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About The IGF is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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New Trailer for Richard & Alice

December 4, 2012 11:00 PM | Cassandra Khaw

We've mentioned the adventure game Richard & Alice before and I'm happy to report that it appears to be coasting serenely towards the finished line. According to the latest press release that we received, Richard & Alice is halfway towards its funding goal in IndieGoGo and will be playable at the upcoming AdventureX. Still, that's not why you're here, is it? You're here to figure out what is going on between Richard and Alice. Well, enjoy the trailer.

Official website here.

Kickstarter Projects: Dungeon Panic! (Josh Lesnick)

December 4, 2012 1:00 AM | Danny Cowan

Austin-based artist Josh Lesnick (Girly, You Suck) and the Princess Panic team recently reached their funding goal for Dungeon Panic!, an Android and iOS roguelike that focuses on building relationships with your fellow adventurers.

Dungeon Panic! is a turn-based roguelike in which many elements -- from levels layouts to the NPCs residing in the game's world -- are procedurally generated. The town sequences, inspired by Animal Crossing and the Harvest Moon games, allow players to forge alliances and become better acquainted with potential teammates. You're also given a house, which you can furnish with treasure looted during your dungeon trips.

Dungeon Panic! has surpassed its initial funding goal of $4,000, and has reached its first two stretch goals for Ouya and iOS ports. Campaign organizers also note that a PC port is possible, pending backer support.

The Premium version of Dungeon Panic! (which has no advertising and will feature "significantly less (if any) In-App purchasing") will be given to backers who pledge $4 or more. Higher reward tiers offer exclusive in-game items, sticker packs, and digital art books, among other incentives.

Unmechanical Takes Top Prize in Brazilian International Game Festival

December 3, 2012 3:00 PM | John Polson

bigfestival.pngThe Brazilian International Game Festival (BIG) has announced Unmechanical, Papo & Yo, and more as its winners. Unlike the IGF, BIG accepts completed games for all but one category. If the game has been released commercially, it must have occurred within two years prior to the date of the festival.

The winners were announced at the Museum of Image and Sound in Sao Paulo, Brazil on November 30.

Best Game ($30,000) - Unmechanical
Best Art ($2,000) - Wonderputt
Best Sound ($2,000) - Unmechanical
Best Narrative ($2,000) - Papo & Yo
Best Gameplay ($2,000) -Tiny and Big
Breakthrough Award ($2,000) - Out There Somewhere
Best Online Game ($5,000) - Jelly Escape
Audience Award - Papo & Yo

The dev island and best demo winners follow.

Binding of Isaac: Rebirth Coming to PC, Console; Dev Polls New Visuals

December 1, 2012 12:00 PM | John Polson

bindingisaac16.jpgEdmund McMillen has shared this week a bevy of details on a Binding of Isaac remake for PC and consoles, subtitled Rebirth. Producing and developing the remake is Nicalis, who has handled console ports and remakes of Cave Story and VVVVVV.

Rebirth will be a totally remade game based on the Flash version of Isaac plus its Wrath of the Lamb expansion. On top of all that content, Rebirth will feature another "Wrath-sized expansion" with a "new final chapter, ending, 2 new playable characters and tons more items, rooms, enemies, bosses and the like." Rebirth will also feature local 2-player co-op but no online play.

Retro Racing Out Now for Android

December 1, 2012 8:00 AM | Danny Cowan

Veteran developer Jamie Woodhouse (Mr Qwak) has released his Amiga-inspired, overhead-view racer Retro Racing for Android devices via Google Play.

Woodhouse is no stranger to the genre, having developed Nitro and ATR for the Amiga in the '90s. Retro Racing follows suit, offering a collection of challenging race tracks, varied power-ups, and a split-screen two-player mode playable on a single device.

Retro Racing is distributed as a free trial, with the remainder of the game's content unlockable via an in-app purchase. An iOS version is also available.

GDC donates IGDA Student Scholarship passes for GDC 2013

November 30, 2012 3:00 AM | Staff

scholars.jpgGame Developers Conference organizers have once again donated 25 All-Access Conference passes for students to attend GDC 2013 via the IGDA scholarship program.

