Life of D. Duck II is a full-length AGS adventure game which has taken nearly three years to develop, featuring a wacky cast of characters to interact with, numerous screens to explore, multiple GUIs, and more than twenty chiptunes for your listening pleasure. The unusual art style and meticulously-animated sprites are the contribution of Bjørnar B., an artist who happens to have an unhealthy obsession with drawing popular Disney characters.
As different as the game looks when compared to other AGS releases, there are only two notable drawbacks to be found here. The graphics will put off many people from even downloading it in the first place, especially when taking the large file size into consideration. The odd font choice can be difficult to read at times, while text descriptions and conversations are riddled with many spelling and grammatical mistakes. But these so-called problems are actually intentional design decisions, evidently demonstrated by the colorful inventory items in your possession, the well-written text manual, a complete walkthrough with zero typos, and the inclusion of a reverse text feature in the options menu.
The full walkthrough can be found in the extras folder, should you require hints on how to solve a particular puzzle.
UBM TechWeb (producer of Game Developer magazine, Gamasutra.com, and the Game Developers Conference) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.
The competition, now in its 13th year, awarded a total of nearly $50,000 in prizes to deserving indie creators in Main Competition and Student Competition categories at the IGF Awards Ceremony, held in March 2010 at the Moscone Center, San Francisco, CA, as one of the highlights of the Game Developers Conference.
The Independent Games Festival will return in March 2011 at GDC in San Francisco - look for more information soon. [More information...]
About The IGS
Featuring lectures, postmortems and roundtables from some of the most notable independent game creators around, the Independent Games Summit is a yearly event, with iterations thus far taking place in March 2007, February 2008, March 2009 and March 2010 at Game Developers Conference.
UBM TechWeb (which curates the IGF and runs GDC) plans to continue and grow the Independent Games Summit in subsequent years. [More information...]