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IndieGames.com is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, Gamasutra.com and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Capy's Clash of Heroes Coming to iOS January 24th

January 9, 2013 9:00 PM | Danny Cowan

After a successful debut as a downloadable title for consoles and PC platforms, Capybara Games' unique puzzle-RPG Might & Magic: Clash of Heroes is on its way to iOS devices later this month, with an Android port to follow at a later date.

The mobile version of Clash of Heroes includes all content from the previously released versions of the game, and boasts local and online asynchronous multiplayer. Also included is a new control scheme designed to suit touchscreens, along with a collection of exclusive wallpapers unlocked via gameplay.

Might & Magic: Clash of Heroes will be priced at $4.99 when it launches in the App Store January 24th.

Kickstarter Projects - Akaneiro: Demon Hunters (American McGee)

January 8, 2013 10:00 PM | Danny Cowan

Veteran game developer American McGee has launched a Kickstarter project for Akaneiro: Demon Hunters, a free-to-play action-RPG inspired by the Little Red Riding Hood fable.

Developed by McGee's Shanghai-based studio Spicy Horse (Grimm, Crooked House), Akaneiro: Demon Hunters has a lush visual style, and promises gameplay in which players will be able to level up and customize their characters along numerous stat-building paths. The game is being developed for Windows, Mac, iOS, and Android, and a standalone PC client and a web version will enter open beta this month.

In its first week, Akaneiro's Kickstarter project has earned over $40,000 toward its funding goal of $200,000. Backers who pledge $10 or more will receive beta access for the iOS and Android versions of the game. Other pledge incentives include poster prints, downloadable soundtracks, and exclusive in-game items.

Akaneiro is also up for vote at Steam Greenlight.

Bashi Blocks Maker Bringing Life of Pixel to PlayStation Mobile This Week

January 8, 2013 4:00 PM | Danny Cowan

LifeofPixel06.png

Bashi Blocks creator Super Icon will launch its side-scrolling retro homage Life of Pixel for PlayStation Mobile platforms via the PlayStation Store this week.

The game stars a rogue green pixel who has grown bored of its life, and sets out on an adventure to see what the world looks like on other platforms. Life of Pixel includes a variety of levels inspired by classic game consoles, including the Atari 2600, ZX81, ZX Spectrum, Commodore 64, Amstrad CPC, BBC Model B, Nintendo's Gameboy, and the Nintendo Entertainment System (shown above).

Life of Pixel will premiere as a cross-platform PS Vita and Android title this Wednesday.

[via PSN Stores]

Mobile Game Pick: Quiet Christmas (Nostatic Software)

January 7, 2013 3:00 PM | Danny Cowan

quietchristmas.png

Over the holidays, Nostatic Software released Quiet Christmas, a sequel to one of the best Xbox Live Indie Games released last year.

Quiet Christmas stars the beleaguered heroine from Quiet, Please!, though this time, she wants to go to sleep on Christmas Eve. You'll have to solve a variety of puzzles in order to get the peace and quiet you crave, though your rowdy little brother and your neighbor's noisy lawn ornaments aren't going to make it an easy task.

Quiet Christmas is priced at 99 cents, and is available for iOS, Android (via Google and Amazon) and Windows Phone.

2013 Independent Games Festival announces Main Competition finalists

January 7, 2013 12:01 PM | Staff

igffinal 2013.jpgThe Independent Games Festival (IGF) juries are announcing the Main Competition finalists for its historic 15th annual awards - nominating nearly 30 outstanding independent game titles to come out of the worldwide community in the past year.

This year's finalists for the most prestigious independent video game awards and showcase were each picked by a discipline-specific set of expert juries, following playthroughs and recommendations of the 580+ IGF entries from over 200 top independent game experts.

Some of the multiple-nominated games for this year's extremely diverse Festival include Cardboard Computer's 'magical realist adventure game' Kentucky Route Zero, Subset Games' spaceship sim 'Roguelike-like' FTL, and Richard Hofmeier's stark, dense street vendor simulator Cart Life.

The first-ever Excellence in Narrative Award is also showcasing unique titles such as Blendo Games' quirky 'first-person short story' Thirty Flights Of Loving, Auntie Pixelante's autobiographical game about a trans woman undergoing HRT, Dys4ia, and The Fullbright Company's abandoned house mystery Gone Home.

The Nuovo Award, once again honoring 'abstract... and unconventional game development' of all kinds, also saw many standout games competing for its $5,000 prize, including Sleeping Beast's irreverent local co-op sci-fi smartphone game Spaceteam, Michael Brough's 'one move a day for 100 days' VESPER.5,and Mousechief's multi-generational family history title 7 Grand Steps.

