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About The IGF is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Mobile Game Pick: The Balbarian (Bow Art)

November 15, 2012 7:30 AM | Konstantinos Dimopoulos / Gnome

balbarian.pngI always felt that games like Marble Madness should work brilliantly on touch devices, as apparently swiping does feel (oddly) quite similar to using a trackball. Happily, Bow Art's The Balbarian proved me more or less correct. Controlling its rolling Barbarian, the titular Balbarian, is both pretty seamless and very enjoyable, though this could of course be attributed to the visually lush, varied and interesting levels. Possibly even to the well-balanced mix of combat, terrain navigation, puzzle solving and exploring.

The Balbarian can be played on the iPhone and iPad, and despite its 27 levels and 4 worlds will only set you back a mere $0.99.

Molyneux to indies: Don't be afraid to experiment

November 15, 2012 1:00 AM | Staff

molyneux MIGS.jpgIn a MIGS keynote that had to be delivered via Skype, 22Cans' Peter Molyneux made no apologies about Curiosity, stating that while it was maybe a "mistake" to launch the project when they did, game developers "owe it to the billion consumers out there with phones to be brave with our experiments."

Forever the optimist, Molyneux opened by saying there has "never been a more exciting time" to be a designer in the games industry.

"We are now at a point where there are a billion people with gaming devices in their hands," he claimed. "There are millions of people playing a game at this very second. It should be the golden age of invention."

"For me, and this is purely for me, a lot of experiences that are currently on smartphones are a bit rubbish. They remind me of games that were around in the early 80s and 90s and they're not really using technology in a surprising or interesting ways. So when we founded 22cans we founded it with this one single thought. If you are an indie developer I think this is how you should think: that you have a destiny."

22cans' destiny? In Molyneux's words, "one great experience."

PC/Mac Release: Hairy Tales (Arges Systems)

November 14, 2012 12:00 PM | Danny Cowan

Crescent Moon Games and Arges Systems have released Windows and Mac versions of Hairy Tales, a tile-based puzzler that cites inspiration from ChuChu Rocket and Lemmings.

Originally released for iOS platforms, Hairy Tales challenges players to keep a constantly-moving folk spirit alive by arranging a collection of tiles found within each level. Some tiles point the game's heroes in a specific direction, while others equip them with items and power-ups necessary to defeat wandering enemies.

Hairy Tales is priced at $4.99, and is also available from the Mac App Store.

Android Game Pick: GravBlocks (From Nothing Game Studios)

November 13, 2012 10:00 AM | Danny Cowan

Student-led indie developer From Nothing Game Studios has released its debut puzzler GravBlocks for Android phones and tablets

GravBlocks is a block-swapping puzzler in which gameplay focuses on strategy, rather than quick matches and combos. Players must make matches while gravity shifts continuously throughout each play session. You'll also have to watch out for score multiplier-resetting hazard pieces, which must be contained through strategic use of Wild blocks.

GravBlocks is priced at 99 cents, and includes four distinct gameplay modes and 100 puzzle levels.

iOS Release: TNNS (Action Button)

November 12, 2012 11:00 AM | Danny Cowan

Ziggurat developer Action Button Entertainment, in collaboration with producer Rabbx, has launched TNNS (pronounced "tennis"), a frantic and colorful brick-breaking action game for iOS devices.

Reminiscent of Sidhe Interactive's Shatter, TNNS challenges players to deflect a ball toward breakable objects using a paddle positioned at the left side of the screen. Many of the game's more than 500 (!) included levels are puzzle-like, challenging players to navigate tricky layouts to clear a path toward stage-ending star boxes.

TNNS is priced at $1.99, and is available as a universal app for iPhone, iPod Touch, and iPad devices.

Love What You Hate In F*ck This Jam

November 9, 2012 2:00 PM | John Polson

From November 9 to November 17, indie developers from around the world are taking the game genres they hate and making something they actually respect and enjoy. Ian Bogost, Zach Gage, Fernando Ramallo and Rami Ismail speak in the above keynote for Fuck This Jam, encouraging developers to embrace that which they hate, much like Zach Gage did with word puzzle games for SpellTower.

