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About The IGF is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Trailer: Continuity 2 (Ragtime Games)

March 17, 2011 10:52 AM | Michael Rose

The sequel to the IGF Student Showcase Winner Continuity is coming to iPhone and iPad next month. Which is confusing, because the video says 'Winter 2011' at the end, which makes it sound like it's coming at the end of the year, but I am assured it's coming next month.

So anyway, did you play the original? You should do so if not. The sequel looks to pretty much cover the same bases, but with a touch-screen. Bound to make a few bus journeys fly by! Head over to the official site for more videos and info.

Trailer: Warm Gun (Emotional Robots)

March 13, 2011 3:54 PM | Michael Rose

Missed this one during GDC a couple of weeks ago, so let's put that right. Warm Gun is a futuristic multiplayer Wild West shooter coming to PC, iPhone and iPad in May, and it looks mighty fine.

I mean, it's hard not to watch this and think 'like Borderlands much?', but when it looks this good, who really cares. There are going to be six character classes to choose from, and five game modes including obvious choices like Deathmatch and Capture the Flag, coupled with more obscure offerings like Mad Cap and Great Escape. You can read all about the game over on the Warm Gun site.

Trailer: Super Crossfire (Radiangames)

March 10, 2011 5:38 PM | Michael Rose

Hurray! Finally, some Radiangames action for the PC - not to mention Mac, iPhone and iPad too. If I remember correctly, Super Crossfire is set to be the ultimate version of the flip-action shooter, combining the best bits of Crossfire and Crossfire 2.

Luke Schneider told us in an IndieGames podcast that he was looking into developing for the PC, and although he's not sure where to head after this release, it's pretty clear that if Super Crossfire does well, we will see more of him on PC. Don't be surprised if you see his titles popping up on Steam soon! Super Crossfire release soon.

Trailer: Mos Speedrun (Physmo)

March 10, 2011 4:28 PM | Michael Rose

Mos Speedrun is an upcoming iPhone platformer that revolves around - you guessed it - speedruns. Players are tasked with blazing through each level, collecting as many coins as possible and bagging the fastest time possible.

Each level can have "many, many replay ghosts" on screen at the same time, so eventually you'll be racing herds of yourself. Twenty levels in total, with regular future level packs promised, awesome chiptune soundtrack, and shareable ghost data in a future update.

What's got me really interested is the "two button control system" - the devs decided that they don't like the virtual d-pads that most iPhone platforming games uses, and have opted for a simplier approach. Although the specific details aren't listed, it sounds like you'll have a left and right button, and each will change your run, jump and swim.

Helsing's Fire Updated with New Campaign, 'Frozen North'

March 9, 2011 12:00 PM | Tim W.

IGF 2011 Best Mobile Game award winner Helsing's Fire received a huge update yesterday, featuring a new campaign that's free to download for anyone who had purchased the game previously. Called 'Frozen North', this campaign contains sixty levels to play through, new elements like coloured crystals and mirrors which will alter the colour of your tonic (used to defeat monsters), and the usual boss fights that await our returning heroes Professor Helsing and his assistant Raffton. The bad news though is that Raffton has a cold and couldn't join the professor on this adventure, so a new partner has been drafted in to help him figure out why London has been struck by a sudden freezing change in the weather.

'Frozen North' takes about an hour to complete, and if you've beaten all three included campaigns (The Shadow Blight and The Shocking Mire are from previous updates) there's still the randomly-generated endless survival mode and an online bounty mode to attempt before you run out of content to play. Helsing's Fire is available from the App Store for only $0.99, and a lite version with twenty levels to try out on your iOS device can be obtained from here.

Guess the Moo, Win Cow Trouble for iPhone

March 9, 2011 11:30 AM | Michael Rose

[Update: Wow, you guys like mooing huh? The winning moo was in fact 'moooooo' with 6 'o's, and the winners are Bitterkoekj, Aaron and Xawix! Cheers for playing people.]