The full list of finalists for the 2013 Independent Games Festival, with jury-picked "honorable mentions" to those top-quality games that didn't quite make it to finalist status, is as follows:

Betting on style with Saltsman and Wohlwend's Hundreds

January 6, 2013 7:00 PM | Staff

hundreds long.pngSometimes a game can be sold on the mere mention of its creators alone. Hundreds, a new iOS puzzler released earlier this week, has Adam Saltsman (Canabalt) and Greg Wohlwend (Puzzlejuice) behind it.

Alongside these iOS behemoths are developer Eric Johnson and musician Scott Morgan, completing the impressive Hundreds team.

The game plays like a sort of updated take on the classic Jezzball, with the twist that you're looking to expand the balls to fill the space, rather than blocking them in. If a ball touches another ball or any other obstacle while you're expanding it, you're out.

It's a simple concept, and one that can be fully explained in not many words, allowing the Semi Secret team to keep the website and assets for the game relatively cleancut and uncomplicated.

In fact, when I began researching the game a couple of weeks back, it felt as though Semi Secret was purposely being secretive and teaser-ish in the build up to launch, thanks to this simplistic approach. As it turns out, I was reading the signs wrong.

Joe Danger Touch Coming to iOS This Month

January 5, 2013 8:00 AM | Danny Cowan

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Hello Games announced plans to bring its Joe Danger series to iOS later this month with the release of Joe Danger Touch.

Hello Games managing director Sean Murray notes that the upcoming app is not a port of one of Joe Danger's previous console outings, but is rather an iOS-exclusive follow-up built around a new gesture-based control scheme.

"I don't think Joe Danger Touch feels like anything else I've played," Murray tells CVG. "I want it to feel like it could only work on iOS, because we've built it specifically for the device. Towards the end of the game, it gets super difficult, probably more so than the console version. I'm amazed what levels I can handle sometimes, and the subtlety possible with just a touch interface."

Joe Danger Touch will also include Game Center support, along with a selection of new characters that can be unlocked either through gameplay or via in-app purchases.

[via Joystiq, CVG]

Pixels and Ukiyo-e Art Compose The Way of Yiji

January 4, 2013 3:00 PM | John Polson

way of yiji.jpgPhotos of The Way of Yiji, an upcoming exploratory and contemplative platformer from Andre Teruya Eichemberg, show an intriguing influence of Japanese ukiyo-e paintings on pixels. According to the game's Facebook page, this work of art will release on PC and iPad.

The story goes that Yiji must find his lover, Alaïs. The dark matter (which strikes me to be a bit like FEZ's black holes) has separated the two and is consuming the universe. Hinting at what will probably be puzzle and action mechanics, Yiji can use light for protection.

The game is early in development, so I am hopeful the videos after the jump will only improve in animation and effects with time and will capture the magic in the still shots.

Release: Hundreds (Semi Secret)

January 3, 2013 3:00 PM | John Polson

The developers behind Canabalt, Gasketball, Wurdle, and Sloipskier have combined indie super powers to create and release Hundreds, a universal iOS puzzle game on sale for $2.99 (40% off).

Hundreds involves touching on numbered bubbles long enough until they collectively reach a total of 100. As seen in the video, the bubbles seldom stay in place. Others gradually or instantly lose their numerical charge, get frozen, and all other kinds of chaos. It's game over if the active bubble (when red) touches anything else, so players have to tap or hold carefully.

Hundreds is based off Greg Wohlwend's 2010 browser-based version. Being able to use fingers to start and stop the bubbles growing makes the iOS version much more intuitive, hands down. If you have any interest in Hundreds, grab it now, before the price increases after January 10.

Also, whoever deciphers the game's gibberish/language, email me the spoilers!

Android Game Pick: Doggie Blues 3D (Colorcoder)

January 3, 2013 10:00 AM | Danny Cowan

Over at Google Play, Denmark-based developer Colorcoder has released an upgraded and expanded 3D version of its popular Android puzzle-platformer Doggie Blues. A free browser-based trial version is also available.

Doggie Blues puts players in the role of a dog enrolled in a rather strange sheep-herding curriculum, which involves using surrounding objects and superpowered sheep to solve environmental puzzles. The game's presentation is slick and impressive, especially considering its humble beginnings. The flatulent sheep also deserve mention, as they give players jetpack-like flight powers!

Doggie Blues 3D is available as a free download. An iOS version will be released soon.

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