Over 1,400 developers have signed up for this jam, and more are invited to do so. Needless to say, we're all looking forward to what comes from the frustration, hate, and ignorance these developers break through.

Android Game Pick: My Little Hero (ACNE Play Team)

November 9, 2012 10:00 AM | Danny Cowan

ACNE Play Team aims to capture the spirit of childhood play and imagination in its latest release, the Android action game My Little Hero.

In My Little Hero, players control a cardboard box-wearing, wooden sword-wielding young protagonist, who is out to save the world of dreams from the evil Boogeyman. The game offers four distinct worlds infested with deadly enemies and "stuffed toys have been kidnapped, lost and gone mad." That's...kind of disturbing!

My Little Hero is priced at $3.14.

Get a job: Infinity Ward and others hiring now on the Gamasutra jobs board

November 9, 2012 3:00 AM | Eric Caoili

In the latest postings over the last seven days, Gamasutra's jobs board plays host to roles in every major discipline, including opportunities at Infinity Ward, Linden Lab, Yager Development, and others.

Each position posted by employers will appear on the main Gamasutra job board, and appear in the site's daily and weekly newsletters, reaching our readers directly.

It will also be cross-posted for free across Gamasutra's network of submarket sites, which includes content sites focused on independent games and more.

Some of the notable jobs posted this week include:

Infinity Ward / Activision: Producer:
"Infinity Ward, Inc. is an award winning developer located in Los Angeles, California.Since its inception, the studio has consistently produced blockbuster hits and critically-acclaimed titles including Call of Duty, Call of Duty 2, Call of Duty 4: Modern Warfare, Call of Duty: Modern Warfare 2 and most recently Call of Duty: Modern Warfare 3."

Konami OCDS: Programmer:
"Konami Digital Entertainment Orange County Development Studio is a newly established Konami company focused on Social and Mobile platforms with an eye on emerging digital business, platforms, and distribution methods."

New Indie Game Incubator Execution Labs Launches in Montreal

November 9, 2012 3:00 AM | Staff

execution labs.jpegA group of industry veterans has launched a new indie game incubator, with the aim to help smaller teams of developers fund, create and launch their game titles.

The Montreal-based Execution Labs has raised $1.4 million through venture capital funding, and is headed up by Jason Della Rocca, a former director of the International Game Developers Association, Alexandre Pelletier-Normand, most recently head of deployment at Gameloft, and Keith Katz, previously VP of monetization at OpenFeint.

The start-up is offering what it describes as a "first-of-its-kind hybrid game incubator and go-to-market accelerator," as it looks to make the process of funding and creating games much more manageable for indie teams.

Those teams selected by Execution Labs will receive seed funding, office space, development tools and assistance from a number of mentors in the field of game development, from both a creative and business perspective.

Humble Bundle for Android 4 Offers 6 Games, Hosts Waking Mars' PC Debut

November 8, 2012 6:00 PM | Danny Cowan

The fourth Humble Bundle for Android has launched, featuring a selection of up to six cross-platform games for a price of your choosing.

The bundle includes Cipher Prime's microbial puzzler Splice, Omni Systems' ambient RTS Eufloria, Kloonigames' physics puzzler Crayon Physics, Capy's atmospheric adventure game Superbrothers: Sword & Sworcery EP, and Tiger Style's previously iOS-exclusive "action gardening" title Waking Mars, which makes its PC and Android debut as part of today's bundle launch.

Buyers who pay more than the bundle's average purchase price (currently $5.75) will also receive Amanita Design's acclaimed point-and-click adventure game Machinarium. All games except for Waking Mars (which is up for vote at Steam Greenlight) include Steam keys, and all featured titles are available as DRM-free downloads for Windows, Mac, and Linux.

As a bonus, bundle buyers additionally receive downloadable soundtracks for all six games, available in MP3 and FLAC formats.

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