Fedora Spade Episode 4: The Last Job brings closure to the four part adventures of the suave detective, where more is revealed about his mysterious past as Daphne seeks the truth behind the loss of his brother and Spade's ex-partner.
"All in all, I have mixed feelings about the fourth Fedora game. There are some things that I thought was pretty neat. Splitting the game into two parts was neat idea which happened accidentally. Originally, once you've finished Daphne's chapter, you'll immediately play Fedora's chapter. However, there's a flaw within the Tomato engine that prevents me from doing so. Apparently the engine can only define twenty items for the whole game, which leaves me in a bind, because the game has around thirty-ish items. I was extremely frustrated when I learned about this. I was so close to finishing the game and suddenly I discovered a bug that I didn't know existed. For the next few sleepless nights, I taxed my brain to figure out how to fix this bug, and splitting it into two parts is the best solution I can come up with.
I don't know if anyone noticed this, but the icons for the fourth Fedora game resembled a FDS disk (pretty much a disk attachment for the Famicom.) Anyway, most FDS games usually came with two disks (titled SIDE A and SIDE B). As for the flaws of the game, oh... there's a big list, some characters are clearly underdeveloped (Flamenco and Coffey), and yeah, I can't deny the game is rushed and some plot points could use explanation.
As for the sequel to the Fedora game... I've been asked this question a few times lately and the answer to that is yes and no. I'm interested in making another sleuthing adventure game with the Tomato Engine, but it's probably not going to be a Fedora Spade game. It is however, set in the same game world, meaning you might run into Fedora Spade's characters in the game. If I decide to make the game, it's probably going to be styled after the 'golden age' whodunit novels (Conan Doyle and Agatha Christie immediately springs to mind.)" - Orchard
UBM TechWeb (producer of Game Developer magazine, Gamasutra.com, and the Game Developers Conference) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.
The competition, now in its 13th year, awarded a total of nearly $50,000 in prizes to deserving indie creators in Main Competition and Student Competition categories at the IGF Awards Ceremony, held in March 2010 at the Moscone Center, San Francisco, CA, as one of the highlights of the Game Developers Conference.
The Independent Games Festival will return in March 2011 at GDC in San Francisco - look for more information soon. [More information...]
About The IGS
Featuring lectures, postmortems and roundtables from some of the most notable independent game creators around, the Independent Games Summit is a yearly event, with iterations thus far taking place in March 2007, February 2008, March 2009 and March 2010 at Game Developers Conference.
UBM TechWeb (which curates the IGF and runs GDC) plans to continue and grow the Independent Games Summit in subsequent years. [More information...]