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About The IGF is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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BattleSouls Offers Magical Multiplayer Mayhem

May 17, 2016 1:02 PM | Thomas Faust


Multiplayer fantasy shooter BattleSouls opened its doors last week for everyone to join in the open beta stage of development. The game, which pits a colorful cast of fantasy characters against each other on their quest for map dominance, is entirely free to play and financed with cosmetic microtransactions. There are portraits, pets, and kill effects available in the in-game store.

BattleSouls' unique selling point is the ability to switch characters on the fly during the game. Going from a ranged wizard to a melee-focused knight to a healer within seconds certainly has its tactical advantages. With five classes to choose from, this might make for some interesting gameplay, even if the ranged heroes currently feel slightly more powerful than melee fighters. While it certainly cannot compete with similar AAA productions, it's more than impressive what a small Danish team has created in the 18 months since the game's inception.

Calling all indie studios. Gamefounders Fall 2016 intake is open.

May 17, 2016 4:59 AM | Jeremy Ooi

One of the first things that every indie studio needs is a strong network, and that might take a long time to build. While some countries might have a helping hand from incubators and government support, this might not be the case for a lot of studios. Even the U.S games industry is falling behind on giving help to newer studios as compared to other countries. Thankfully, there is an accelerator that supports studios on a global scale.

Gamefounders is offering 10 game studios access to the big players around the world. Currently there are over 150 mentors in its global network from Blizzard to Valve, Ketchapp to Rovio, Unity to Google. These lucky studios will get to spend 3 months of exclusive access to these mentors and industry giants, learning from them and tapping into their massive network while living in Southeast Asia's gaming hub, Kuala Lumpur. While all studios are encouraged to apply, the main criteria to secure a slot are based on team composition, the vision and the quality the team can produce.

Dance Your Tail Off In Pan-Dimensional Conga Combat

May 15, 2016 3:54 PM | Thomas Faust


Pan-Dimensional Conga Combat, the latest game by retro-loving gamedev duo RGCD, isn't your typical arena shooter. It's more of an avoid-em-up that has you navigating its single-screen levels while avoiding collisions with the oddly shaped wildlife.

Thankfully, you're not entirely helpless. A tail made out of bullets trails behind you, killing everything it comes in contact with. The only way to progress is to fulfill your kill quota, so you have to aggressively dodge and swerve around your foes, which is very challenging indeed. Enemy spawners can be eliminated by looping around them, and hitting a certain kind of enemy charges a powerful, one-shot laser beam that can help you out of a tight spot. You need to be constantly on the move or it's game over.

Knuckle Sandwich Trailer Shows How Players Will Be Delivering Knuckle Sandwiches

May 12, 2016 10:00 PM | Joel Couture


Knuckle Sandwich, an RPG about players shirking work at a crummy part-time job to find the source of some missing persons, has revealed some tidbits about its combat system, letting players know how they'll be delivering knuckle sandwiches to their enemies' faces (or giant noses) in a new trailer.

The game will feature a few sliding bars during regular attacks, so players will need to time their hits in order to deal a decent amount of damage to the silly creatures that want them dead. Special attacks, however, will use their own minigames to increase damage and hits, turning bloody fights into fun diversions. Why not add in a little Warioware touch when you want to beat down gymnasts, slimes, and bats?

If lighthearted, yet complex RPG combat sounds up your alley, you can head on over to the game's site and sign up to know when you'll be able to get a little taste of the gameplay yourself.

Black Hole Joyrider Sends Players Hurtling to Their Death in Space

May 10, 2016 6:30 PM | Joel Couture

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You're being sucked down a gravity well in Black Hole Joyrider, and there's little you can do about it. Straying outside of it is much, much worse for your continued life, though, so you'll need to carefully apply the brakes in order to guide yourself around the various loops and turns of the well.

Doesn't sound so bad, except this isn't a car, it's a space ship. Braking requires use of reverse thrusters, which requires fuel, of which you have a limited supply. So, you'll need to be sparing with those brakes to keep from running out of fuel for them, but also use them enough that you don't send your ship into the crushing void. But her, at least you'll have some nice Mozart to listen to while your body gets pulped by your pulverized ship!

