Road to the IGF: Daniel Benmergui's Storyteller
February 21, 2012 5:00 AM | John Polson
Storyteller marks a bit of a shift for indie developer Daniel Benmergui. Over the last few years, he has made name for himself with art-focused, emotional titles such as Today I Die and I Wish I Were The Moon.
Benmergui's newest title, however, is much more "gamey," to put it in his own words. Storyteller isn't a game about evoking emotion, but rather about playing with stories, and rearranging narrative devices to solve puzzles and advance through a series of challenges.
The game presents players with a simple story premise, and players must rearrange characters and props within a comic-style framework to make the characters bring those stories to life. It's a unique system that pushes a player's imagination and fully rewards creativity.
The game has recently been nominated for the prestigious Nuovo award at the 2012 Independent Games Festival, and Gamasutra spoke with Benmergui to learn more about the game and how it has affected his approach to indie development.
What background do you have making games?
I made Today I Die, I Wish I Were the Moon and now I am working on Storyteller. I studied Computer Science, worked at the mainstream industry for a few years, and became a full time independent developer almost four years ago.
How long have you been working on the game?
Almost a year, but I also worked on other prototypes in the meantime. In the end, only Storyteller seemed worth pursuing right now.
Can you describe how the game works?
The game presents you with a story description, a few comic panels and several "actors" with a basic behavior. All you have to do is drag them into the panels to build a story that matches the description. The challenge is that the game automatically fills in what's happening based on the behavior of actors, putting constrains on how the story can unfold. The game abstracted time away, so you can experiment with chains of consequence immediately, allowing experimentation without waiting for stuff to happen.




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