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IndieGames.com is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, Gamasutra.com and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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iOS Game Pick: Warping War Pig (Quikding)

February 25, 2013 12:00 PM | Danny Cowan

Four Winds Fantasy and Cave Rescue developer Quikding (formerly Quimdung) has released Warping War Pig, a free iOS game that offers an inventive take on Jetpack Joyride's core concepts.

Warping War Pig is an endless side-scrolling action game in which you must avoid incoming obstacles and take out as many enemies as possible before your inevitable demise. As in Jetpack Joyride, your character flies upward when you touch the screen, though he does so slowly -- it's often quite challenging to weave between the space debris thrown your way.

In an interesting twist, though, Warping War Pig also allows you to teleport anywhere on-screen by drawing a line toward your destination. This mechanic adds more depth to the experience than you might imagine; until you become skilled in its application, you'll find yourself teleporting to your doom more often than not. Couple this with a hands-off combat system (your character automatically targets and destroys any enemies within range), and the result is one of the more complex games of its type, and one of the most interesting.

You'll start out poorly armed and with little in the way of maneuverability, but Warping War Pig features an in-game shop in which you can purchase an assortment of upgrades and power-ups using the currency you collect during your journey. Amusingly, you may also opt to purchase 100,000 currency units via a single 99-cent in-app purchase -- given the low price of the shop items, I'm assuming that this should be more than enough to pay for every upgrade on offer. Good stuff.

GDC 2013, Wild Rumpus debuting 'Rumpus Royale' indie game world championship

February 24, 2013 8:00 PM | Staff

rumpus royale.jpgGDC organizers have announced the next in its series of new onsite events at GDC 2013, in the form of 'Rumpus Royale MMXIII'.

This week-long 'indie game world championships' is created in a partnership with raucous UK multiplayer indie party organizers Wild Rumpus.

The event will span the entire week of GDC, March 25th-29th, will be located on the Street Level in the West Hall of the Moscone Center, and will provide an all-day "training arcade" and daily tournaments to all GDC attendees.

The Wild Rumpus exists to bring together the best of indie multiplayer games for live events. Members behind the organization include Honeyslug co-founder and Hohokum developer Ricky Haggett, artist and designer Richard Hogg, whose work includes Poto & Cabenga and Frobisher Says, Die Gute Fabrik's George Buckenham and Penguin Books digital producer Marie Foulston.

Wild Rumpus' GDC event invites attendees to "come take on the gaming titans" in this event, with guest commentators and surprises to be announced in the near future.

The games include Bennett Foddy's running 'simulator' QWOP (in a special new version!), Ramiro Corbetta's acclaimed multiplayer sports game Hokra, Terry Cavanagh's twitchy, twisty Super Hexagon and Beau Blyth's IGF 2013 nominated multiplayer fight to the death Samurai Gunn.

Mew-Genics: The cat lady sim for the hoarder in you

February 24, 2013 3:58 PM | John Polson

Mew-Genics1.pngThis weekend, Team Meat shared in-game images and opened up about Mew-Genics' gameplay, describing it as a "cross between The Sims and Pokemon with a sprinkling of Animal Crossing and a dash of Tamagotchi."

All of the gameplay details haven't surfaced, but gleaning from Edmund McMillen's experience the cat lady sim includes winning pageants, breeding, capturing stray cats, dealing with narcolepsy and feline aids, being arrested by animal control, and thawing or freezing cats in Cryo-cubes.

Simogo Launches Year Walk for iOS

February 23, 2013 8:00 AM | Danny Cowan

Beat Sneak Bandit and Bumpy Road developer Simogo has launched its supernatural first-person adventure game Year Walk for iOS devices worldwide.

Year Walk starts players on a vision quest in 19th-century Sweden, during which they'll experience phenomena particular to year walking and Swedish folklore. In an interesting move, Simogo has also released a free companion app that catalogs the creatures and superstitious beliefs featured in the game proper.

Year Walk is priced at $3.99.

Road to the IGF: Tomorrow Corporation's Little Inferno

February 21, 2013 12:12 PM | Staff

little inferno small.jpegLittle Inferno has been a polarizing game, with many loving its send-up of social and mobile time-wasting and rampant consumerism, and others missing the point entirely -- most notably the National Fire Protection Association, which felt that the game, a launch title for the Nintendo Wii U, might give kids the wrong idea about fire safety, since it's all about burning your toys.