Capturing Ghost Recordings Looks Better Than Ever With Sylvio Remastered

May 9, 2016 6:00 PM | Joel Couture


Sylvio was an eerie, unique experience, one that created fear using unsettling EVP recordings that had to be unscrambled to hear the frightening ghostly voices within. That experience of collecting those voices in the game's foreboding environments has been given an entire visual overhaul by its developer, Stroboskop, creating a new look for the game's strange environments in Sylvio Remastered.

This large visual update, which redoes the whole game in Unity 5, also comes with some enhancements to gameplay mechanics and controller support. Much has changed in the game, but those garbled whispers in the dark remain intact, still calling out to players from within the creepy red mists of the game's haunted park. There is little quite like it in horror these days, and these tweaks help the game's scary voice recordings really shine. Sylvio Remastered is a standout experience in fear, both for new players and for ones who've already tried the original before.

First-person programming puzzler Glitchspace now out of Early Access

May 7, 2016 11:40 AM | Lena LeRay

glitchspace.pngThere is a growing body of puzzle games which directly incorporate programming as a game mechanic. For most of those, programming a specific outcome is the player's direct goal. Glitchspace, however, makes visual programming a tool at the player's disposal. The player must use programming to "hack" objects to do things like removing obstacles and bridging gaps so they can achieve their goal.

State of Anarchy is a Living Notebook Doodle of GTA

May 4, 2016 8:00 AM | Joel Couture


When I wasn't able to get a game as a kid, I used to draw pictures of what I imagined it would be like. I'd make up characters and scenarios based on what I knew, drawing out scenes of combat and tense exchanges. So, when I look at State of Anarchy, a GTA-like top-down shooter with a hand-drawn style, all I can think of are kids drawing out the events they imagine are happening in the open-world crime game.

Designed as a casual take on top-down criminal activity, State of Anarchy lets players loose in an open world filled with weapons and cars to steal, letting them do whatever they want. This likely means a lot of penned blood stains, scribbled tire tread marks, and blue ink explosions, all drawn in the chaotic style of a kid with a blank page. Give it a look if you want to cut loose in a sillier way and get back to those lost notebooks filled with army battles and other combat scenes you drew in boring math classes.

Angelic Aim Guides Your Shots in Acrobatic Sidescroller Seraph

May 3, 2016 11:00 AM | Joel Couture


An angel is trapped inside of a human vessel, who in turn is trapped in a prison filled with demons, in Seraph, a sidescrolling action game now out on Steam Early Access. If the vessel dies, so does she, so the angel will aim all of the vessel's shots. The vessel just has to pull the trigger and keep from getting hurt using an array of acrobatic moves as she blasts her monstrous opponents.

The more successful you are at Seraph, the harder its enemies get, though, so players will find themselves constantly challenged in the procedurally-generated levels. The game also features Twitch integration that will let viewers add positive or negative modifiers, so if the game seems too hard or easy, maybe some strangers on the internet will help you out. Maybe. Probably not, but maybe.

Find a Samurai Master's Story in Your Wanderings Across the Peaceful World of Niten

May 2, 2016 8:00 AM | Joel Couture

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Niten gives players a remote Japanese island to explore, on PC or VR, letting them soak in the hidden stories and secrets as they explore. The narrative exploration game will have snippets of audio storyline within its bamboo forests and quiet shorelines, telling the tale of a samurai master and his orphan apprentice. These will be told in English or Japanese, and spoken by native speakers to preserve authenticity. Each story fragment you uncover will also unlock pages from a graphic novel, slowly collecting the game's story in one place.

With this game created to be a new world for you to inhabit, the developers have also included a home and zen garden for you to take care of. You'll be able to decorate or organize this small, personal place as you see fit, filling it with statues, unique collectibles, and other items. Niten is designed to be a place of peace and introspection, one that also contains an interesting story should players seek it out.

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