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9. NES Quest

NES Quest - The 8BIT Journey is a 2D adventure game developed by Yolt and Mr. T using Chris Jones' AGS engine. Making the mistake of lending your 8-bit console to your cousins, you find that the NES was returned in a sorry state and hence set out on a journey to get it fixed.

The game is of decent length and has good art for characters and backgrounds. There are roughly nine rooms to explore in total, but be prepared to do some pixel hunt exercise to find one or two items in this quest.

"NES Quest idea was really simple to create, I really did lent my NES to my cousins and they simply return it broken. Yolt and I wanted since a very long time to create a small game, we had a nice plot since we both are NES 8bit fans and since it's a big part of our childhood I think it couldn't have been better for us to make a game about it. We also wanted the game to be done in a month or so. Big project usually are hard to finish because of our day job and personal obligations so we wanted to avoid starting something and not finishing it.

So we had this simple plot, and we started to write the script backward since we knew the start of the game, and we knew that in the end the NES should be fixed. We thought about what should be done step by step to complete the hero's quest. We definitely wanted to add goodies (Tech Store, Memorial Park etc..) with lots of references to the 80s and other adventure games. Then, once the script was done, there was one thing remaining: 'finding how to make the game'.

Yolt, months before we started the game, was reading articles about how to make your own adventure game. We both are huge fan of this genre, so he started writing down all these great software which could help in our task. I have to be honest once I saw AGS (Adventure Game Studio by Chris Jones) I felt in love with it. It was so easy to understand and you don't need much of scripting knowledge to realize what you want to do.

The process of making the game was simple, Yolt was drawing on paper everything, then we used a scanner to vectorize each one of them to finally colorized them. I would take each sprites / scenes and insert them in AGS and do the scripting. We wanted this oldschool atmosphere, so my old music made on Fast Tracker (a DOS musc tracker) was matching the game theme. I only had to make a new theme for the intro and the outro of the game and the game was finished in a month.

It was a great experience, I wish I had more free time with Yolt to create more games. We currently have various ideas for our next game, I hope we'll start our next game on 2009." - Mr.T

Name: NES Quest
Developer: KCD Games
Platform: Windows
Size: 10.6 MB
Walkthrough: Available


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