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About The IGF is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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VA-11 Hall-A Is The Best Game Of 207X

June 21, 2016 10:15 AM | Thomas Faust


Has it really been two years? Well, apparently so. Back then, Gnome was praising the prototype of post-dystopian cyberpunk bartend'em up VA-11 Hall-A and very much anticipating the full game's late 2014 release date. Fast forward almost two whole years, and it's finally out. Was it worth the extra wait? Oh yes, absolutely. As far as I'm concerned, the rest of 2016 can go home now. Game of the year right there, bam. Premature? Maybe so, but VA-11 Hall-A is really pretty amazing.

Retro-Platformer Bard's Gold Released On Consoles

June 20, 2016 11:26 AM | Thomas Faust


Treasure hunters rejoice! Charming retro-platformer Bard's Gold has been released on various consoles after being available on Steam for a while. This one is a true blast from the past, reminding me of many happy hours spent playing similar games on the C64 and Amiga home computers. Granted, stuff like optional roguelike elements and character upgrades are clearly concessions to modern game design, but at its core the game perfectly distills retro platforming goodness, one-hit kills, timed levels, and all. Our very own Luca Colosso had some nice things to say about the game last year, and I can only echo these sentiments. The console port is well-done, and I'm sure I'll carry the Bard's Gold Vita version around with me for a while. If you grew up in the home computer era, this little game is a gem you don't want to miss.

IndieBox, a Dust: An Elysian Tail Edition

June 19, 2016 11:29 PM | Jeremy Ooi


If you are a fan of indie games and miss the good old days where games comes in a package, then the IndieBox might just be for you. By subscribing to it, every month you will receive a collector's edition of an indie game delivered right to your doorstep. In the month of May, that game was Dust: An Elysian Tail, an action adventure game by Humble Hearts with a sweet combat mechanic. The devs partnered with Humble Hearts to give us this sweet package, so let us find out what's in the box.

Screenshot Saturday Highlights - June 18, 2016

June 18, 2016 9:52 PM | Christian Valentin


This weekend brings another diverse selection of games, from pixel art ninjas fighting against futuristic threats to voxel birds taking flight over scenic landscapes.

You Must Be 18 Or Older To Enter Harkens Back To Days Spent Sneaking Adult Videos

June 18, 2016 7:00 AM | Joel Couture


In the days before smartphones, teens had to sneak their adult imagery the hard way: from the family computer. After the family went out, or everyone went to sleep, you'd need to skulk down to the computer room. Muffle the beeps and boops of the computer booting up, and then carefully, CAREFULLY find the images you were looking for. And then would come the paranoia. Is someone behind you? Are you about to get caught? Is that your mom's footsteps coming down the stairs? The creak of dad going to the bathroom?

James Earl Cox III's free (sorta NSFW) adventure game You Must Be 18 or Older to Enter emulates those terrifying days. You can look up adult images, all created in the game's ASCII art, but you have to be vigilant for those sounds behind you. The game constantly surprises you with warnings of oncoming parents and potential discovery, but it's up to you to decide if you should turn around to check or not. It's a neat snapshot of those days of mixed up arousal, confusion, and fear.

Celebrate Mechanized Mayhem With Ground Breakers

June 17, 2016 3:53 PM | Thomas Faust


It may not look like much, but Ground Breakers is one deep game about robot fighting and oh so satisfying mechanized destruction. It has cool customization options galore, and the turn-based combat looks deceptively simple yet allows for some neat tactics with your pimped out tin cans. Two opposing teams of robots meet on procedurally generated battlefields which can change during play. There are a bunch of different game modes, from death match to capturing certain points to defending your fortress. Now the cool thing is that you're not sending out dozens of units - this is no battle of atrition. Instead, it feels like a proper brawl, where just a few units slug it out, dented metal, whirring buzzsaws and all.

BomberZone - Blowing Up Aliens On Spherical Stages

June 17, 2016 8:00 AM | Joel Couture


Mazes and bombs just naturally go together for some reason. There's just something about setting up an explosion that cleaves between those barriers just right, sending energy cascading down the hallways to take out those alien threats against the Earth. Mind the blast radius, though, lest you blow yourself up in the process.

BomberZone bears similarities to Bomberman, only with large spherical levels to take into account. Sometimes, that explosion you've carefully set up might be out of sight as you turn the world around you, or you might not see a blockade coming up until it's too late. You've also got sixteen different types of bombs with various effects to keep in mind, as well as an array of powers like jetpacks, shields, and explosive footballs, all making your life a little easier if you plan ahead. Just factor that level movement into your plans, or the enemies will be the least of your worries.

Shmup Zenodyne R Really Uses Blast Processing. Really.

June 16, 2016 9:30 AM | Joel Couture


I don't actually know if it does or not, but developer Team Grybanser Fox swears they do for the bullet patterns in Zenodyne R. What I do know is that the game offers several different characters with their own ships and stories, several alternate routes through each stage, and fancy unlockables if you do well while playing through its six stages. You also get a pulsing soundtrack courtesy of Hal "HeavyViper" Binderman, which you will want to listen to while making ship and laser gun noises while driving your car/bike for a while after you play.

And if you find out what the Blast Processing means this time, tell me.

Words Are Your Weapons In Dialogue-driven RPG No Truce With The Furies

June 15, 2016 4:45 PM | Christian Valentin

Take the classic isometric RPG formula, place it in an anachronistic blend of futuristic and early 20th century technology, and replace turn-based combat with dialogue-driven confrontations, and you have Fortress Occident's No Truce With The Furies. The upcoming RPG follows a down-on-his-luck police officer, an "unmitigated a human being and an officer of the law" according to the developers, as you make your own way in the coastal city of Martinaise and take on one final case.

BLACKHOLE Returns With Even More Fiendish Puzzles

June 15, 2016 12:43 PM | Thomas Faust


I cannot deny that I found the fact that BLACKHOLE casts you in the most least important role on a spaceship quite endearing. You are the coffee guy. As in "the guy whose only job is to bring the captain some coffee." So of course when everything goes to hell in a handbasket, you're the one who has to save the day, because that's how these stories usually go.

BLACKHOLE has actually been out for a while, but the new Complete Edition collects all previously available DLC and some brand-new features in one neat package. That's a lot of gravity-flipping puzzle platforming for you to chew on, coffee guy!

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