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currently reading: best freeware adventure games 2008
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9. NES Quest
NES Quest - The 8BIT Journey is a 2D adventure game developed by Yolt and Mr. T using Chris Jones' AGS engine. Making the mistake of lending your 8-bit console to your cousins, you find that the NES was returned in a sorry state and hence set out on a journey to get it fixed.
The game is of decent length and has good art for characters and backgrounds. There are roughly nine rooms to explore in total, but be prepared to do some pixel hunt exercise to find one or two items in this quest.
"NES Quest idea was really simple to create, I really did lent my NES to my cousins and they simply return it broken. Yolt and I wanted since a very long time to create a small game, we had a nice plot since we both are NES 8bit fans and since it's a big part of our childhood I think it couldn't have been better for us to make a game about it. We also wanted the game to be done in a month or so. Big project usually are hard to finish because of our day job and personal obligations so we wanted to avoid starting something and not finishing it.
So we had this simple plot, and we started to write the script backward since we knew the start of the game, and we knew that in the end the NES should be fixed. We thought about what should be done step by step to complete the hero's quest. We definitely wanted to add goodies (Tech Store, Memorial Park etc..) with lots of references to the 80s and other adventure games. Then, once the script was done, there was one thing remaining: 'finding how to make the game'.
Yolt, months before we started the game, was reading articles about how to make your own adventure game. We both are huge fan of this genre, so he started writing down all these great software which could help in our task. I have to be honest once I saw AGS (Adventure Game Studio by Chris Jones) I felt in love with it. It was so easy to understand and you don't need much of scripting knowledge to realize what you want to do.
The process of making the game was simple, Yolt was drawing on paper everything, then we used a scanner to vectorize each one of them to finally colorized them. I would take each sprites / scenes and insert them in AGS and do the scripting. We wanted this oldschool atmosphere, so my old music made on Fast Tracker (a DOS musc tracker) was matching the game theme. I only had to make a new theme for the intro and the outro of the game and the game was finished in a month.
It was a great experience, I wish I had more free time with Yolt to create more games. We currently have various ideas for our next game, I hope we'll start our next game on 2009." - Mr.T
Name: NES Quest
Developer: KCD Games
Size: 10.6 MB
[ CLICK HERE TO DOWNLOAD ]
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About The IGF
UBM TechWeb (producer of Game Developer magazine, Gamasutra.com, and the Game Developers Conference) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.
The competition, now in its 13th year, awarded a total of nearly $50,000 in prizes to deserving indie creators in Main Competition and Student Competition categories at the IGF Awards Ceremony, held in March 2010 at the Moscone Center, San Francisco, CA, as one of the highlights of the Game Developers Conference.
The Independent Games Festival will return in March 2011 at GDC in San Francisco - look for more information soon. [More information...]
About The IGS
Featuring lectures, postmortems and roundtables from some of the most notable independent game creators around, the Independent Games Summit is a yearly event, with iterations thus far taking place in March 2007, February 2008, March 2009 and March 2010 at Game Developers Conference.
UBM TechWeb (which curates the IGF and runs GDC) plans to continue and grow the Independent Games Summit in subsequent years. [More information...]