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About The IGF

IndieGames.com is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, Gamasutra.com and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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StudioBento seeks funding for documentary GameLoading: Rise of the Indies

September 25, 2014 9:00 AM | Lena LeRay

GameLoading: Rise of the Indies is a film project started by Australian filmmakers Lester Francois and Anna Brady about how indie game developers all over the world have impacted the video game industry. With the help of their first Kickstarter project's backers, they traveled around the world, filming indie developers in their workspaces, at game shows, and elsewhere. Now they're running a second Kickstarter to raise funds for post-production to give the film a professional level of polish.

Early Access Pick: LA Cops (Modern Dream)

September 25, 2014 4:30 AM | Konstantinos Dimopoulos / Gnome

LAcops1.pngYou can't have a decent cop movie without a Kowalski and, apparently, you can't have a great cop game without one either. Happily, though still in early access, LA Cops (Windows, Mac) is shaping up to be a cop game of this sort and one that comes complete with its fair share of Kowalskis. Also with its Murphy, Green, Williams and Borland.

Freeware Pick: Bernband (Tom van den Boogaart)

September 24, 2014 9:09 PM | Chloi Rad

Even for all their interesting sights and sounds, the worlds of first-person exploration games can sometimes feel lonely. This occasionally works to their advantage, generating a sense of eeriness with just space, but other times it feels like an unintentional detachment from the environment.

Bernband by Tom van den Boogaart manages to both accomplish the former while avoiding the latter. Like most first-person explorers, there's nothing to do in the game except navigate a space, and observe. In Bernband's case, that space consists of a series of interconnected locations, all part of a towering alien city.

Hands on: the mood in Slain! is dark and dreadful, as is your chance for survival

September 24, 2014 7:00 PM | Anthony Swinnich

Bathhighlands2.png

I'll admit I have a love for difficult action-platformers with pixel graphics, so my interest in Slain!, from a purely aesthetic and theoretical perspective, is no surprise whatsoever. I was recently able to get my hands on a pre-alpha build of the game and I'm glad to report that it shows a lot of promise. Konami might not want to make Castlevania games the way they once did, and Slain! says they may not have to.

Twine 2.0 is now in beta and browser-based, but usable offline

September 24, 2014 5:00 AM | Lena LeRay

twine2b.pngTwine 2.0 has quietly been in the works for a while now, and although it won't be replacing the downloadable releases any time soon, it aims to fix some of the things that can make the Twine 1.x builds feel clunky while also making Twine available to Linux users.

Kickstarter Pick: Real time fantasy tavern simulator Fortune's Tavern

September 24, 2014 1:20 AM | Lena LeRay

ftavern.jpgTaverns have played an integral role in fantasy settings for decades, both in and out of video games. Fortune's Tavern, which is seeking a modest sum of £2,800 (approx. $4,600 USD) on Kickstarter, is to be a real time simulation game that puts the player into the shoes of a tavern owner who must choose how to renovate the place to determine what kinds of customers they want to attract and best serve those customers' needs.

Kickstarter Pick: Peopletime, a real-time mobile civilization sim

September 23, 2014 8:50 PM | Chloi Rad

Have you ever wanted to carry around a whole world of tiny vector beings, completely self-reliant until your supreme god-like input sends their civilization hurtling towards a new, unknown future? Or maybe you'd just like to make use of that smart watch you bought for some reason.

Look no further than Peopletime! Inspired by Dwarf Fortress and Tomodachi Life, Peopletime is a civilization simulator hoping to Kickstart its way onto phones and smart watches.

From its simple, yet stylistic line art to its real time pacing, allowing you to passively check in whenever it's convenient, the game was built entirely for the mobile experience.

Competitive party game Hard Lander is on Greenlight, heading to IndieCade next

September 23, 2014 7:05 PM | Anthony Swinnich

Couch co-op and local multiplayer vs games are making a huge comeback as of late, which is great because now we get four-player games like Hard Lander. While it's already out on the Ouya, Soulareus Games has launched a Greenlight page to get the Windows and Mac version up on Steam.

Future Unfolding: The Interview

September 23, 2014 8:30 AM | Konstantinos Dimopoulos / Gnome

futureUnfolding1.pngSpaces of Play have been working (with the support of Indie Fund) on Future Unfolding for quite some time now and though the game's site only provides minimal information, you can know more. How? Why by reading this interview with Andreas Zecher, that's how.

Let's Play Mini Metro, a puzzle game about public transport

September 23, 2014 4:28 AM | Michael Rose


Normally when I see Quintin Smith of Shut Up and Sit Down recommend a game, I can rely on said game being rather lovely. Mini Metro was no exception, a puzzle/strategy game that's out on Steam Early Access, and focuses on building Metro transport lines to keep passengers happy.

And man, is it difficult. Trying to balance the size of each line, how many carriages and trains are on each line, tunnels to burrow through rivers and new lines to plug up the gaps... it's like the ultimate train-based balancing act. Watch us play through the Paris level above, and then consider buying the game from Steam.

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