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IndieGames.com is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, Gamasutra.com and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Home Sweet Home Draws On Thai Myth To Send Chills Down Players' Spines

October 6, 2017 9:00 PM | Julia Couture


Home Sweet Home uses both atmosphere and Thai myth to set up an unsettling environment. Using stealth to avoid enemies and brains to solve puzzles, players will have little time to rest in this bone-chilling house.

Where They Cremate The Roadkill - A Surrealist RPG Contemplation Of Images

October 6, 2017 11:00 AM | Joel Couture


"...when the real world is transformed into mere images...mere images become real beings..."

With this thought, Where They Cremate The Roadkill carries players into a vision of the absurd, one where they can explore the varied homeworlds of four playable beings, cause trouble for the smallest worm by fighting with any and everyone, or converse with the hundreds of beings that inhabit these striking lands.

Four Horsemen Deals With The Experiences Of Immigrant Teens

October 4, 2017 8:00 PM | Joel Couture


Four Horsemen looks to explore what it's like to be an immigrant teen learning the nuances and brutalities of life in a new land, dealing with the conflicting desires of wanting to fit it, preserving their heritage, or trying to be your own person.

And also the violence that comes with being an 'unwanted' stranger.

TeacherGaming - Connecting Educators With The Unique Teaching Ability Of Games

October 3, 2017 6:00 AM | Joel Couture


Games teach their players. It's inherent in their design. Be it something related to the game's world, like Mario being unable to just walk into a Goomba, or something that can be applied to real life, game's make us learn, and in doing so through play, find ways to make that learning fun. Applying math and probability to a problem on a page can be a dull affair, but doing it to a tense fight with the Elite Four in Pokemon gives the learned skill a more entertaining, and honestly practical, application.

This seems like it would lead to a lot of games being used as educational tools in schools, but that's not necessarily the case. "Teachers who are gamers and have invested in this have seen massive results and potential, but when you are not a gamer and don't have the time and energy to invest, it is very hard." says Santeri Koivisto, CEO of TeacherGaming, a company that looks to find the educational value in games and connect it with teachers.

"Games are just the media that people love these days and spend a lot of time with it, so we should address this by using this media in our education, too."

GOKEN Is A Fast-Paced ARPG With A Flair For Body Art

October 2, 2017 7:30 PM | Julia Couture


In GOKEN, you'll be tasked with finding the five swords that were forged by God and lost five thousand years ago in a battle. It's not an easy job, though, as you will face many enemies on the way, but some sharp-looking tattoos just might give you the power you need to survive.

Find A Missing Nose In This Game Take On Gogol's Short Story

October 1, 2017 9:00 AM | Joel Couture


The Nose, Three Percent Games' take on Gogol's short story of the same name, will have players exploring a tiny version of St. Petersburg, searching for their missing nose and talking with the people they meet in this little slice of city.

Screenshot Saturday Highlights - September 30th, 2017

September 30, 2017 5:51 PM | Christian Valentin

Ancient monstrosities, extraterrestrial hordes, demonic foes, and a whole array of equally dangerous enemies threaten to destroy you in these weekend's collection of Screenshot Saturday Highlights.

Would You Kindly Crawl Through Vaporum's Steampunk Dungeons?

September 29, 2017 11:37 AM | Thomas Faust

Grid-based dungeon crawlers did ever so briefly resurface from the dark, damp dungeons of videogame history when Legend of Grimrock was released five years ago. Subsequent attempts at first-person dungeon crawling have merely been iterating on this established formula, to little success.

Along comes Vaporum, which doesn't really bring anything new to the table in terms of game mechanics, but it has a shiny new coat of paint... or rather a flaky rust-colored coat of paint.

Make Demonic Friends In Life Sim Village Monsters

September 28, 2017 6:00 PM | Joel Couture


When you boot up an old game, you expect certain things to stay the same. Maybe you expect to be fighting monsters and exploring landscapes you used to know. Maybe the same old puzzles. What you might not expect is that the NPCs and beasts got a little bit sick of waiting for you to come back and started setting up a life of their own, building a small town for themselves as they eke out an existence in their digital world.

It's probably even less expected that they're happy to have you hang out and create your own fun with them in Village Monsters, a life sim set in a long-abandoned video game.

Hyperfuturistic Racing Game Lightfield Lets You Find Your Own Track

September 27, 2017 11:18 AM | Thomas Faust

Lightfield is futuristic, free-form racing at its best. It feels as if Wipeout tripped and fell right off the tracks into abstract sci-fi landscapes. No tracks? No problem. Just create your own path.

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