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About The IGF is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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iPhone Game Pick: Poto & Cabenga (Honeyslug)

February 17, 2011 11:43 AM | Michael Rose

Originally released as a browser game last year, one-button runner Poto & Cabenga is now available on your iThing.

The action remains the same, with rider and steed controlled simultaneously via pressing and holding the touch screen. There's also a 'Neverending mode', which lets you keeping running and running wit increasingly difficult enemies and obstacles to dodge. The game was a winner at the Gamma IV showcase at GDC 2010 and, while initially tricky, is really enjoyable stuff.

You can grab Poto & Cabenga from the App Store for $0.99 / £0.59.

Trailer: Anomaly: Warzone Earth (11 Bit Studios)

February 15, 2011 6:41 PM | Michael Rose

Anomaly: Warzone Earth is looking more and more tasty each time we see it - see the last video too! Penned as a "reversed tower defence", you're in charge of an escort as it battles through an alien invasion taking place in Baghdad.

Lots of very cool features going on here that'll make for some great replay value, such as choosing different routes to go down and upgrading troops. The game is expected to be released sometime soon on PC, Mac, iPhone and iPad (this above trailer shows PC and Mac footage).

The official Anomaly site is your port of call for community blogs, media and more details.

iPhone Game Pick: Kungfu-Rush (Mofuya Soft)

February 15, 2011 12:00 PM | Tim W.

In Kungfu-Rush you play as a martial arts practitioner who has to break bottles flying in your direction with only your feet and fists, using a combination of the six buttons on screen to input commands like kick, punch, jump and dodge. Players can choose from any of three difficulty setttings to play with, and both English and Japanese text have been included for the convenience of both local and international iDevice owners.

The first few levels start out easy, acting as a tutorial and never overwhelming the player with too many objects to deal with. Later on you'll have to dodge bombs or tackle bottles that require more than one hit to shatter, and failing to do any of these will result in the loss of a life. Lose three lives, and our hero will fall to his knees in defeat.

The full version of Kungfu-Rush (ad-supported) is free to download from the App Store.

Super Mega Worm is Free for a Limited Time

February 14, 2011 10:00 AM | Tim W.

Apologies for posting about this a little late, although the offer has been valid for a couple of days now. Deceased Pixel's Super Mega Worm is currently available from the App Store as a free download for a limited time, so you might want to grab this freebie before the price goes back to $2.99.

If you loved JTR's Death Worm for the iOS, then Super Mega Worm should be right up your alley too. There's only one level to play in adventure mode (although it does feature twenty-four waves of enemies to devour), and time attack mode is pretty much the same thing with tougher opponents and a two-minute timer on the clock.

Super Mega Worm can be downloaded from the App Store right here.

iPhone Game Pick: Entanglement (Gopherwood Studios)

February 13, 2011 5:38 PM | Michael Rose

Looking for something to do on a lazy Sunday? Take your iPhone or iPad in hand, go to App Store, download Entanglement, be happy. A handheld take on the original browser game, this iOS version is even better.

The main concept is to place hexagons into a grid, allowing a string to weave around the board until you are finally forced to lead it into a wall. The more times you go back on yourself and use past pieces, the more points you'll receive. This new version handles wonderfully, and has oodles of extra game modes. You can now play it 1-6 player, taking in turns. There's also a new mode called Gold Rush that's pretty swish, and another free mode on the way in a future update.

Then you've got extra boards and Game Center scoreboards to extend the game's life. The iPhone version is $1.99, while the iPad HD edition is $3.99. Grab this one, it's excellent.

Trailer: Ballin' Outta Control (Impromptu Games)

February 13, 2011 12:21 PM | Michael Rose

Ballin' Outta Control is a UDK mod coming to PC and iPhone, spotted by Mr LewieP over at RPS. It's one of those ball-rolling, puzzle-solving malarkeys, and it's looking mighty gorgeous.

Impromptu Games is a team of five guys including Joe “Lacabra” Wintergreen-Arthur, who you may know as the Australian who created a Left 4 Dead mod and then asked Gabe Newell of Valve to fly out to see it (which he did). The team are hoping to have a demo out in around three months time, so not too long to wait.

For all the details regarding Ballin' Outta Control, visit the Impromptu Games site.

iPhone Game Pick: Teocalli (Bigfoot Studios)

February 13, 2011 12:00 PM | Tim W.

Teocalli is a casual puzzle game designed by Reiner Knizia (creator of many well-known board games) to be played in short sessions of ten to fifteen minutes. You're an architect tasked with constructing temples in a limited number of turns, and you do this by rolling a set of special dice and placing them on each row until an entire temple is built. Your dice can only be placed at temple rows with the same symbol, and only completed rows are preserved for the next round onwards.

Players are allowed to reroll their unused dice as many times as they like, but they will lose all of their progress for that turn if they can't place at least one die on a selected temple after a roll. You'll be rewarded with more turns to use whenever the construction of a temple is successfully completed, and a new die slot is also unlocked for every third temple built for the gods.

