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About The IGF is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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It's the 2015 Interactive Fiction Competition!

October 5, 2015 8:15 AM | Konstantinos Dimopoulos / Gnome

if2015.pngIt's the textiest time of the year. The time for those who love interactive fiction (or text adventures) to gather around monitors, play, discuss and judge the latest Interactive Fiction Competition entries. The 2015 IF Comp, you see, has opened its gates and everyone is invited to partake in the many joys and exquisite pleasures of text based gaming. Of parsers and CYOAs.

A Farmergnome on A Fistful of Gun

October 3, 2015 11:00 AM | Konstantinos Dimopoulos / Gnome

fistfulInt.pngPaul Hart, Farmergnome, the developer of, among other lovely stuff, Under The Garden, the forthcoming Under The Ocean and brilliantly demented Wild West shooter A Fistful Of Gun which we quite frankly loved, has agreed to take some time off his hectic post-launch schedule and answer a few questions. For your eyes only.

Uncover the Dark Truth in Albert & Otto - The Adventure Begins

October 2, 2015 8:03 PM | Sean Flint


When people discuss games as a form of art, they are often found referring to the graphical fidelity of a game. While breathtaking visuals and creative, hand-drawn artwork definitely make a strong case for a game to be considered as art, I've always found storytelling, character design, and believable dialogue to be some of the best examples of why video games deserve as much recognition among the artistic community as any other medium. When it comes to storytelling and creating an interesting world, Albert & Otto - The Adventure Begins has managed to present an interesting concept along with a sinister and creepy aesthetic.

Snowden, the NSA and the Top Secret Kickstarter

October 2, 2015 9:00 AM | Konstantinos Dimopoulos / Gnome

Played in real-time, encrypted and via email, Top Secret by James Long is a refreshingly different type of game, that will apparently blend real-life events and people, the Snowden leaks, NSA, choose-your-own-adventure mechanics delivered via email, delayed responses, branching narratives, real-time gameplay, secrets and spies into one cohesive and -frankly- exciting whole. Casting you as a NSA surveillance recruit under surveillance in a realistically paranoid world, Top Secret will essentially attempt a retelling of the Snowden story and this simply had to happen in a less than conventional way.

You can back Top Secret for as little as £5 on Kickstarter and try its incredibly intriguing demo out here.

The Rage Returns this Winter with AVGN II: ASSimilation

October 2, 2015 7:00 AM | Joel Couture


Water levels. That's what I was thinking was missing as I died over and over and over again playing the original Angry Video Game Nerd Adventures. FreakZone Games, creator of MANOS: The Hands of Fate and purveyor of games meant to harden the heart and break the spirit, is back to ensure no controller or keyboard is left intact with AVGN II: ASSimilation. Coming this Winter, it promises new moves and actions, letting the player wall slide, glide, and punch through things using the Power Glove. It'll also plumb more of the depths of Angry Video Game Nerd lore, branching into Board James territory with the appearance of Mr Bucket (with a minor name change). What else has FreakZone Games found to bring players right to the brink of tv-smashing rage? We'll all know before long.

"Fourth-person" puzzle adventure Pavilion part one coming to PC this year, new trailer

October 2, 2015 4:55 AM | Lena LeRay

pavillion.jpgPavilion seems to have taken a scenic route through the land of development over the last few years. I saw it on an iPad at the first BitSummit, but this year at Tokyo Game Show they were showing the game on PlayStation 4. Now Visiontrick has announced that the first half of the game will release on PC (Windows, Mac, and Linux) this year, with the second half to follow in 2016.

Have Some Pun with Roll Playing Game

October 1, 2015 8:24 PM | Sean Flint


As a human being, there is nothing more enjoyable than being in earshot of a cringeworthy pun. The sort of play on words that manages to bring a smile to your face as you bring your palm to your face and shake your head in shame. Roll Playing Game has no shame when it comes to making bad puns, and I could not be happier. The title alone just goes to show exactly what sort of humor you can expect from this rhythmic ball-roller.

First Wonder Kickstarter Campaign Now Live

October 1, 2015 1:00 PM | John Bridgman

Previously revealed to the world at PAX, Rogue Rocket Games have taken their spiritual successor to MDK and Giants: Citizen Kabuto to the next step, as they have debuted their crowdfunding campaign for First Wonder on Kickstarter.

The Journey Down: From Zambia to Sweden to Tanzania to Kickstarter

October 1, 2015 11:00 AM | Konstantinos Dimopoulos / Gnome

Following the release of two brilliant chapters, The Journey Down developers SkyGoblin have decided to seek the help of the wise masses and have brought the finale of their epic adventure gaming saga to Kickstarter. The rich, wondrous and quite musical story of Bwana and his trusted sidekick Kito --a story told through excellent graphics, a fantastic soundtrack and clever puzzles-- will finally reach its conclusion via the biggest, most polished and most ambitious chapter of the series: The Journey Down Chapter 3.

Expand your mind with Expand

October 1, 2015 9:30 AM | Lena LeRay

expand1.pngExpand is one of those games that's hard to write about. It's so different from anything else I've played that there's no common parlance for describing it already in existence. The closest genre is platformer, but that's only because it's focused on movement, traversal, and evasion. Levels are circular, the only thing you need to control the game is a joystick, and there is no fighting or jumping. The game it feels most similar to, as far as I'm concerned, is Antichamber, even though Expand has no puzzles. What I can say is that Expand is short, sweet, and beautiful in its own way.

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