The International Game Developers Association Scholarships Program is accepting applications for its GDC 2013 scholarships until January 11, 2013. The program is open to all students and recent graduates in fields related to game development.

The IGDA scholarships for GDC 2013 will include full access to the conference, mentorship from members of industry, and chances to talk to senior figures and to visit some of the Bay Area's development studios while in California for the show.

The IGDA is a not-for-profit membership organization serving individuals who create video games, and is dedicated to improving developers' careers and lives through community, professional development, and advocacy. GDC has been donating passes for students since the IGDA Scholarship program began in 2001.

Get a job: Irrational and others hiring now on the Gamasutra jobs board

November 30, 2012 1:00 AM | Eric Caoili

In the latest postings over the last seven days, Gamasutra's jobs board plays host to roles in every major discipline, including opportunities at Irrational Games, Red 5 Studios, and others.

Each position posted by employers will appear on the main Gamasutra job board, and appear in the site's daily and weekly newsletters, reaching our readers directly.

It will also be cross-posted for free across Gamasutra's network of submarket sites, which includes content sites focused on independent games and more.

Some of the notable jobs posted this week include:

Sleepy Giant: Project Manager:
"Sleepy Giant is the leading games-as-a-service provider for game developers and publishers across all digital platforms. We partner with creative development teams and forward-thinking entertainment companies to fund, design, launch, operate, and grow leading franchises. If you’re a smart, talented individual looking for a fun, fast-paced, and stimulating work environment, where your contributions can (and will) make a difference, then Sleepy Giant is the place for you."

Blizzard Entertainment: Producer, Strategic Initiatives:
"Best known for blockbuster hits including World of Warcraft and the Warcraft, StarCraft, and Diablo series, Blizzard Entertainment, Inc., is a premier developer and publisher of entertainment software renowned for creating some of the industry’s most critically acclaimed games. Blizzard’s track record includes thirteen #1-selling games and multiple Game of the Year awards. The company’s online-gaming service,, is one of the largest in the world, with millions of active players."

Game Jam Contest Puts Your Game in front of Big-Name Judges

November 29, 2012 12:00 AM | Staff

indiespeedrun.jpgA novel new take on the "game jam" that takes inspiration from reality shows has attracted a number of respected game industry luminaries to judge the finalists for its cash prize.

Mojang's Markus "Notch" Persson (Minecraft), Thatgamecompany co-founder Kellee Santiago (Journey, Flower), Double Fine's Ron Gilbert (The Secret of Monkey Island, the upcoming The Cave), Beamdog's Trent Oster (Neverwinter Nights, Baldur's Gate: Enhanced Edition), independent developer Jason Rohrer (Passage, Sleep is Death), Playdead's Dino Patti (Limbo) and Minority's Vander Caballero (Papo & Yo) will judge the seven finalist games from a series of 48-hour game jams taking place between now and January 6.

Those finalists will then be judged by noted internet critic Ben "Yahtzee" Croshaw for a $2,500 prize.

iOS Release: Pencil Whipped (Lonnie Flickinger)

November 28, 2012 12:00 AM | Danny Cowan

Indie developer Lonnie Flickinger has released Pencil Whipped: Escape From Big Ass Castle, a horror-themed iOS game based on his 2002 Independent Games Festival entry Pencil Whipped.

Escape from Big Ass Castle is a top-down maze game in which players must search for their imprisoned allies and fend off enemies using a supply of bombs. Flickinger notes that the game was pieced together using assets from the original version of Pencil Whipped -- a notable feat, considering the games are from vastly different genres.

Escape from Big Ass Castle is priced at 99 cents.

iOS/Android Pick: Evo Dash (Sileni Studios)

November 27, 2012 10:00 AM | Danny Cowan

Belgium-based indie developer Sileni Studios has launched Evo Dash, a top-down platformer originally created for Ludum Dare.

Evo Dash stars a rolling sphere that must hop chasms and dodge attacks from jealous primitives throughout a series of randomly generated platformer levels. The sphere grows during gameplay, adding an additional layer of challenge, and the level layouts can become very tricky, as you can see from the footage above.

Evo Dash is out now for iOS ($0.99) and Android ($1.15). Free trials for both platforms are also available.

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