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About The IGF is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Fight against the forces of hell in The Game Kitchen's action-platformer Blasphemous

January 10, 2017 2:01 PM | Christian Valentin

The Game Kitchen's Last Door series was a surprisingly atmospheric work of lovecraftian fiction and bleak point-n-click puzzles. In many ways, Blasphemous' side-scrolling action seems like a major departure from that slow subdued series, but detailed pixel art and unsettling nightmarish horrors suggest that the eldritch inspirations won't be forgotten.

Don't Chat With Strangers Involves Murderous Ghosts In Online Chat Rooms

January 10, 2017 11:30 AM | Joel Couture


The puzzles of Don't Chat With Strangers start off simply enough. You're in your room, typing to a woman you just met in an online chat room. She's not entirely what she seems to be, though, and a few poorly-chosen phrases and actions will be all it takes to bring yourself to a gory, supernatural end.

2017 Independent Games Festival announces Main Competition finalists

January 9, 2017 12:32 PM | Tim

igf-image.jpgThe finalists for the Independent Games Festival (IGF) have been revealed for the esteemed 19th annual awards, which honor the most influential, innovate and acclaimed projects in independent game development.

The ceremony, taking place on March 1, 2017 during the Game Developers Conference, will be hosted by Nina Freeman, the game designer of the acclaimed 2016 IGF Nuovo Award-winning title, Cibele. The breakthrough game centers around themes of love, sex and the internet, and was largely inspired by Freeman's deeply personal real-life story. Nina's current role is a level designer working on the highly-anticipated Tacoma, the follow-up to Fullbright's critical hit, Gone Home.

After an initial round of judging by over 340 evaluators, the more than 650 entries for the 2017 IGF Awards were distributed to a group of experts from across the industry for final consideration. These expert juries specializing in distinct disciplines for each category have selected the IGF finalists after playing, discussing and rigorously evaluating them.

Screenshot Saturday Highlights - January 7th, 2017

January 7, 2017 7:40 PM | Christian Valentin

The first Screenshot Saturday of 2017 is emblematic of the indie gaming as a whole: diverse in genre and ambitions, varied in aesthetic and styles, and promising interesting worlds and mechanics.

Crowtel Renovations Brings Back Lazy Crows, Shoddy Hotels, & Fast-Paced Singing Action

January 6, 2017 4:30 PM | Joel Couture


Crowtel Renovations has slipped onto Steam, bringing Crowtel's classic singing action to the platform. Expect to use your high-speed chirping song to blast toilet blockages, hostile ghosts, and lazy contractors as you struggle to get your hotel up to code before inspectors pick up on how poorly you run the place.

Standby Involves High-Speed Platforming In A Glitched World

January 6, 2017 7:30 AM | Joel Couture


The world is becoming just the tiniest bit unstable in Standby, so you'll need to use all of your running, dashing, and platforming abilities to hurtle to the exit before each stage breaks down. Enjoy the distorted, pounding beats while you're at it, because this place isn't exactly easy to flee from.

Tiny Heist Delivers Fast-Paced Stealth From Terry Cavanagh

January 4, 2017 2:40 PM | Christian Valentin

Terry Cavanagh is probably best known for the brutal challenge of Super Hexagon and VVVVVV, but his library of flash games is actually quite diverse, Copycat is an old-school roguelike where you mimic the abilities of the last enemies you killed, the puzzles of Naya's Quest plays with perspective, while Don't Look Back acts as a retro retelling of the Orpheus and Eurydice myth.

His newest game, Tiny Heist, tackles the stealth genre, challenging you to carefully sneak and sprint through randomized gauntlets of relentless guards.

Interview: The State Of Indie Game Retail

January 4, 2017 11:46 AM | Thomas Faust

Digital distribution and, more specifically, the ever-increasing number of digital storefronts as well as the success of Steam as a platform, gave rise to the vibrant and varied indiegaming landscape we've got today. A similar success would be inconceivable if it was tied to retail releases, which now seem to be a thing of the past for most indie and mid-tier titles - retail is the domain of AAA blockbusters, firmly in the hands of big publishers. Meanwhile, niche products have mostly gone digital, and a lot of them thrive this way. However, this doesn't mean that indie games have completely departed the retail space. There are a few companies still trying to brave the increasingly harsher market conditions.

Stubby Toughguys Drink & Shoot Their Way Through Operation Hardcore's Alien Hordes

January 3, 2017 8:00 AM | Joel Couture


A couple of tough guys don't seem to care for the attitude of the aliens that have come to take over the planet, so it'll be up to you and a buddy to join them on their quest to drink and shoot in co-op sidescrolling action game Operation Hardcore.

Tattletail Explores The Darker Side Of Furbies

January 2, 2017 2:00 PM | Joel Couture


Feed Tattletail! Brush its hair! Follow its demands into the shroud of darkness that hides a force that intends to feed on the fluids in your eyes! Talk to it! Tattletail is endless fun! Just don't ever, EVER let its mother know you're hanging out with it.

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