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About The IGF is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Super Hexagon Out Now for Android

January 21, 2013 12:00 PM | Danny Cowan

After a successful run on iOS and PC platforms, Terry Cavanagh's hyper-addictive action game Super Hexagon is now available for Android devices via Google Play.

It should suffice to say that we like Super Hexagon a lot -- it earned an honorable mention in our Top 10 Indie Games of 2012. The Android version is already off to an impressive sales start, with Google reporting between 5,000 and 10,000 installs in its first weekend of release.

The Android version of Super Hexagon is regularly priced at $2.99, but is available for 99 cents for a limited time. Cavanagh warns that Nexus 7 users will experience input lag, and while no fix is known at the moment, an update will be released if a solution is found.

Play Nifflas' Nordic Game Jam 2013 winner Spaceship with a Mace and more for Free

January 20, 2013 7:00 PM | John Polson

315am.pngThe Nordic Game Jam 2013 concluded with, as of this writing, approximately 80 games completed at the reported 470-person event. Nifflas' multiplayer game Spaceship with a Mace was crowned the Grand Prize winner of the event. Stikbold, another multiplayer only game, was crowned "most fun game."

Fortunately, the Nordic Game Jam 2013 also saw several single player games created that I could actually play. Judges Vlambeer and Dennaton chose Stalagflight as one of their favorites. It works with a controller or mouse/keyboard, with the goal of aiming the leaping scientist away from the erupting volcano. Players can rotate the chunk of land the scientist is on to get a better angled leap.

Sonic, Gunstar Heroes inspired Freedom Planet already 300% funded

January 19, 2013 12:00 PM | John Polson

Freedom Planet's high speed, 16-bit era action platforming clearly appeals to some Kickstarter fans, achieving $6,000 in funding (300% of the original goal) in its first few days. I gushed about the game in August, and it now has an updated Windows demo with more physics and polish, along with a second playable character.

Those who pledge $10 are promised the game and a Steam key if it passes Greenlight. Depending on the amount of funding Galaxy Trail receives, the team may be able to finish the game during 2013. They are also looking for funding to export the game to other platforms, including Mac, Steam, XNA, iOS, and potentially Android and HTML5.

I'm curious what readers think of Freedom Planet's two themes: the one at the beginning of the video and the one that starts at 1:50. I have my favorite (the end one), but lead programmer Stephen DiDuro told me he'd go with either version that was more popular. Granted, this vote is not as important to the game's future as a Greenlight vote or Kickstarter pledge, but wonder how many of our readers feel strongly about game music.

iOS Game Pick: Momonga Pinball Adventures (Paladin Studios)

January 19, 2013 12:00 AM | Danny Cowan

App Store developer Paladin Studios has launched Momonga Pinball Adventures, an upward-scrolling action-adventure game with pinball-like gameplay mechanics for iOS platforms.

Momonga Pinball Adventures stars a flying squirrel who must defeat enemies and collect items while players assist with carefully timed flips and nudges. Many of the game's puzzle-like elements must be solved with precise shots, though power-ups occasionally allow Momo to break free and zoom through obstacles using his own flight capabilities.

Momonga Pinball Adventures is regularly priced at $2.99, but is available for 99 cents during its first week of release. An Android version is also in the works, though a release date has not been announced.

Temple Run 2 Hits iOS, Android Version Out Next Week

January 18, 2013 3:00 PM | Danny Cowan

A sequel to Imangi Studios' massively popular autoscrolling platformer Temple Run is now available as a free download for iOS devices. Android users won't have to wait long to join the fun, either, as Imangi notes that an Android version is set to launch at Google Play and Amazon on January 24th

Temple Run 2 boasts greatly improved graphics, and includes new gameplay elements like ziplines, rushing rivers, and minecarts. The sequel also introduces a $4.99 in-app purchase item that doubles all collected coins -- a handy addition, as you can expect to sink a lot of time into the sequel if the original game had you hooked.

PlayStation Mobile Launches Weekly Free Game Promotion

January 17, 2013 12:00 PM | Danny Cowan

This week, Sony kicks off a promotion in which a new paid PlayStation Mobile game will be available as a free download for the PlayStation Vita and supported Android platforms weekly.

Beatnik Games' rhythm-based action game Samurai Beatdown is first up, and will be free to download until next Wednesday, when a new free offering will be announced. The program is set to run over the next six weeks. Future releases have not been revealed, but here's hoping that Super Crate Box is among them!

[via PSNStores]

Super Crate Box, Thomas Was Alone devs share on new site stories of being bullied

January 17, 2013 3:00 AM | John Polson

beyond the final boss.jpgThe developers behind Super Crate Box, Thomas Was Alone, and more indie and AAA games have begun to share their stories about being bullied and how they've persevered via a new website called Beyond the Final Boss.

The man behind the passion project is Shahid Ahmad, the designer for the 1985 Atari game Chimera (recently recreated) and current Senior Business Development Manager at Sony Computer Entertainment Europe.

Ahmad was inspired to take action after joining a heated discussion online about bullying between Thomas Was Alone developer Mike Bithell and former PomPom and Introversion developer Byron Atkinson-Jones. Ahmad got their permission to repost parts of their story and went out to find more developers who were willing to discuss their bullying experiences.

iOS/Android Game Pick: Monster Balls (Gregory Lemon)

January 16, 2013 9:00 PM | Danny Cowan

Indie newcomer Gregory Lemon has released Monster Balls, a physics-driven puzzler for iOS and Android

Playing somewhat like an upside-down Puzzle Bobble, the object of Monster Balls is to shoot and match like-colored critters. The one-touch gameplay adds an element of timing to the formula, and the crowded playfield ensures ample opportunity for chains and combos. It's worth noting that Lemon created the game's art, music, and code all on his own, with great results!

Monster Balls is priced at 99 cents.

Roar Rampage gets roaring new Trailer and Release Date

January 16, 2013 6:00 AM | Konstantinos Dimopoulos / Gnome

February 7 is less than a month away and this means that I will be playing the vastly updated iOS version of my dear Roar Rampage in, errr, less than a month actually; on its release date to be precise.

Now, judging by the brand new trailer posted above the game does seem to have evolved quite a bit since the last time I saw it. It's sporting all sorts of new mechanics, graphics, mini-games, environments, enemies and, most impressively, some amazing sounds straight from the era of the arcade. Taking the fact that it already was a brilliant and wildly different re-imagining of classic destroy-'em-up Rampage with wonderful pixel art graphics, I suppose it would be safe to say that Roar Rampage iOS is something worth keeping an eye out for.

iOS Game Pick: Arranger (Arman Bohn)

January 15, 2013 9:00 PM | Danny Cowan

Arman Bohn writes in with word that his rhythm-focused minigame compilation Arranger has hit the App Store as a universal download for iPhone, iPad, and iPod Touch devices.

Arranger challenges players to track down 16 musical instruments by completing various genre-blending minigames, including bizarre offerings like "Burger Blaster," "Fashion Meltdown," and "Zant Infestation." Bohn notes that he tackled every element of the game's development himself, including the music -- impressive stuff!

Arranger is priced at 99 cents.

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