I've been playing a little too much Cow Trouble the last few days, and having plenty of fun with it. Who would have guessed that knocking cows out of the clouds with bowling balls would be so entertaining?

Developer Justin Leingang has kindly thrown three promo codes for the game our way, hence we're going to dish them out to you guys. If you'd like to win a free copy of the game, all you have to do is guess how long my cow's moo is. Does he go mooo, or does he let out a slightly longer mooooo? The number of 'o's is somewhere between two (moo) and six (moooooo), so give me a moo in the comments below, and the first three people to guess right will grab the free codes!

Before you enter, please note: You need to supply your email address for us to send the code to - don't worry, your email won't be displayed publicly. Also, only one entry per person please - anyone guessing multiple times will be disqualified! The competition will run until all three codes have been won.

iPhone Game Pick: Cow Trouble (CosMind and Blue)

March 8, 2011 11:47 AM | Michael Rose

I'm calling this one early - Cow Trouble shall be the next Angry Birds. From CosMind and Blue - Cosmind being the gentleman behind Glum Buster - you are tasked with knocking cows out of the clouds. They all tried to jump over the moon, you see.

Unlike Angry Birds, you're dropping balls from above rather than flinging them from the side. Once a ball is dropped, you can then swipe the touch-screen to perform a number of different powers. The idea is to set off chain reactions, knocking cows, people and objects all over the screen in an attempt to wipe them all out with as few moves as possible.

Finishing some of the later levels is difficult enough, but getting the gold medals is near impossible, as you need to 'perfect' each level by knocking every single thing over in one move. It's really great fun, and incredibly charming too, with a silly storyline and hilarious sound effects.

Definitely worth grabbing, especially so you can say in later months "I played Cow Trouble when it had only just been released". Because we all want to be cool like that, right? Download Cow Trouble for $1.99 from the App Store.

Trailer: Bumpy Road (Simogo)

March 5, 2011 6:47 PM | Michael Rose

Bumpy Road is a charming game about a car and its journey along a perilous road. Coming soon for your iThing, the game sees you touching the screen to manipulate the road and surrounding, pushing and bouncing the car to safety.

The art is really gorgeous, especially the various backdrops, and the gameplay looks pretty fun. As long as the controls feel tight, this is most likely going to be worth picking up. Bumpy Road will land in the App Store later this spring. It will also see a release on Mac.

Scrolls: The Next Game from Minecraft Creator Mojang

March 2, 2011 2:00 AM | Michael Rose

I mentioned last week that I had more secrets to divulge from my trip to the Mojang offices in Sweden. So here's the big one: I can exclusively reveal that the next game from the Minecraft developer is called Scrolls.

It's a digital card game/board game mashup, with two players going head-to-head, playing scrolls against each other on a playing grid similar to a Chess board. There will be a single player campaign to play through, but the main part of the game will be dedicated to the online play. Players will be able to collect cards, create decks, enter online leagues and put in bids at the auction house.

I've got plenty more details for you over at sister site Gamasutra. Read the detailed description first, then check out my interview with lead developer Jakob Porser, in which he goes into a boatload of detail.

iPhone Game Pick: Hot Springs Story (Kairosoft)

March 1, 2011 9:30 AM | Michael Rose

Oh jeez. Remember that one time when everyone was talking about that Game Dev Story, and you thought hey, one little iPhone game can't hurt. And then you were playing it into the early hours of the morning, and you couldn't stop, and life stopped for a while? Kairosoft are back to make it happen all over again.

Take the game development away, and replace it with Japanese spa management. This is Hot Springs Story, and while it doesn't have the intense pull that Game Dev Story did, it's still just as addictive. You place down areas for customers to sleep, bath, eat and play, and then watch the money roll in. Over time, you'll be able to invest money in outside projects to boost the economy, and take part in magazine competitions to have the best spa in the country.

There's not as much customization as Game Dev Story in terms of giving things names - I personally think that was a huge pull to the first game - but it's still very much worth grabbing. There's a special introductory price of $3.99 for an undisclosed amount of time, so make sure you pick it up soon from the App Store.

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