
The game is playable on any internet browser with Java Machine installed, or downloaded as a raw Blorb file and executed with one of the many interpreters designed for running Glulx games. Note that you can EXAMINE (or X for short) any object in the current location, including yourself.
"Frankly, I'm floored at the attention it's getting, given that it's a fairly straightforward text adventure game in a lot of ways. As someone who's not sure of the place of narrative in games, it's nice to see people responding to writing so positively." - Jim
Name: Everybody Dies
Developer: Jim Munroe, Michael Cho
Also try: Violet, Nightfall
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About The IGF
UBM TechWeb (producer of Game Developer magazine, Gamasutra.com, and the Game Developers Conference) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.
The competition, now in its 13th year, awarded a total of nearly $50,000 in prizes to deserving indie creators in Main Competition and Student Competition categories at the IGF Awards Ceremony, held in March 2010 at the Moscone Center, San Francisco, CA, as one of the highlights of the Game Developers Conference.
The Independent Games Festival will return in March 2011 at GDC in San Francisco - look for more information soon. [More information...]
About The IGS
Featuring lectures, postmortems and roundtables from some of the most notable independent game creators around, the Independent Games Summit is a yearly event, with iterations thus far taking place in March 2007, February 2008, March 2009 and March 2010 at Game Developers Conference.
UBM TechWeb (which curates the IGF and runs GDC) plans to continue and grow the Independent Games Summit in subsequent years. [More information...]