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IndieGames.com is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, Gamasutra.com and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Tower Defense Sequel Fieldrunners 2 to iOS first, then Steam

May 23, 2012 2:00 PM | John Polson

fieldrunners 2.pngRemember that Fieldrunners Steam beta last month, and their tests for an upcoming game? Well, those tests were, in part, for Subatomic Studios' IGF Mobile winner follow-up, Fieldrunners 2. The not-yet-priced game will hit iPhone at the end of June, with an iPad version available shortly afterwards. Subatomic's Alec Shobin says the team is focusing on the iPad version before bringing the sequel to Steam.

According to the press release, the sequel will contain 20 hand-painted levels spanning four distinct zones, more than 20 upgradeable towers and customizable loadouts, and over 30 different types of enemies. Fieldrunners 2 adds puzzle maps and sudden death maps to customary survival maps. I could use some more puzzles in my tower defense experience!

Check out the official website for more luscious art.

Mobile Game Pick: Spheris (Lodehed Labs)

May 23, 2012 10:00 AM | Danny Cowan

App Store newcomer Lodehed Labs has released Spheris, a colorful, rotation-based puzzler for iOS platforms.

In Spheris, players rotate the playfield to match incoming blocks with like-colored segments. The app boasts multiple gameplay modes, and includes Game Center leaderboards and achievements.

Spheris is priced at 99 cents. A free Express version is also available.

Indie Darling J.S. Joust Caught in Cloning Controversy

May 22, 2012 4:00 PM | John Polson

The latest game from Whale Trail developer Ustwo is causing quite a stir today, due to its stark similarities to Die Gute Fabrik's PlayStation Move-controlled J.S. Joust.

In J.S. Joust, players hold a PS Move controller each, and must try to knock the controller in other players' hands without letting their own controller be nudged out of sync with the music that is currently playing.

Ustwo's Papa Quash (shown above) features a similar concept, except it is available for iOS devices, and requires players knock the iPod or iPhone in the hands of other players. The revelation has caused outrage on Twitter, with people calling it a clone and displaying disappointment in the studio.

Student-Developed Platformer RunRunDie! Debuts In App Store

May 22, 2012 10:00 AM | Danny Cowan

Voltic Games, a newly formed studio composed of 18- and 19-year old students from Brisbane, Australia, has released RunRunDie!, an iOS platformer about "tiny furry creatures being set on fire and trying to avoid death-by-dinosaur."

The level design reminds me somewhat of The Impossible Game, though RunRunDie! seems less difficult, and the mechanics provide greater gameplay variety. I like the star-based scoring system, too, and the trailer's theme song is quite appropriate!

RunRunDie! is available as a universal app for the iPhone and iPad, and is priced at 99 cents.

8-4 Helms Japanese Localization For Superbrothers: Sword & Sworcery EP

May 21, 2012 9:00 PM | Danny Cowan

Video game localization company 8-4 will produce a Japanese-language version of Capy Games' hit adventure title Superbrothers: Sword & Sworcery EP for iOS, Windows, and Mac platforms.

The Japanese version of Sworcery will launch on Steam and in the iTunes App Store June 21st alongside a new remix album featuring tracks from Michiru Yamane (Castlevania: Symphony of the Night), Akira Yamaoka (Silent Hill), Baiyon (PixelJunk 4am), Mitsuto Suzuki (Final Fantasy XIII-2), macotom3, and Decasségui Hip.

Samples from the remix album can be found here.

Dev Tech Tops Wii U as "Open and Flexible," Uses Gadgets You Already Own

May 21, 2012 2:00 PM | John Polson

Tom Sennett (RunMan and Deepak Fights Robots) has paired with Salil Malkan to create the local crowd-player Row Row Row Remote, which runs on a computer and can use dozens of phones or tablets. Though the game may look simplistic (Wii Sports didn't "look" all that impressive compared to the tech it modeled), Sennett and Malkan aim to inspire and empower developers, while exponentially increasing the amount of players involved in a local multiplayer experience and creating "new, awesome games from the ground up" instead of "shoehorning new, awesome technology into old, stagnant forms."

Row Row Row Remote asks players to use their smartphones or tablets as paddles. Each group needs to coordinate its motions to move effectively through the course. The game only uses the devices' touch and gyroscope functions, but Sennett tells IndieGames this is just the beginning.

Viking Burger Now Available For Windows Phone

May 21, 2012 12:00 PM | Danny Cowan

The two-person team at Genius Interaction has released its first title for Windows Phone platforms, and it's a weird one. Viking Burger tells the tale of an unfrozen viking warrior who joins modern society as a burger chef.

Viking Burger's gameplay involves Cooking Mama-styled food preparation, only with more violence and carnage. The retro-inspired visuals give the game a distinct look, and there's a surprisingly heavy focus on narrative -- between-level cutscenes detail the viking's everyday challenges and the friction he causes among coworkers.

Viking Burger is priced at $1.99. A free trial version is also available.

Trampoline Platformer Spoing Hits Android

May 21, 2012 10:00 AM | Danny Cowan

Following up on its launch for iOS platforms last year, games2be's bouncy platformer Spoing is now available for Android devices via Google Play.

Spoing offers a unique take on the genre, challenging players to flick and fling a character from platform to platform in order to collect items and avoid enemies. The mechanics are simple but effective, and the 50 included levels should provide a decent challenge.

The Android version of Spoing is priced at $1.22.

Call of Cthulhu: The Wasted Land Interview

May 21, 2012 5:00 AM | Konstantinos Dimopoulos / Gnome

red wasp.pngTomas Rawlings of Red Wasp Design was kind enough to answer a few questions regarding Call of Cthulhu: The Wasted Land, Lovecraft-inspired gaming, red wasps and tactical turn-based combat. Here's what he had to say:

Were you actually aware of the fact that The Wasted Land would be the very first turn-based Call of Cthulhu game ever when you embarked on this project?

No, we didn't really think about it like that. This has been a project I've always wanted to do! The approach was about what sort of game would we like to play; we're fans of turn-based games and I've always wanted to make a Call of Cthulhu game, so the game concept was born under a blood-red gibbous moon...

Why did you decide to go for the Call of Cthulhu license and not just borrow Lovecraft's ideas from the public domain?

I'm a huge fan of the RPG and always felt that over the years it had evolved into a solid game system that we could use in our game. Not only that, but it felt better to try and work with people who knew the area - Chaosium - and so we could also benefit from their input and experience.

Tokyo Game Show's Sense of Wonder Night Taking Applications

May 21, 2012 3:00 AM | John Polson

ttl_senseside01.jpgThe fifth annual Sense of Wonder Night will take place during the Tokyo Game Show September 20-23, celebrating 10 games from around the world that truly offer a sense of wonder.

As described on the site, "games of any genre, platform, language, degree of completion, already released or non-released" are eligible, and any game that offers a "never-seen-before gaming experience" or that "challenges the common sense of ordinary games" (among other qualifications) is sought.

Tokyo Game Show officials anticipate roughly 200,000 attendees this year. Recently, Sense of Wonder Night presenters have also been given floor space to connect with those attendees. Previous presenters include the XBLA Kinect title Leedmees, the upcoming PSN title The Unfinished Swan, and the upcoming Antichamber.

Applications to present are due July 8, 2012. To get a sense of last year's talks, check out the recordings here. More information about the Sense of Wonder Night applications can be found at the Tokyo Game Show website (in the upper right sits an English language option).

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