Luck plays a significant part in Teocalli, but that doesn't mean you won't be getting a little bit of divine help here and there. If you build a temple in the correct order (by laying floors from bottom to top), you'll receive up to two wild cards to use as well. When a dice roll is not in your favor, a wild card can be employed to complete the construction of a floor with just one or two tiles missing.

A dollar for one of Reiner Knizia's games is quite the bargain, although the lack of a progress save feature is rather perplexing (you'll have to start over after exiting the game, taking a call or switching apps). There's also no lite version to try out, so you may want to hold off on a purchase and hope that a demo would appear while the price still stays at $0.99 in the App Store.

Round-Up: Gamasutra Network Jobs, Week Of February 11

February 11, 2011 12:17 PM | Tom Curtis

In a busy week for new job postings, Gamasutra's jobs board plays host to roles across the world and in every major discipline, including opportunities at Rockstar North, Airtight Games, Vigil, and more.

Each position posted by employers will appear on the main Gamasutra job board, and appear in the site's daily and weekly newsletters, reaching our readers directly.

It will also be cross-posted for free across its network of submarket sites, which includes content sites focused on online worlds, cellphone games, 'serious games', independent games and more.

Some of the notable jobs posted this week include:

- Rockstar North: Character Animators:
"Rockstar North, a member of the Rockstar family since 1999, is one of the world's leading video game developers, is a community of creatives from a variety of backgrounds. We are based out of modern, spacious, purpose-built studios in the heart of Edinburgh. We develop original game titles and are proud to be the developer of the phenomenally successful Grand Theft Auto series."

- Airtight Games: Designer/Scripter:
"Airtight Games is a group of game industry veterans formed from the core of the team that produced the award winning, critically acclaimed Crimson Skies: High Road to Revenge and the original intellectual property developed with Capcom, Dark Void. We are working on another AAA title based on original intellectual property with a top-tier publisher, and are recruiting top notch talent for key positions."

Kickstarter Projects: Machination: A Game Of Evil Genius

February 11, 2011 10:00 AM | Cassandra Khaw


The Fraternal Alliance of Unethical Steam Technologists, otherwise known as FAUST, will be the organization you'll be working for should Machination: A Game of Evil Genius achieve its goal of $8, 840 at Kickstarter. Developed by Signal Flare Games, this budding iOS game will have you playing the role of an evil scientist tasked with the creation of many, many robots of various shapes and sizes. In order to accomplish this, you'll have to pick up parts from moving conveyor belts in each level and assemble them in an appropriate manner; failure to do so will, inevitably, result in expensive repairs.

Signal Flare Games apparently already has a fully functional prototype, something that bodes well for the speed of completion once they've reached their target funding. Speaking of funding, it looks like the money will largely go into producing a greater level of polish for the game, employment of a professional audio expert, licensing, multiplayer support and a variety of other things.So far, $3, 177 has been collected and 53 backers have put their name to the project. I'm somewhat piqued by the graphical presentation; there's nowhere near enough steampunk in the world as far as I'm concerned. However, I'm not sure about how in-depth the game might grow to be. I'd like to see the chaos my robot children engineer, damnit!

Either way, if you're interested in pledging your support or even to investigate the concept further, you can visit Machination: A Game of Evil Genius's official Kickstarter page here.

Indie Game Links: Three-Dimensional Scoregasm

February 11, 2011 2:00 AM | Tim W.

Today's collection of independent game links includes more indie game previews, a couple of development updates, and interviews with developers from around the 'net.

GamesRadar: Cave Story remake for 3DS
"Cave Story, the 2D indie darling that started life as a free PC game in 2004, is headed to the 3DS. Cave Story 3D will be a full-fledged remake of the original, with new content, character designs and fully 3D visuals."

Gamasutra: Charlie Knight On Scoregasm
"Gamasutra's Simon Parkin caught up with Charlie Knight, who left his job as a gardener in 2006 to make games for a living, just as his fourth and most ambitious title, shoot 'em up Scoregasm nears completion."

Indie Games Channel: Christoffer Hedborg on Toys and Future Plans
"Toys is a browser-based title that has players using their sense of perspective to solve color and shape-based puzzles. Christoffer Hedborg was kind enough to talk to us about Toys, seven-day development cycles, and his future plans."

Gamasutra: Apple Pulls Counterfeit Lugaru From Mac App Store
"A week after Wolfire Games complained about a Mac App Store game using its Lugaru assets without permission, Apple has finally pulled the game from its marketplace. The studio is offering to give anyone who purchased the game an authentic version of Lugaru HD and a bonus Steam key for free."

Alistair Doulin's Blog: Working From Home As An Indie
"Many of my game developer friends have started working full-time from home in the past few months, partly because of all the game studios shutting down in our city recently. This entry is a list of tips I use to be as productive as I can while striking a good work-life balance."

Bit Blot: Looking for Testers for Aquaria iPad
"Aquaria for iPad has hit Alpha two, thanks to the work of the very talented Andrew Church. We're going to be looking for play testers very soon."

Cipher Prime: The Road Ahead
"We've signed a deal with indiePub, who helped us get Auditorium on PS3, to get Fractal ported to the iPad, PC and Mac platforms. Our goal is to release at least three cross-platform games in 2011."

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