Gamasutra speaks here to Kyle Gabler, Allan Blomquist, and Kyle Gray -- who together form Tomorrow Corporation (and separately, are, respectively, two of the developers of World of Goo and, the last, Henry Hatsworth) -- about the multiply IGF nominated game.

What is your background in making games?

Kyle Gray: The three of us (two Kyles and an Allan) met at grad school at Carnegie Mellon University almost 10 years ago, and collaborated on a few projects together, including the Experimental Gameplay Project, which is still running monthly game design competitions. Back in those days, starting a game company right out of school was virtually unheard of. This was back when "indie" was grungy musicians, "steam" was hot water vapor, and "digital distribution" was emailing cat photos.

So instead, we all got jobs at Electronic Arts. But after a while, we got restless and wanted to make our own mark on the industry. Kyle left to form 2D BOY and create World of Goo with the talented Ron Carmel and eventually Allan, while I pitched Hatsworth internally at EA. After both games finished, the three of us got back in touch and started Tomorrow Corporation.

We spent a few months talking and meeting over what we should make. Having just released a platformer and a physics-puzzler, the only thing we knew for sure was we wanted to make something totally different. Little Inferno was the perfect fit -- something no other company would be dumb enough to make!

Fireproof Games Reveals The Room Sequel, Expansion, Android Port

February 21, 2013 12:00 AM | Danny Cowan

Fireproof Games has been quite busy lately, as the developer announced this week that it's currently working on an expansion, an Android port, and a fully fledged sequel for its tactile iPad puzzler The Room.

Honored as Apple's iPad Game of the Year for 2012, The Room will receive a new (and free) chapter this summer, followed by the release of The Room 2 in the fall of this year. Android users who want to experience the game for themselves won't have to wait long, either, as the Android port of The Room is set to debut by the end of summer.

Jonathan Blow's The Witness coming to PlayStation 4, first trailer revealed

February 20, 2013 7:54 PM | John Polson

Thumbnail image for The Witness 440 puzzles.pngBraid developer Jonathan Blow will bring The Witness to the PlayStation 4, he announced at Sony's press event today. Specifically, PlayStation 4 will be the only console The Witness will appear on during the game's "release window," Blow said.

Blow also revealed the game's first trailer at the PlayStation 4 event. The trailer is under heavy stress, but it is embedded after the jump.

Mobile Game Pick: QuestLord (Eric Kinkead)

February 20, 2013 9:00 AM | Konstantinos Dimopoulos / Gnome

questlord.pngGranted, it may look like an unassuming take on the Dungeon Master/Eye of the Beholder formula on first glance, but QuestLord is much more than that. It is a wonderfully pixelated dungeon hacking RPG romp that sports quite a bit more than mere, well, dungeon hacking and even feels more satisfying (well, so far, haven't finished the thing yet) than indie hit Legend of Grimrock.

QuestLord, you see, is built around an excellent interface that perfectly fits our touchscreens and feels absolutely intuitive, provided of course you've played a tile-based RPG before. Add the huge gameworld, the dozen of NPCs, the optional rogue-like game mode, the city and wilderness maps, the little touches and a most enjoyable combat system to that and you have a great and addictive game that will last you for hours.

QuestLord is available for both Android and iOS devices.

A Virus Named Tom Heads for PlayStation Mobile This Summer

February 19, 2013 6:00 PM | Danny Cowan

130218_tom.jpg

Misfits Attic revealed that its hacking puzzler A Virus Named Tom is coming to the PlayStation Vita and supported Android devices via PlayStation Mobile this summer.

"The PSM version will have some new levels & features in store for you," Misfits Attic's Tim Keenan notes. "We haven't completely figured everything out yet, but we're excited about adding touch controls for tablets & phone, and even some multiplayer possibilities."

To mark the occasion, Misfits Attic has dropped the price of the Steam version of A Virus Named Tom. You can pick yourself up a copy for $5.99 through February 22nd.

[via Joystiq]

IGF 2013 Audience Award Opens Voting

February 19, 2013 1:07 PM | John Polson

IGF2013polysquare.jpgGame Developers Conference organizers have announced that Audience Award voting for the Independent Games Festival (IGF) Main Competition Awards is now open through March 1, 2013 at 5PM ET.

Winners of IGF 2013 will be announced Wednesday, March 27 during the 2013 Game Developers Conference at the Moscone Center in San Francisco, CA.

Anyone who would like to vote for the IGF Audience Award can visit the links below, enter the name of the game they'd like to vote for, and a valid email address. Voters will then receive an email to confirm their vote. Certain rules for voting do apply. More information on Audience Award voting can be found at the below link:

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